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Godot with FMOD integration
RayHammer
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2023-01-09
Add few improvements for `VisualShaderNodeParticleRandomness`
Yuri Rubinsky
2023-01-09
Removed unused property hints and `Object::get_translatable_strings()`
Juan Linietsky
2023-01-09
Fix unpressable buttons
Danil Alexeev
2023-01-09
Fix typos with codespell
Rémi Verschelde
2023-01-09
Merge pull request #70996 from reduz/properly-report-callable-bound-arguments
Rémi Verschelde
2023-01-09
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Rémi Verschelde
2023-01-08
Properly report Callable bound arguments
Juan Linietsky
2023-01-08
Add NavigationServer Performance Monitor
smix8
2023-01-08
Merge pull request #71037 from reduz/array-format-bitfield
Rémi Verschelde
2023-01-08
Merge pull request #70463 from DarkKilauea/nav-server-const
Rémi Verschelde
2023-01-08
Merge pull request #71064 from DarkMessiah/expose_clear_tabs
Rémi Verschelde
2023-01-08
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Rémi Verschelde
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-08
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-08
Expose TabBar::clear_tabs to GDScript
Stanislav Labzyuk
2023-01-08
Expose Tree::deselect_all to GDScript
Dawid Marzec
2023-01-07
Implement collision impulse in Godot Physics 3D
Lily Garcia
2023-01-07
Rework const on NavigationServer methods
Josh Jones
2023-01-07
Merge pull request #70939 from bruvzg/win_screen_2
Rémi Verschelde
2023-01-07
Merge pull request #36301 from KoBeWi/daddy_node
Rémi Verschelde
2023-01-07
Merge pull request #71000 from reduz/callable-bind-from-array
Rémi Verschelde
2023-01-07
Merge pull request #70993 from rcorre/array-erase-doc
Rémi Verschelde
2023-01-07
Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2023-01-06
Merge pull request #71005 from dazKind/master
Rémi Verschelde
2023-01-06
Merge pull request #70995 from reduz/do-not-bind-variant-immutable
Rémi Verschelde
2023-01-06
Allow binding Callable arguments from an array
Juan Linietsky
2023-01-06
fix typo 'comleption' -> 'completion'
Michael Bickel
2023-01-06
Unbind Variant methods that change immutable types.
Juan Linietsky
2023-01-06
Warn against erasing array elements while iterating.
Ryan Roden-Corrent
2023-01-06
Add `uint` type support to visual shaders
Yuri Rubinsky
2023-01-05
Simplify some editor plugin logic and remove dead code
Yuri Sizov
2023-01-05
Merge pull request #65609 from dalexeev/animated-sprite
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
`AnimatedSprite{2D,3D}` improvements
Danil Alexeev
2023-01-03
Merge pull request #70884 from clayjohn/Depth-prepass
Rémi Verschelde
2023-01-03
Merge pull request #67694 from aaronfranke/its-time
Rémi Verschelde
2023-01-03
Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2023-01-03
Merge pull request #70482 from bruvzg/ios_pencil
Rémi Verschelde
2023-01-03
Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d
Rémi Verschelde
2023-01-03
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Rémi Verschelde
2023-01-03
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
Rémi Verschelde
2022-12-30
Explain that Array.duplicate will not deep-copy Object.
Ryan Roden-Corrent
2022-12-30
GDScript: Make using return of void function an error
George Marques
2022-12-29
Bind methods related to physics query exclusions
Mikael Hermansson
2022-12-29
Bind setter and getter for pin joint parameters in PhysicsServer2D
Ricardo Buring
2022-12-29
Fix confusion about TreeItem.add_button ambiguity between id and index
Markus Sauermann
2022-12-28
Add missing OptionButton method descriptions
Hana
2022-12-28
Retry loading addons after filesystem scan
kobewi
2022-12-28
Improve ResourcePreloader description
kobewi
2022-12-27
[Web] Expose API to force file system sync.
Fabio Alessandrelli
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