Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-20 | Merge pull request #48719 from Faless/js/4.x_interfaces | Rémi Verschelde | |
[HTML5] Implement Godot <-> JavaScript interface. | |||
2021-05-20 | [HTML5] Implement Godot <-> JavaScript interface. | Fabio Alessandrelli | |
2021-05-20 | Merge pull request #48812 from groud/tilemap_scenes_painting | Rémi Verschelde | |
Implement scenes tiles in TileMaps | |||
2021-05-20 | Merge pull request #48860 from JohnM666/fix-basis-variant-initialization | Rémi Verschelde | |
Fix RigidBody3D.get_inverse_inertia_tensor() crash | |||
2021-05-20 | Implement scenes tiles in TileMaps | Gilles Roudière | |
2021-05-20 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2021-05-20 | [Doc] Remove reference to UNIX sockets in StreamPeer. | Fabio Alessandrelli | |
That class can be used as a base to implement them, but there is no actual implementation for it in Godot. | |||
2021-05-20 | Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot | JohnM666 | |
2021-05-20 | Document valid range of Node2D.z_index | kleonc | |
2021-05-19 | Merge pull request #48827 from Rhathe/set_iterations_master | Rémi Verschelde | |
Enable setting of collision iterations in PhysicsServer2D | |||
2021-05-19 | Enable setting of collision iterations in PhysicsServer2D | Rhathe | |
This allows fine-tuning of collision iterations for more accurate collision physics with a performance cost. | |||
2021-05-19 | Merge pull request #48814 from Calinou/viewport-use-nonzero-default-size | Rémi Verschelde | |
Use a non-zero default size for SubViewports | |||
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde | |
Return RID instead of Object id in area-body_shape_entered-exited signals. | |||
2021-05-18 | Use a non-zero default size for SubViewports | Hugo Locurcio | |
This makes viewports visible out of the box. | |||
2021-05-18 | Area: Uncap the range for gravity and change the slider hints | Aaron Franke | |
2021-05-18 | Merge pull request #36263 from Calinou/increase-default-2d-gravity | Rémi Verschelde | |
2021-05-18 | Merge pull request #47544 from pycbouh/control-expose-theme-type | Rémi Verschelde | |
2021-05-18 | Merge pull request #46773 from trollodel/TreeItem+ | Rémi Verschelde | |
Improve TreeItem API and allow to move nodes | |||
2021-05-18 | Merge pull request #48528 from sent44/textedit | Rémi Verschelde | |
Expose get_total_visible_rows method to GDScript | |||
2021-05-17 | Improve TreeItem API and allow to move nodes | trollodel | |
2021-05-17 | Merge pull request #48599 from Calinou/textedit-alt-scroll-faster | Rémi Verschelde | |
Scroll faster when holding Alt in TextEdit (and script editor) | |||
2021-05-17 | Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 | Rémi Verschelde | |
2021-05-17 | Merge pull request #47260 from pycbouh/editor-resource-picker | Rémi Verschelde | |
2021-05-17 | Add theme_custom_type property to Control and Window | Yuri Sizov | |
2021-05-17 | Add EditorResourcePicker control based on the Inspector editor for Resources | pycbouh | |
Fix formatting for the docs | |||
2021-05-16 | Merge pull request #48605 from sent44/scripteditor_get_codeedit | Rémi Verschelde | |
Add `get_base_editor` to `ScriptEditorBase` | |||
2021-05-16 | Merge pull request #48650 from AnilBK/graph-node-setters | Rémi Verschelde | |
Added GraphNode missing setters. | |||
2021-05-15 | Add get_base_editor to ScriptEditorBase | sent44 | |
2021-05-13 | Merge pull request #39976 from aaronfranke/tilemap-vec2i | Rémi Verschelde | |
Update TileMap to use Vector2i | |||
2021-05-13 | -Added missing setters to GraphNode. | Anilforextra | |
-Improved various GraphNode documentation. | |||
2021-05-13 | Rename the audio `FFT_Size` enum to `FFTSize` for consistency | Hugo Locurcio | |
2021-05-10 | Dynamic BVH broadphase in 2D & 3D Godot Physics | PouleyKetchoupp | |
Port lawnjelly's dynamic BVH implementation from 3.x to be used in both 2D and 3D broadphases. Removed alternative broadphase implementations which are not meant to be used anymore since they are much slower. Includes changes in Rect2, Vector2, Vector3 that help with the template implementation of the dynamic BVH by uniformizing the interface between 2D and 3D math. Co-authored-by: lawnjelly <lawnjelly@gmail.com> | |||
2021-05-10 | Scroll faster when holding Alt in TextEdit (and script editor) | Hugo Locurcio | |
This feature is inspired by a similar feature found in Visual Studio Code. | |||
2021-05-09 | Document caveats of `OS.get_unique_id()` | Hugo Locurcio | |
2021-05-08 | Fixes the SkeletonIK twisting issue by using the skeleton global pose ↵ | TwistedTwigleg | |
without overrides | |||
2021-05-07 | Update TileMap to use Vector2i instead of two ints | Aaron Franke | |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵ | Lightning_A | |
InputEventWithModifiers properties/methods | |||
2021-05-07 | Merge pull request #48538 from akien-mga/remove-native-video-api | Rémi Verschelde | |
OS: Remove native video API only implemented on iOS | |||
2021-05-07 | Merge pull request #48535 from groud/tiles_squashed | Rémi Verschelde | |
TileSet and TileMap rework (squashed) | |||
2021-05-07 | OS: Remove native video API only implemented on iOS | Rémi Verschelde | |
See discussion in #43811, it was only implemented on iOS and even that implementation was fairly limited. This would best be provided as plugins for Android and iOS without cluttering the shared OS API. | |||
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) | |||
2021-05-07 | Expose get_total_visible_rows as get_visible_line_count | sent44 | |
2021-05-07 | Improve docs for filter map and reduce | kobewi | |
2021-05-07 | Merge pull request #45144 from dalexeev/color-consts | Rémi Verschelde | |
Rename color constants (alternative) | |||
2021-05-07 | Merge pull request #35992 from Calinou/main-run-args-command-placeholder | Rémi Verschelde | |
Implement the `%command%` placeholder in the Main Run Args setting | |||
2021-05-07 | Implement the `%command%` placeholder in the Main Run Args setting | Hugo Locurcio | |
This can be used to tell Godot to run an executable that will run Godot rather than running Godot directly. This is useful to make Godot start on the dedicated GPU when using a NVIDIA Optimus setup on Linux: `prime-run %command%` The `editor/run/main_run_args` setting declaration was moved to make it visible in the ProjectSettings documentation. | |||
2021-05-06 | Merge pull request #48500 from groud/add_buttongroup_pressed_signal | Rémi Verschelde | |
Adds a pressed signal to ButtonGroup | |||
2021-05-06 | Merge pull request #38645 from KoBeWi/FMR | Rémi Verschelde | |
Add filter, map and reduce to Array | |||
2021-05-06 | Adds a pressed signal to ButtonGroup | Gilles Roudière | |
2021-05-05 | Increase the default 2D gravity to 980.0 | Hugo Locurcio | |
This makes 2D RigidBody physics feel less floaty out of the box. This closes https://github.com/godotengine/godot-proposals/issues/98. |