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2020-02-20Merge pull request #36371 from Calinou/doc-improve-panoramaskyRémi Verschelde
Improve the PanoramaSky class documentation
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-19Improve the PanoramaSky class documentationHugo Locurcio
See https://github.com/godotengine/godot/issues/27835.
2020-02-19doc: Sync classref with current sourceRémi Verschelde
2020-02-18Fix compilation warnings and re-enable werror=yes on TravisRémi Verschelde
Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings raised by GCC 8 and 9. Fix -Wunused-function, -Wunused-private-field and -Wtautological-constant-out-of-range-compare raised by Clang. Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison operation). GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising errors and will thus not abort compilation with `werror=yes`. Treat glslang headers are system headers to avoid raising warnings. Re-enables us to build with `werror=yes` on Linux and macOS, thus catching warnings that would be introduced by new code. Fixes #36132.
2020-02-18Added utility functions to the new NavigationServer:Andrea Catania
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false); - Vector3 get_closest_point(const Vector3 &p_point); - Vector3 get_closest_point_normal(const Vector3 &p_point); - Object *get_closest_point_owner(const Vector3 &p_point);
2020-02-18Merge pull request #36296 from Faless/dtls/enet_vulkanRémi Verschelde
DTLS support + optional ENet encryption
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-02-18Revert "Remove TextFile from public API"Rémi Verschelde
2020-02-17Add documentation for new DTLS features.Fabio Alessandrelli
2020-02-17Merge pull request #36277 from madmiraal/fix-visual_server-bindingsRémi Verschelde
Fix VisualServer bindings.
2020-02-17Fix VisualServer bindings.Marcel Admiraal
2020-02-17Fix GDCLASS for Texture2D/TextureLayeredYuri Roubinsky
2020-02-14Merge pull request #36182 from KoBeWi/how_to_text_fileRémi Verschelde
Remove TextFile from public API
2020-02-14Remove TextFile from public APITomasz Chabora
2020-02-14Remove incomplete battery status/power APIRémi Verschelde
It was initially implemented in #5871 for Godot 3.0, but never really completed or thoroughly tested for most platforms. It then stayed in limbo and nobody seems really keen to finish it, so it's better to remove it in 4.0, and re-add eventually (possibly with a different API) if there's demand and an implementation confirmed working on all platforms. Closes #8770.
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-13Merge pull request #36174 from akien-mga/byebye-openghell-3Rémi Verschelde
Remove obsolete GLES3 backend
2020-02-13Merge pull request #36144 from akien-mga/remove-deprecated-allow-decodingRémi Verschelde
Remove deprecated PacketPeer allow_object_decoding
2020-02-13Merge pull request #36143 from akien-mga/remove-deprecated-slave-syncRémi Verschelde
Remove deprecated sync and slave networking keywords
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
2020-02-13Remove deprecated PacketPeer allow_object_decodingRémi Verschelde
It was added for 3.2 in #27485 to preserve backwards compatibility, but we can now remove it. It is still needed in MultiplayerAPI as it's the only way to control it for the internal put_var calls.
2020-02-13Remove deprecated sync and slave networking keywordsRémi Verschelde
Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky
2020-02-12Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounceRémi Verschelde
Remove deprecated PhysicsBody friction and bounce parameters
2020-02-12doc: Add BaseMaterial3D strings ported from SpatialMaterialRémi Verschelde
Follow-up to #36135.
2020-02-12Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde
They were replaced in 3.1 by PhysicsMaterial properties via #12403.
2020-02-12Merge pull request #36135 from akien-mga/doc-updateRémi Verschelde
doc: Sync classref with current source
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12Remove deprecated Color::grayHanif Bin Ariffin
It was marked to be removed in Godot 3.1. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Merge pull request #36072 from RandomShaper/imvu/configfile_parseRémi Verschelde
Add ConfigFile::parse()
2020-02-10Merge pull request #34776 from AndreaCatania/nav_prRémi Verschelde
Integrated the new `NavigationServer` and `NavigationServer2D`
2020-02-10Documented the new NavigationServer and all its associated nodes (2D and 3D)Duroxxigar
2020-02-10Allow per pixel transparency in javascript platformmuiroc
2020-02-10Add ConfigFile::parse()Pedro J. Estébanez
2020-02-09Merge pull request #35858 from MostafaMTH/doc_editor_inspectorRémi Verschelde
Brief and Description for Editor Inspector
2020-02-09Merge pull request #35808 from clayjohn/unexpose-compress-baseRémi Verschelde
Unexpose ARRAY_COMPRESS_BASE
2020-02-09Merge pull request #35814 from timothyqiu/line-edit-shortcutRémi Verschelde
Adds CTRL-A CTRL-E support to LineEdit on macOS
2020-02-09doc: Sync classref with current sourceRémi Verschelde
2020-02-08Update EditorSceneImporterAssimp description to reflect current statusHugo Locurcio
2020-02-07Merge pull request #35950 from Chaosus/vs_scalar_uniform_rangeRémi Verschelde
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07Merge pull request #35925 from seenloitering/doc-Skeleton2DRémi Verschelde
Add documentation for Skeleton2D
2020-02-07Implemented hint_range for VisualShaderNodeScalarUniformYuri Roubinsky
2020-02-07Completes doc for ItemList and TreeHaoyu Qiu
2020-02-06Fixed GrammerYuri Roubinsky
2020-02-05Merge pull request #35911 from clayjohn/DOCS-misc3Rémi Verschelde
Finish documenting BakedLightmap and TextureLayered
2020-02-05Finish documenting BakedLightmap and TextureLayeredclayjohn
2020-02-05Merge pull request #35807 from Calinou/improve-doc-status-outputRémi Verschelde
Improve the `doc_status.py` console output
2020-02-05Add documentation for Skeleton2Dseenloitering
Signal bone_setup_changed remains undocumented. I took a quick look at the cpp code, but its purpose remained unclear to me. If anyone can steer me in the right direction, I'm happy to flesh this out.