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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-17
Fix renaming directories
kobewi
2021-08-17
Merge pull request #50360 from m4gr3d/address_external_dir_access_master
Rémi Verschelde
2021-08-17
Merge pull request #51651 from pycbouh/editor-merge-custom-theme
Rémi Verschelde
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-08-16
Added icons and API for indeterminate checkmarks for the Tree class.
Kevin Fischer
2021-08-16
Merge pull request #51645 from fabriceci/improve-physics-api
Rémi Verschelde
2021-08-16
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQU...
Rémi Verschelde
2021-08-16
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
Yuri Roubinsky
2021-08-15
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
Merge pull request #51636 from Calinou/rename-lineshape2d
Rémi Verschelde
2021-08-14
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-14
Add support for partial custom editor themes
Yuri Sizov
2021-08-13
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
Hugo Locurcio
2021-08-13
Merge pull request #51321 from pycbouh/docs-makerst-codestyle
Rémi Verschelde
2021-08-13
Merge pull request #51585 from Paulb23/theme-update-optimisation
Rémi Verschelde
2021-08-13
Add bulk theme overrides to Control
Paulb23
2021-08-13
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
Merge pull request #51519 from Chaosus/vs_transform_operator
Rémi Verschelde
2021-08-13
Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol
Rémi Verschelde
2021-08-13
Add project setting for agile input event flushing
Pedro J. Estébanez
2021-08-12
Merge pull request #51581 from bruvzg/camera_feed_port
Rémi Verschelde
2021-08-12
Use the Unicode multiplication symbol where relevant
Hugo Locurcio
2021-08-12
Merge pull request #51579 from Calinou/doc-editorfilesystem-get-file-type
Rémi Verschelde
2021-08-12
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
Rémi Verschelde
2021-08-12
Port camera feed to the new RenderingServer API.
bruvzg
2021-08-12
Fix incorrect descriptions for EditorFileSystem's `get_file_type()`
Hugo Locurcio
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Fix breakpoint toggle signal not firing when expected
Paulb23
2021-08-12
Merge pull request #50371 from Paulb23/text_edit_cleanup
Rémi Verschelde
2021-08-12
Cleanup and complete TextEdit inspector and docs
Paulb23
2021-08-12
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
Yuri Roubinsky
2021-08-12
Cleanup and expose viewport / scrolling methods
Paulb23
2021-08-12
Rename readonly to editable
Paulb23
2021-08-12
Rename insert mode to overtype mode
Paulb23
2021-08-12
Cleanup TextEdit selection methods
Paulb23
2021-08-12
Expose and cleanup TextEdit line wrap API
Paulb23
2021-08-12
Cleanup and rename caret operations
Paulb23
2021-08-12
Make TextEdit cut, copy and paste overridable
Paulb23
2021-08-12
Merge pull request #49346 from IcedQuinn/document-jsonrpc
Rémi Verschelde
2021-08-12
Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
Rémi Verschelde
2021-08-12
doc: Add documentation for JSONRPC class
Iced Quinn
2021-08-12
Better port handling connection for `GraphEdit`
Yuri Roubinsky
2021-08-12
Fix the Use Nearest Mipmap Filter project setting not working
Hugo Locurcio
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
Docs: Fix capitalisation of Warning in two places
Max Hilbrunner
2021-08-11
Changed `TransformMult` node to `TransformOp` in visual shaders
Yuri Roubinsky
2021-08-11
Fix CI after #38992
Max Hilbrunner
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