Age | Commit message (Collapse) | Author |
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Fix snippet for getting collisionshape node in body/area signal docs
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Update some docs regarding SubViewports
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Fix Rect2i.intersects doc: Remove nonexistent parameter from documentation
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Update description of LINE_TEXTURE constants
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Fix typo in SSR roughness quality enum value names
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IgorKordiukiewicz/remove-files-dropped-signal-from-scene-tree
Remove files_dropped signal from SceneTree
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added classes reference update
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Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
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This allows for the extension of AudioStream where you can call
`instance_plackback` on child AudioStream instances within gdscript,
much like the implementation of some child classes in C++.
See `AudioStreamRandomPitch` for an example of how this can be used.
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Add more information on triangulate polygon
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Fix incorrect surfacetool example in class docs
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Fix Viewport mouse enter+exit notifications
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reflections"
This reverts commit 09563e4bd8fa4dda8802b3b48f111f3c1de499d8.
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This is more consistent with `AudioServer.device` (for output),
which is already exposed as a property.
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Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
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Add a property hint for the Line2D Round Precision property
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This prevents choosing extremely high values which cause performance
issues for no visual benefit.
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