Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-28 | Merge pull request #40785 from Chaosus/vs_uniform_ref | Yuri Roubinsky | |
Added UniformRef visual shader node | |||
2020-07-28 | Added UniformRef visual shader node | Yuri Roubinsky | |
2020-07-28 | Merge pull request #40754 from Chaosus/vs_default_uniforms | Rémi Verschelde | |
Added default value for uniforms in visual shaders | |||
2020-07-28 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-27 | Revert "Allow Area2D and 3D mouse events without a collision layer" | Rémi Verschelde | |
This reverts commit 7eebb06b5571437828d8c5099558c303c72cd1f4. | |||
2020-07-27 | Added default value for uniforms in visual shaders | Yuri Roubinsky | |
2020-07-27 | Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visible | Rémi Verschelde | |
Improve visibility documentation for CanvasItem and Node3D | |||
2020-07-27 | Improve visibility documentation for CanvasItem and Node3D | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3840. | |||
2020-07-27 | Merge pull request #40706 from akien-mga/style-fix-file_format-macos | Rémi Verschelde | |
Fix code format scripts compat with non-GNU Unices | |||
2020-07-27 | Style: Fix code format scripts compat with non-GNU Unices | Rémi Verschelde | |
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces. | |||
2020-07-27 | Merge pull request #40749 from madmiraal/fix-9097 | Rémi Verschelde | |
Clarify the difference between contacts and collisions. | |||
2020-07-27 | Clarify the difference between contacts and collisions. | Marcel Admiraal | |
2020-07-27 | Merge pull request #40743 from Calinou/doc-object-vs-reference | Rémi Verschelde | |
Improve the Object, Reference and Resource class documentations | |||
2020-07-27 | Improve the Object, Reference and Resource class documentations | Hugo Locurcio | |
2020-07-26 | Fix Return key events in LineEdit & TextEdit on Android | PouleyKetchoupp | |
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks. | |||
2020-07-26 | Merge pull request #40442 from Calinou/doc-tile-get-shapes | Rémi Verschelde | |
Document an example dictionary returned by `TileSet.tile_get_shapes()` | |||
2020-07-25 | Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals | Rémi Verschelde | |
Docs: Ignore OS specific values (constants, project settings, properties) | |||
2020-07-23 | Merge pull request #40605 from QbieShay/spring-arm-doc-fix | Rémi Verschelde | |
fixed documentation for get_hit_length of spring arm 3D | |||
2020-07-22 | fixed documentation for get_hit_length of spring arm 3D | QbieShay | |
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2020-07-23 | Fix presumed copy/paste error: "Returns" -> "Sets" | follower | |
I might be going out on a limb here... :D | |||
2020-07-22 | Merge pull request #40590 from Calinou/doc-inputeventmousemotion-polling-rate | Rémi Verschelde | |
Document polling rate limitations in InputEventMouseMotion | |||
2020-07-22 | Document polling rate limitations in InputEventMouseMotion | Hugo Locurcio | |
This closes #40579. | |||
2020-07-22 | Merge pull request #40588 from nekomatata/virtual-keyboard-disable | Rémi Verschelde | |
Add option to disable virtual keyboard for LineEdit | |||
2020-07-22 | Add option to disable virtual keyboard for LineEdit | PouleyKetchoupp | |
Co-authored-by: Alexander Holland <alexander.holland@live.de> | |||
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Merge pull request #40501 from aaronfranke/core-docs-cs | Rémi Verschelde | |
Update core documentation to match recent C# changes | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-21 | Merge pull request #40457 from Calinou/doc-basebutton-pressed-toggled | Rémi Verschelde | |
Mention `toggled` signal for pressed state in BaseButton documentation | |||
2020-07-21 | Update core documentation to match recent C# changes | Aaron Franke | |
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-07-21 | Merge pull request #40512 from yrk06/ExposeInertiaTensorMaster | Rémi Verschelde | |
Add Method get_inverse_inertia_tensor | |||
2020-07-21 | Add Method get_inverse_inertia_tensor | Yerik | |
2020-07-20 | Merge pull request #40476 from Calinou/doc-visibilitynotifier | Rémi Verschelde | |
Improve the VisibilityNotifier and VisibilityEnabler class descriptions | |||
2020-07-20 | Merge pull request #40463 from Calinou/doc-editorsettings | Rémi Verschelde | |
Complete the EditorSettings class documentation | |||
2020-07-20 | Merge pull request #40493 from Calinou/doc-editor-plugins-interfaces | Rémi Verschelde | |
Document several editor-related classes to 100% completion | |||
2020-07-20 | Merge pull request #40477 from Calinou/doc-vector-dot | Rémi Verschelde | |
Document `Vector2.dot()` and `Vector3.dot()` more extensively | |||
2020-07-20 | Merge pull request #40491 from RandomShaper/font_avail_chars | Rémi Verschelde | |
Add DynamicFont::get_available_chars() | |||
2020-07-20 | Add DynamicFont::get_available_chars() | Pedro J. Estébanez | |
2020-07-20 | Document HTML5 CORS restrictions in HTTPClient and HTTPRequest | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/40247. | |||
2020-07-20 | Document several editor-related classes to 100% completion | Hugo Locurcio | |
2020-07-20 | Document `Vector2.dot()` and `Vector3.dot()` more extensively | Hugo Locurcio | |
These methods are commonly used in games. It's time to make the documentation more explicit about them :) | |||
2020-07-20 | Merge pull request #40409 from Calinou/doc-control-rect-scale | Rémi Verschelde | |
Document caveats related to Control scaling | |||
2020-07-20 | Document the process of parsing command-line arguments | Andrii Doroshenko (Xrayez) | |
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2020-07-18 | Improve the VisibilityNotifier and VisibilityEnabler class descriptions | Hugo Locurcio | |
2020-07-17 | Complete the EditorSettings class documentation | Hugo Locurcio | |
EditorSettings is now 100% documented. | |||
2020-07-17 | Mention `toggled` signal for pressed state in BaseButton documentation | Hugo Locurcio | |
This closes #40455. | |||
2020-07-16 | Document an example dictionary returned by `TileSet.tile_get_shapes()` | Hugo Locurcio | |
2020-07-15 | Mention the Data paths documentation in the File class | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3799. | |||
2020-07-15 | Merge pull request #40414 from rcorre/get-mesh-arrays-doc | Rémi Verschelde | |
Clarify how to convert PrimitiveMesh to ArrayMesh. | |||
2020-07-15 | Merge pull request #40412 from Calinou/doc-string-c-unescape | Rémi Verschelde | |
Document which escape sequences are supported by `String.c_unescape()` | |||
2020-07-15 | Clarify how to convert PrimitiveMesh to ArrayMesh. | Ryan Roden-Corrent | |
It took me a bit to figure this out, as I was initially doing something more complicated like this before I realized I just had to pass get_mesh_arrays directly to add_surface_from_arrays. ``` var arr_mesh = ArrayMesh.new() var arrays = [] arrays.resize(ArrayMesh.ARRAY_MAX) arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays() arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) ``` |