Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-10 | Merge pull request #39430 from Calinou/doc-3d-light-radius | Rémi Verschelde | |
Improve the 3D light documentations | |||
2020-06-10 | Improve the 3D light documentations | Hugo Locurcio | |
See https://github.com/godotengine/godot-docs/issues/3670. | |||
2020-06-10 | Merge pull request #39409 from akien-mga/astar-get_closest_point-deterministic | Rémi Verschelde | |
AStar: Make get_closest_point() deterministic for equidistant points | |||
2020-06-10 | Merge pull request #39413 from akien-mga/doc-file-store-signed-ints | Rémi Verschelde | |
doc: Make File store/get integer methods clearer | |||
2020-06-10 | Merge pull request #39429 from Calinou/doc-dictionary-hash-order | Rémi Verschelde | |
Mention ordering caveats for `Dictionary.hash()` | |||
2020-06-10 | Mention ordering caveats for `Dictionary.hash()` | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/27615. | |||
2020-06-09 | doc: Make File store/get integer methods clearer | Rémi Verschelde | |
Add an example on how to store signed integers on less than 64 bits, using one bit for the signedness. | |||
2020-06-09 | Merge pull request #39391 from YeldhamDev/filediag_file_icon | Rémi Verschelde | |
Add generic file icon and its modulation to the 'FileDialog' | |||
2020-06-09 | Update Rigidbody 2D and 3D sleep documentation. | Marcel Admiraal | |
2020-06-09 | AStar: Make get_closest_point() deterministic for equidistant points | Rémi Verschelde | |
Closes godotengine/godot-docs#3667. Supersedes #39405. | |||
2020-06-08 | Add generic file icon and its modulation to the 'FileDialog' | Michael Alexsander | |
2020-06-04 | Correct misspellings of damped spring. | Marcel Admiraal | |
2020-06-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-06-03 | Merge pull request #39257 from Chaosus/fix_integer_vectors_doc | Rémi Verschelde | |
Fix docs generation for Vector2i/Vector3i/Rect2i | |||
2020-06-03 | Fix docs generation for Vector2i/Vector3i/Rect2i | Yuri Roubinsky | |
2020-06-03 | Merge pull request #39113 from nekomatata/bbcode-image-color | Rémi Verschelde | |
Add color option for img bbcode tag in RichTextLabel to tint images | |||
2020-06-03 | Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing | Rémi Verschelde | |
Disable antialiasing on the DynamicFont outline as well when requested | |||
2020-06-02 | Merge pull request #39210 from Calinou/directional-light-performance-hint | Rémi Verschelde | |
Add performance hints to the DirectionalLight shadow mode property hint | |||
2020-06-02 | Clarify usage of AnimationPlayer with AnimationTree and fill in empty method ↵ | Maganty Rushyendra | |
descriptions Add clarification to docs to explain that when an `AnimationPlayer` object is paired with an `AnimationTree`, several properties and methods exposed by the `AnimationPlayer` class may not work as expected. The issues occur because an `AnimationTree` runs independently, and uses its member `AnimationPlayer* player` primarily for its `Map<StringName, AnimationData> animation_set`. Added descriptions for `root_motion_track` and `get_root_motion_transform`. | |||
2020-06-01 | Add performance hints to the DirectionalLight shadow mode property hint | Hugo Locurcio | |
This also clarifies some parts in the DirectionalLight documentation. | |||
2020-05-30 | Add color option for img bbcode tag in RichTextLabel to tint images | PouleyKetchoupp | |
2020-05-29 | Merge pull request #39010 from gvekan/fix-documentation | Rémi Verschelde | |
Fix ProjectSettings.save_custom documentation | |||
2020-05-29 | Merge pull request #39051 from Xrayez/geometry-split | Rémi Verschelde | |
Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | |||
2020-05-28 | Disable antialiasing on the DynamicFont outline as well when requested | Hugo Locurcio | |
This partially addresses https://github.com/godotengine/godot-proposals/issues/943. | |||
2020-05-27 | makerst: Print status messages to make the CI output clearer | Hugo Locurcio | |
This also removes an unused method. | |||
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) | |
Extra `_2d` suffixes are removed from 2D methods accoringly. | |||
2020-05-27 | Expose `get_char_size()` from Font instead of BitmapFont | Maganty Rushyendra | |
`get_char_size()` is a public virtual function defined in the `Font` class. Implementations exist for both `BitmapFont` and `Dynamic Font`. However, it was only exposed to the GDScript API through the Bitmap Font, and not for Dynamic Font. This commit exposes the function through `Font` instead. Fixes #23967 | |||
2020-05-26 | Fix ProjectSettings.save_custom documentation | Gustav | |
2020-05-21 | Clarifies 'icon_separation' in TabContainer (instead of 'hseparation') | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #38911 | |||
2020-05-20 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-20 | Merge pull request #38874 from bruvzg/tab_drv_sel_40 | Rémi Verschelde | |
[Windows] Add tablet driver selection. | |||
2020-05-20 | Merge pull request #38794 from nekomatata/text-edit-search-result | Rémi Verschelde | |
TextEdit search returns Dictionary instead of Vector | |||
2020-05-20 | [Windows] Add tablet driver selection. | bruvzg | |
2020-05-18 | Merge pull request #38791 from clayjohn/physical-sky-update | Rémi Verschelde | |
Add night sky to PhysicalSkyMaterial | |||
2020-05-18 | Update description of Object.free() method | Remi Rampin | |
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid. (cherry picked from commit ccf5703568ab7c33723f322088c83a7d9ebcf5a8) | |||
2020-05-17 | Merge pull request #38795 from Calinou/doc-array-dictionary-reference | Max Hilbrunner | |
Document that Dictionary is always passed as reference | |||
2020-05-17 | Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments | Rémi Verschelde | |
Replace 'add_child_below_node' with 'add_sibling' in Node | |||
2020-05-16 | Document that Dictionary is always passed as reference | Hugo Locurcio | |
See #38792. | |||
2020-05-16 | TextEdit search returns a dictionary instead of Vector | PouleyKetchoupp | |
Easier to use than accessing elements in a Vector using indices given by an enum. Breaks compatibility on existing scripts using this functionality. | |||
2020-05-16 | Add night sky to PhysicalSkyMaterial | clayjohn | |
2020-05-16 | Remove HQ2X and the `Image.expand_2x_hq2x()` method | Hugo Locurcio | |
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme and icons on hiDPI displays, which limited its effective uses. HQ2X was also used to upscale the project theme when the "Use Hidpi" project setting was enabled, but results were often less than ideal. The new StyleBoxFlat and SVG support also make HQ2X less important to have as a core feature. This decreases binary sizes slightly (-150 KB on most platforms, -212 KB on WebAssembly release). This partially addresses #12419. | |||
2020-05-15 | Replace 'add_child_below_node' with 'add_sibling' in Node | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #19642 | |||
2020-05-15 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-15 | Merge pull request #38754 from Calinou/doc-canvasitem-texture-filter-repeat | Rémi Verschelde | |
Document CanvasItem's texture filtering and repeating modes | |||
2020-05-15 | Document CanvasItem's texture filtering and repeating modes | Hugo Locurcio | |
This makes the CanvasItem documentation 100% complete. | |||
2020-05-15 | Document the Camera3D's `effects` property | Hugo Locurcio | |
This makes the Camera3D documentation 100% complete. | |||
2020-05-13 | Update game controller enums. | Marcel Admiraal | |
2020-05-12 | Make it clear that PhysicsDirectSpaceState is only available from | Marcel Admiraal | |
within _physics_process(). | |||
2020-05-12 | Merge pull request #38689 from Calinou/rename-ssl-certificate-setting | Rémi Verschelde | |
Rename SSL certificate bundle setting to clarify the "overriding" aspect | |||
2020-05-12 | Rename SSL certificate bundle setting to clarify the "overriding" aspect | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2531. |