Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-13 | Merge pull request #39976 from aaronfranke/tilemap-vec2i | Rémi Verschelde | |
Update TileMap to use Vector2i | |||
2021-05-13 | Rename the audio `FFT_Size` enum to `FFTSize` for consistency | Hugo Locurcio | |
2021-05-10 | Dynamic BVH broadphase in 2D & 3D Godot Physics | PouleyKetchoupp | |
Port lawnjelly's dynamic BVH implementation from 3.x to be used in both 2D and 3D broadphases. Removed alternative broadphase implementations which are not meant to be used anymore since they are much slower. Includes changes in Rect2, Vector2, Vector3 that help with the template implementation of the dynamic BVH by uniformizing the interface between 2D and 3D math. Co-authored-by: lawnjelly <lawnjelly@gmail.com> | |||
2021-05-09 | Document caveats of `OS.get_unique_id()` | Hugo Locurcio | |
2021-05-08 | Fixes the SkeletonIK twisting issue by using the skeleton global pose ↵ | TwistedTwigleg | |
without overrides | |||
2021-05-07 | Update TileMap to use Vector2i instead of two ints | Aaron Franke | |
2021-05-07 | Merge pull request #48538 from akien-mga/remove-native-video-api | Rémi Verschelde | |
OS: Remove native video API only implemented on iOS | |||
2021-05-07 | Merge pull request #48535 from groud/tiles_squashed | Rémi Verschelde | |
TileSet and TileMap rework (squashed) | |||
2021-05-07 | OS: Remove native video API only implemented on iOS | Rémi Verschelde | |
See discussion in #43811, it was only implemented on iOS and even that implementation was fairly limited. This would best be provided as plugins for Android and iOS without cluttering the shared OS API. | |||
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) | |||
2021-05-07 | Improve docs for filter map and reduce | kobewi | |
2021-05-07 | Merge pull request #45144 from dalexeev/color-consts | Rémi Verschelde | |
Rename color constants (alternative) | |||
2021-05-07 | Merge pull request #35992 from Calinou/main-run-args-command-placeholder | Rémi Verschelde | |
Implement the `%command%` placeholder in the Main Run Args setting | |||
2021-05-07 | Implement the `%command%` placeholder in the Main Run Args setting | Hugo Locurcio | |
This can be used to tell Godot to run an executable that will run Godot rather than running Godot directly. This is useful to make Godot start on the dedicated GPU when using a NVIDIA Optimus setup on Linux: `prime-run %command%` The `editor/run/main_run_args` setting declaration was moved to make it visible in the ProjectSettings documentation. | |||
2021-05-06 | Merge pull request #48500 from groud/add_buttongroup_pressed_signal | Rémi Verschelde | |
Adds a pressed signal to ButtonGroup | |||
2021-05-06 | Merge pull request #38645 from KoBeWi/FMR | Rémi Verschelde | |
Add filter, map and reduce to Array | |||
2021-05-06 | Adds a pressed signal to ButtonGroup | Gilles Roudière | |
2021-05-06 | Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores | Hugo Locurcio | |
2021-05-05 | Improve the AudioStreamPlayer(2D/3D) class descriptions | Hugo Locurcio | |
2021-05-05 | Add filter, map and reduce to Array | Tomasz Chabora | |
2021-05-05 | Merge pull request #48315 from nekomatata/expose-physics-debug-shape | Rémi Verschelde | |
Expose get_debug_mesh in Shape3D to scripting API | |||
2021-05-05 | Merge pull request #48280 from Calinou/doc-file-open-compressed-godot-only | Rémi Verschelde | |
Document that `File.open_compressed()` can only open files saved by Godot | |||
2021-05-04 | Merge pull request #48442 from akien-mga/posmod-int64_t | Rémi Verschelde | |
Re-bind posmod, use int64_t instead of int | |||
2021-05-04 | Merge pull request #48430 from reduz/add-rpc-to-callable | Rémi Verschelde | |
Add RPC support to Callable | |||
2021-05-04 | Re-bind posmod, use int64_t instead of int | Rémi Verschelde | |
Fixes #48420, fixes #48421. The binding was missed when moving GDScript built-in to Global Scope it seems. Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> | |||
2021-05-04 | Merge pull request #47855 from aaronfranke/doubleclick | Rémi Verschelde | |
Rename `doubleclick` to `double_click` | |||
2021-05-04 | Merge pull request #48008 from LightningAA/scrollcontainer-hide-scrollbars-4.0 | Rémi Verschelde | |
Add the ability to hide `ScrollContainer`'s scrollbars | |||
2021-05-04 | Merge pull request #48274 from groud/undoredo_dependencies | Rémi Verschelde | |
Allow to hook a callback into inspector's undo/redo | |||
2021-05-04 | Rename `doubleclick` to `double_click` | Aaron Franke | |
2021-05-04 | Provide a way to hook into Inspectors UndoRedo. | Gilles Roudière | |
2021-05-03 | Add RPC to Callable | reduz | |
-Up to each scripting language to implement this -If not supported for the function, it will just error when you try to call | |||
2021-05-03 | doc: Sync classref with current source | Rémi Verschelde | |
2021-05-03 | Create mobile renderer | Bastiaan Olij | |
2021-05-01 | Merge pull request #48345 from madmiraal/fix-48242-docs | Rémi Verschelde | |
Fix documentation following implementation of particle trails | |||
2021-05-01 | Fix documentation following implementation of particle trails | Marcel Admiraal | |
2021-05-01 | Merge pull request #48283 from BastiaanOlij/xr_viewport | Rémi Verschelde | |
Move XR flag from subviewport into viewport | |||
2021-05-01 | Move XR flag from subviewport into viewport | Bastiaan Olij | |
2021-05-01 | Document that `File.open_compressed()` can only open files saved by Godot | Hugo Locurcio | |
2021-04-29 | Expose get_debug_mesh in Shape3D to scripting API | PouleyKetchoupp | |
Can be useful for custom drawing of physics shapes without having to add a collision object node to the tree. | |||
2021-04-29 | Document that `SceneTree.call_group()` is deferred | Hugo Locurcio | |
2021-04-29 | Merge pull request #48272 from Calinou/doc-standardmaterial3d-rim-unshaded | Rémi Verschelde | |
Document that clearcoat/rim lighting is not visible on unshaded materials | |||
2021-04-29 | doc: Sync classref with current source | Rémi Verschelde | |
And typo fix from https://github.com/godotengine/godot-docs/pull/4882. | |||
2021-04-29 | Merge pull request #48269 from akien-mga/remove-largetexture | Rémi Verschelde | |
Remove obsolete LargeTexture, it's no longer useful since 3.x | |||
2021-04-28 | Document that clearcoat/rim lighting is not visible on unshaded materials | Hugo Locurcio | |
2021-04-28 | Add the ability to hide scrollcontainer's scrollbars | Lightning_A | |
2021-04-28 | Merge pull request #46476 from DarknessCatt/master | Rémi Verschelde | |
Add fill method to Arrays and PackedArrays | |||
2021-04-28 | Remove obsolete LargeTexture, it's no longer useful since 3.x | Rémi Verschelde | |
It existed in early Godot releases to allow working around hardware limitations on max texture sizes (e.g. hardware limits of 1024x1024 pixels). Nowadays the max texture size supported natively by Godot is 16384x16384, and even low end mobile hardware should support at least 4096x4096. The LargeTexture implementation is basically just an array with offsets, sizes and textures and should be easy to replicate with a custom Texture resource if needed - solving most of its bugs on the way as the implementation removed here has various unimplemented or incomplete methods. | |||
2021-04-27 | Merge pull request #48241 from akien-mga/tabs-panel-style-unused | Rémi Verschelde | |
Tabs: Remove unused 'panel' stylebox from default theme | |||
2021-04-27 | Merge pull request #48050 from JFonS/occlusion_culling | Rémi Verschelde | |
2021-04-27 | Tabs: Remove unused 'panel' stylebox from default theme | Rémi Verschelde | |
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308. |