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2021-10-06Merge pull request #53446 from nekomatata/container-pre-sort-childrenRémi Verschelde
2021-10-05Add pre-sort signal and notification in ContainerPouleyKetchoupp
Allows processing before children are sorted, useful for custom containers inherited from existing ones like BoxContainer.
2021-10-05makerst: Disable making refs for operator methodsRémi Verschelde
As this requires more work to ensure that the refs are valid and unique.
2021-10-05makerst: Make external links anonymousRémi Verschelde
Otherwise we get errors if we use the same title for different links in a given class.
2021-10-05makerst: Add substitution for static qualifierRémi Verschelde
2021-10-05doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphsRémi Verschelde
And fix up formatting not supported by makerst.
2021-10-05Merge pull request #53420 from nekomatata/fix-tilemap-moving-platformRémi Verschelde
2021-10-04Merge pull request #53406 from KoBeWi/are_you_a_process_or_an_idleRémi Verschelde
2021-10-04Fix physics glitch with TileMap moving platformsPouleyKetchoupp
Added a parameter in test_body_motion to exclude attached objects from collision, used to avoid collision with all TileMap tiles with moving platform motion instead of just the one tile the character touches. Same changes made in 3D for consistency, and handling potential similar cases.
2021-10-04Merge pull request #53280 from nekomatata/test-body-motion-parametersRémi Verschelde
2021-10-04Fix some leftover references to idle_framekobewi
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
-Physics servers test body motion use a class to hold parameters instead of multiple arguments to make it more readable and flexible since there are many options -Improved documentation for test body motion and kinematic collision -Removed read-only properties for body motion results (not handled in scripts, so they should be get_ methods only instead)
2021-10-04Merge pull request #53378 from clayjohn/hide_render_priorityRémi Verschelde
Hide render_priority except when using SpatialMaterials
2021-10-04Hide render_priority except when using SpatialMaterialsclayjohn
2021-10-04Merge pull request #53354 from reduz/remove-clipped-cameraRémi Verschelde
2021-10-04Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulationRémi Verschelde
2021-10-04Remove ClippedCamera3Dreduz
* Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04Add the base scale factor to the Theme resourceYuri Sizov
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes.
2021-10-01Merge pull request #53306 from Calinou/doc-basematerial3d-normal-tangentsRémi Verschelde
2021-10-01Merge pull request #53290 from Faless/mp/4.x_opts_namesFabio Alessandrelli
[Net] Rename RPC constants and annotation arguments.
2021-10-01Document that tangents are required for normal mapping in BaseMaterial3DHugo Locurcio
2021-10-01[Net] Rename RPC constants and annotation arguments.Fabio Alessandrelli
any -> any_peer sync -> call_local ordered -> unreliable_ordered Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01Document SurfaceTool must generate tangents for proper normal displayHugo Locurcio
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-10-01Merge pull request #52684 from Frixuu/masterRémi Verschelde
2021-10-01Allow shortcuts to have any number of bindings. Updated UI as required.Eric M
2021-10-01Merge pull request #52850 from mashumafi/vector-bsearchRémi Verschelde
2021-10-01Merge pull request #53277 from YeldhamDev/tabs_renamingRémi Verschelde
2021-09-30Implement bsearch for Vector and Packed*Arraymashumafi
2021-09-30Rename some elements of `Tabs`Michael Alexsander
2021-09-30Merge pull request #53266 from nekomatata/remove-shape-metadataCamille Mohr-Daurat
Remove shape metadata from 2D physics server
2021-09-30Merge pull request #53076 from zacryol/dict-typo-fixMax Hilbrunner
Fix typo with example variable name in Dictionary docs
2021-09-30Remove shape metadata from 2D physics serverPouleyKetchoupp
Shape metadata was only used to get tile information when colliding with tilemaps. It's not needed anymore since there's an API in tilemap using body ids instead.
2021-09-30Merge pull request #53197 from nekomatata/fix-motion-direction-in-slopeCamille Mohr-Daurat
Fix motion direction in slope for CharacterBody3D
2021-09-30Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changesCamille Mohr-Daurat
Add latest API changes added in the 3D version of move_and_slide to the 2D version
2021-09-30Merge pull request #53254 from Calinou/node-rename-filenameRémi Verschelde
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-30Add latest changes added in the 3D versionfabriceci
2021-09-30Fix motion direction in slope for CharacterBody3DPouleyKetchoupp
- More accurate sliding in slopes to keep input direction correct - More accurate constant speed calculation - Renamed linear_velocity to motion_velocity for clarity - General code cleaning and simplifications
2021-09-30Merge pull request #52874 from Calinou/doc-ease-smoothstepRémi Verschelde
2021-09-30Clarify what the `Node.filename` property containsHugo Locurcio
2021-09-29Merge pull request #53228 from timothyqiu/dict-eraseRémi Verschelde
2021-09-29Merge pull request #52724 from groud/improve_tilemap_physicsRémi Verschelde
2021-09-29Merge pull request #53178 from Calinou/doc-sin-cos-degreesRémi Verschelde
Document how to use degrees with `sin()` and `cos()`
2021-09-30Fix doc for Dictionary.eraseHaoyu Qiu
2021-09-29Document how to use degrees with `sin()` and `cos()`Hugo Locurcio
This was already present in the `tan()` method description. This also adds `var` keywords to code samples to make them valid GDScript.
2021-09-29Improve TileMap physics for moving platforms and conveyor belts like movementsGilles Roudière
2021-09-29Merge pull request #53217 from Faless/ext/fix_pointer_infoRémi Verschelde
2021-09-29Fix const pointers types in docs and extension API.Fabio Alessandrelli
The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr template, resulting in "void*" being used as it's type info in both the documentation and the extension API dump.