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ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites
Fix AtlasPacker ignoring semi-transparent pixels
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Fixes #33106
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Reverts the following commits:
- c81ec6f26d40b70283958a4ef3e216fb32cbaf14:
"Exposes capture methods to AudioServer, variable renames for
consistency, added documentation."
- 47c558b98abf842910c780294314326662410cdf:
"Expose audio callbacks as signals."
- dabaa11b3c451e9b8f2cca7e563bd9ec51edb169:
"Fix to make sure the capture buffers are deallocated at shutdown.
Silences warnings."
Some documentation improvements were kept for pre-existing methods.
See rationale for reverting these changes in #30468.
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Fixes godotengine/godot-docs#3071.
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Mention that KinematicCollisions use global coords
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Improve Description of GraphNode
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It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc.
I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
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Fixes #35289.
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Improves VideoPlayer's documentation
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Improved MenuButton Description
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I expanded description of MenueButton to explain how to create the items inside of the pop up as this is initially a mystery to many new people.
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* Recently supported macOS shortcuts are added
* Makes it clear than `set_text` won't trigger `text_changed`
* `minimum_spaces` is the number of space characters that can be shown
without scrolling
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Fixes #29777.
Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
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Fixes get_floor_normal() returning the user defined floor_normal.
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When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().
Renames floor_normal to up_direction in all bindings.
Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
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Completed documentation for many visual nodes
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Using codespell 1.16.0.
See ab3bccdb78cc7dffb6ab796053ef63489f05558d for procedure.
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doc: Move the class description to be just below the brief description
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- Drop the "Brief description" header as it became redundant
with this change.
- Fix a bug in the editor help where an extraneous newline was added
after the header if the class isn't inherited by any others.
- Remove the Category line in the rST markup as it's not useful
for API users.
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Expanded bool class description with examples
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I expanded boolean long description with example of when booleans could be use practice because
Boolean
Description:
Boolean built-in type.
was pretty vague. As new to programming person it took me longer than it should have to understand what those are and why I would want to use them. Hopefully this will make it clearer to new users reading documentation
Update bool.xml
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Update documentation to reflect HTML5 limitations.
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This reverts commit 9600fd5dde1f85b7dd2dd8558d52ff86b18651e7.
Add comment warning about possible implications of using this option.
Fixes #35038.
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Spinbox apply input method
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Add signal for LineEdit overflow event
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Updated Array's sort_custom method documentation
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Improve the `OS.is_debug_build()` documentation
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Complete documentation of various classes
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Enable Vsync via Compositor by default
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This feature was added in #33414 but it was disabled by default.
Now that it got some testing, it's probably safe to enable it
by default.
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This may be considered a bug, so we might change that in the future.
See #24149.
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Co-authored-by: Clay John <claynjohn@gmail.com>
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lentsius-bark/textEdit-vertical-horizontal-scroll-expose
expose scroll_vertical and scroll_horizontal in TextEdit
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Complete docs for GraphEdit/Node and PopupMenu
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