Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew | |
2021-11-02 | Merge pull request #54471 from rafallus/callable_area_monitor | Rémi Verschelde | |
2021-11-02 | Merge pull request #54509 from pycbouh/editor-resource-picker-edit | Rémi Verschelde | |
2021-11-02 | Merge pull request #54453 from KoBeWi/slice_of_string | Rémi Verschelde | |
2021-11-02 | Add a flag to EditorResourcePicker to differentiate selection contexts | Yuri Sizov | |
2021-11-02 | Expose String.get_slice | kobewi | |
2021-11-01 | Use `Callable` in Area monitor callback | rafallus | |
2021-11-02 | Merge pull request #54438 from Laelaps9/patch-1 | Max Hilbrunner | |
Fix area_shape_exited's description | |||
2021-11-02 | Merge pull request #35816 from touilleMan/dictionary-operator==-true-comparison | Emmanuel Leblond | |
Modify Array/Dictionary::operator== to do real key/value comparison | |||
2021-11-01 | Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choice | Rémi Verschelde | |
Fix new projects always being created with OpenGL | |||
2021-11-01 | Merge pull request #54391 from DavidSichma/doc_interpolate_value | Rémi Verschelde | |
2021-11-01 | Fix new projects always being created with OpenGL | Hugo Locurcio | |
Only Vulkan is fully implemented for now, so OpenGL isn't available in the project manager yet. This also makes the rendering driver checks use lowercase names everywhere for consistency. | |||
2021-11-01 | Merge pull request #37880 from nekomatata/rigid-body-damping-override | Camille Mohr-Daurat | |
Improved RigidDynamicBody linear/angular damping override | |||
2021-11-01 | [macOS] Add `create_instance` function to spawn editor copies. | bruvzg | |
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly. | |||
2021-10-31 | Merge pull request #53452 from aaronfranke/who-let-the-docs-out | Rémi Verschelde | |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | |
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. | |||
2021-10-30 | Fix area_shape_exited's description | Laelaps9 | |
area_shape_entered and area_shape_exited had the exact same description. Changed area_shape_exited's description to specify that the signal is emitted when another area's shape exits rather than enters this area's shapes. | |||
2021-10-30 | Correct CodeEdit documentation mentioning parent property due to incorrect ↵ | Emmanuel Leblond | |
array comparison | |||
2021-10-30 | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio | |
- Use lowercase driver names for the `--rendering-driver` command line argument. | |||
2021-10-29 | Move the docs for constructors and operators out of methods section | Aaron Franke | |
2021-10-29 | Merge pull request #54390 from Anutrix/collide-shape-doc | Max Hilbrunner | |
Added collide_shape return type info to PhysicsDirectSpaceState2D docs | |||
2021-10-29 | Merge pull request #53234 from Geometror/gradient-texture-2d | Yuri Roubinsky | |
2021-10-29 | Fixed Tween::interpolate_value argument order. | David Sichma | |
2021-10-29 | Added collide_shape return type info to PhysicsDirectSpaceState2D docs | Anutrix | |
2021-10-29 | Merge pull request #54340 from aaronfranke/time-doc | Max Hilbrunner | |
Update and fix Time documentation | |||
2021-10-29 | Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename | Max Hilbrunner | |
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed` | |||
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | |
Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | |||
2021-10-28 | Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed` | Michael Alexsander | |
2021-10-28 | Update Time documentation | Aaron Franke | |
2021-10-28 | Merge pull request #54222 from JFonS/instance-fade | Rémi Verschelde | |
2021-10-28 | Merge pull request #54342 from groud/remove_item_list_editor | Rémi Verschelde | |
2021-10-28 | Remove ItemList editor and replace it by a property array | Gilles Roudière | |
2021-10-28 | Implement TextServer `strip_diacritics` function. | bruvzg | |
2021-10-27 | Merge pull request #54166 from ConteZero/unique_selection | Rémi Verschelde | |
2021-10-27 | Add option to make selection unique | ConteZero | |
2021-10-27 | Implement runtime update of TileData object in TileMap | Gilles Roudière | |
2021-10-26 | Add focus font color to Button and derivatives | Yuri Sizov | |
2021-10-26 | Merge pull request #54256 from mhilbrunner/docs-real-time | Rémi Verschelde | |
2021-10-26 | Time: Add some notes about timezones and UTC | Max Hilbrunner | |
2021-10-26 | Merge pull request #54153 from skyace65/AreaImprovements2 | Rémi Verschelde | |
2021-10-26 | Another rename for makerst.py | Rémi Verschelde | |
2021-10-26 | Merge pull request #54179 from aaronfranke/make-rst | Rémi Verschelde | |
2021-10-26 | Merge pull request #54073 from groud/terrains_for_procgen | Rémi Verschelde | |
2021-10-26 | Merge pull request #53973 from nabfrew/nabf/light_hight_documentation | Max Hilbrunner | |
Clarify lighting height documentation | |||
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp | |
Damping values are now non-negative. Add new properties linear_damp_mode and angular_damp_mode to set the way RigidDynamicBody and PhysicalBone (2D & 3D) use damping values. It can now be Combine (default) to add to the default/areas, or Replace to override the value completely (current behavior). | |||
2021-10-25 | Fix properties being displayed when they shouldn't in DirectionalLight3D | Hugo Locurcio | |
The parent `_validate_property()` wasn't called, which led to shadow properties being visible even if shadows were disabled on a DirectionalLight3D node. | |||
2021-10-25 | Merge pull request #54084 from reduz/node3d-rotation-options | Rémi Verschelde | |
2021-10-25 | Merge pull request #54147 from ↵ | Rémi Verschelde | |
Calinou/editor-directionallight-3d-only-show-relevant-properties | |||
2021-10-25 | Refactored Node3D rotation modes | reduz | |
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). | |||
2021-10-25 | Only show relevant properties in the DirectionalLight3D inspector | Hugo Locurcio | |
Some split distance properties are unused depending on the current shadow mode. Also, Blend Splits can only be used if the shadow mode is PSSM 2 Splits or PSSM 4 Splits. This also moves the Fade Start property to be located after the split properties. This avoids intertwining "conditional" properties with a property that's always available. |