Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-11 | Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback | Rémi Verschelde | |
2022-02-11 | Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0 | jordi | |
2022-02-11 | Add an explicit way to remove a theme type | Yuri Sizov | |
2022-02-10 | Improve the `AudioStreamPlayer2D/3D.area_mask` documentation | Hugo Locurcio | |
The documentation was stating that the area mask affects where sounds can be heard, which is not true. Instead, the area mask affects audio bus redirection. Thanks to Azedaxen on the Godot forums for providing this description :) | |||
2022-02-10 | Merge pull request #57932 from pycbouh/docs-extract-links | Rémi Verschelde | |
2022-02-10 | Merge pull request #55157 from pycbouh/control-inspector-reorg | Rémi Verschelde | |
2022-02-10 | Merge pull request #57889 from Calinou/doc-occlusion-culling | JFonS | |
Document occlusion culling classes and settings | |||
2022-02-10 | Extract link titles for translation if available | Yuri Sizov | |
2022-02-10 | Reorganize inspector layout workflow for Control nodes | Yuri Sizov | |
2022-02-10 | Merge pull request #57916 from akien-mga/doc-translations-exclude-DOCS_URL-links | Rémi Verschelde | |
2022-02-10 | Document occlusion culling classes and settings | Hugo Locurcio | |
2022-02-10 | Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel | Rémi Verschelde | |
2022-02-10 | Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality | Rémi Verschelde | |
2022-02-10 | Merge pull request #54677 from Calinou/voxelgi-default-low-quality | Rémi Verschelde | |
2022-02-10 | Merge pull request #39965 from Calinou/tweak-sdfgi-defaults | Rémi Verschelde | |
2022-02-10 | Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades | Rémi Verschelde | |
2022-02-10 | Add get_content_width method | markdibarry | |
Adds a get_content_width method to RichTextLabel | |||
2022-02-10 | i18n: Exclude `$DOCS_URL` links from classref translations | Rémi Verschelde | |
2022-02-10 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists. | |||
2022-02-09 | Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers | Rémi Verschelde | |
[Debugger] Move most profilers to ServersDebugger, fix core includes. | |||
2022-02-09 | Update Popup and PopupMenu descriptions | Markus Sauermann | |
2022-02-09 | Merge pull request #57838 from TechnicalSoup/ClassRefPatch2 | Rémi Verschelde | |
2022-02-09 | Merge pull request #57810 from timothyqiu/tree-button-id | Rémi Verschelde | |
2022-02-09 | Correct C# code example in Color class reference | TechnicalSoup | |
Correct C# example code for html method in the Color class reference. | |||
2022-02-09 | Merge pull request #57837 from YeldhamDev/that_was_pointless | Rémi Verschelde | |
2022-02-09 | Remove code to update the layout direction of submenus from `PopupMenu` | Michael Alexsander | |
2022-02-09 | Merge pull request #57813 from MisoMosiSpy/disabled_icons | Rémi Verschelde | |
2022-02-09 | Updated alpha value for disabled icons in default theme. | MisoMosiSpy | |
2022-02-09 | Add AudioStreamRandomizer, replacing AudioStreamRandomPitch | Ellen Poe | |
Add additional randomization options. | |||
2022-02-08 | Merge pull request #57627 from JFonS/occluder_improvements | Rémi Verschelde | |
2022-02-08 | Improve TreeItem button API | Haoyu Qiu | |
2022-02-08 | Merge pull request #57801 from reduz/fix-blend-shape-mask-2 | Rémi Verschelde | |
2022-02-08 | Merge pull request #57692 from YeldhamDev/popping_options | Rémi Verschelde | |
2022-02-08 | Fix BLEND_SHAPE_MASK | reduz | |
* Should now be correct * Supersedes 53738 | |||
2022-02-08 | Merge pull request #40140 from hinlopen/tree-scroll-center | Rémi Verschelde | |
2022-02-08 | [GDExtension] Add binds for missing methods, operators, and constants ↵ | bruvzg | |
required for GDExtension TextServer implementation. | |||
2022-02-08 | Add method descriptions to Color Class Reference | TechnicalSoup | |
Add definitions and code examples for the html and html_is_valid methods | |||
2022-02-08 | Add method description to Vector3i Class Reference | TechnicalSoup | |
Add description for the abs method in the Vector3i class. Description added is identical to the abs method for the other vector classes | |||
2022-02-07 | Fix theming for floating window docks | Michael Alexsander | |
2022-02-07 | Merge pull request #57718 from Faless/js/4.x_pwa_prefer_cache_pr | Rémi Verschelde | |
2022-02-07 | Improvements and fixes to occluders | jfons | |
Improvements: * Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders. * Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default. * Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window. Fixes: * Fixed saving of occluder files after bake. * Fixed a small error where occluders didn't correctly update in the rendering server. Bonus content: * Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders. * Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename. | |||
2022-02-07 | Merge pull request #57741 from Chaosus/vs_fixes | Rémi Verschelde | |
2022-02-07 | ResourceImporter: Restore default append logic for new importers | Rémi Verschelde | |
This was changed in #56943 to allow adding new importers from plugins that take precedence over built-in ones, but this should be opt-in, not the default behavior. Fixes #57730. | |||
2022-02-07 | Add some more fixes to visual shader | Yuri Roubinsky | |
2022-02-06 | Enhancements and fixes for `OptionButton` and `PopupMenu` | Michael Alexsander | |
2022-02-06 | [HTML5] Implement JavaScript PWA update callbacks. | Fabio Alessandrelli | |
Allows detecting when a new version of the progressive web app service worker is waiting (i.e. an update is pending), along a function to force the update and reload all clients. | |||
2022-02-06 | Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` | Yuri Roubinsky | |
2022-02-06 | [Debugger] New extensible EngineProfiler class. | Fabio Alessandrelli | |
Uses GDExtension, replaces old Callable system for profilers, and is also used internally. | |||
2022-02-06 | Tweak default SDFGI settings for better quality | Hugo Locurcio | |
- Enable Read Sky Light to get proper outdoors lighting out of the box. - Set bounce feedback to 0.5 by default to get a better quality result. - Higher values may cause infinite feedback with bright surfaces. - Increase the number of frames to converge to improve quality at the cost of latency. Most scenes are fairly static after all. - Use 75% Y scale by default as most scenes are not highly vertical. - Reorder the Y scale enum to go from the lowest Y scale to the highest. Also rename the "Disabled" setting to "100%" for clarity. | |||
2022-02-06 | Decrease the default number of SDFGI cascades to 4 | Hugo Locurcio | |
This improves rendering performance noticeably, especially when the camera moves fast. On a medium-sized test scene on a GTX 1080 in 2560×1440, going from 6 to cascades saves 0.5 ms of frame time while looking visually identical (as most of the scene fits within the 4 cascades). |