Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-26 | Another rename for makerst.py | Rémi Verschelde | |
2021-10-26 | Merge pull request #54179 from aaronfranke/make-rst | Rémi Verschelde | |
2021-10-26 | Merge pull request #54073 from groud/terrains_for_procgen | Rémi Verschelde | |
2021-10-26 | Merge pull request #53973 from nabfrew/nabf/light_hight_documentation | Max Hilbrunner | |
Clarify lighting height documentation | |||
2021-10-25 | Fix properties being displayed when they shouldn't in DirectionalLight3D | Hugo Locurcio | |
The parent `_validate_property()` wasn't called, which led to shadow properties being visible even if shadows were disabled on a DirectionalLight3D node. | |||
2021-10-25 | Merge pull request #54084 from reduz/node3d-rotation-options | Rémi Verschelde | |
2021-10-25 | Merge pull request #54147 from ↵ | Rémi Verschelde | |
Calinou/editor-directionallight-3d-only-show-relevant-properties | |||
2021-10-25 | Refactored Node3D rotation modes | reduz | |
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). | |||
2021-10-25 | Only show relevant properties in the DirectionalLight3D inspector | Hugo Locurcio | |
Some split distance properties are unused depending on the current shadow mode. Also, Blend Splits can only be used if the shadow mode is PSSM 2 Splits or PSSM 4 Splits. This also moves the Fade Start property to be located after the split properties. This avoids intertwining "conditional" properties with a property that's always available. | |||
2021-10-25 | Merge pull request #54050 from reduz/animation-compression | Rémi Verschelde | |
2021-10-25 | Ignore empty Font resources as theme override. | bruvzg | |
Add range hint to font_size properties. Remove excessive `base_size` Font property. | |||
2021-10-24 | Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion | Rémi Verschelde | |
Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor` | |||
2021-10-24 | Rename "makerst.py" to "make_rst.py" | Aaron Franke | |
2021-10-23 | Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning | Rémi Verschelde | |
2021-10-23 | Fix primary clipboard warning | ConteZero | |
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-23 | Make RichTextLabel's parse_bbcode and append_text return void | Haoyu Qiu | |
2021-10-22 | Merge pull request #54132 from Duroxxigar/update-yield-call-examples | Rémi Verschelde | |
2021-10-22 | Replace remaining usages of yield with new await keyword | Duroxxigar | |
2021-10-22 | Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering | Rémi Verschelde | |
2021-10-22 | Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master | Rémi Verschelde | |
2021-10-22 | Merge pull request #53812 from RandomShaper/expose_flush_input | Rémi Verschelde | |
2021-10-22 | Expose Input::flush_buffered_events() | Pedro J. Estébanez | |
2021-10-22 | Fix `bin_to_int` documentation examples | Raul Santos | |
The `bin_to_int` method uses the `0b` prefix. | |||
2021-10-21 | Implement Animation Compression | reduz | |
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different). * Implement bitwidth based animation compression (see animation.h for format). * Can compress imported animations up to 10 times. * Compression format opens the door to streaming. * Works transparently (happens all inside animation.h) | |||
2021-10-21 | Add Soft Very Low shadow quality mode for 3D | Hugo Locurcio | |
This can be used to improve 3D shadow rendering quality at little performance cost. Unlike the existing Hard setting which is limited to variable shadow blur only, it works with both fixed blur and variable blur. | |||
2021-10-21 | Update example code for SceneTreeTimer to reflect new await keyword | Duroxxigar | |
2021-10-21 | Allow updating TileMap cells using surrounding terrains | Gilles Roudière | |
2021-10-20 | Merge pull request #53702 from ConteZero/primary_clipboard_linux | Rémi Verschelde | |
2021-10-20 | Merge pull request #54024 from akien-mga/editor-i18n-thresholds | Rémi Verschelde | |
2021-10-20 | Merge pull request #53926 from YeldhamDev/i_am_tabbar_now | Rémi Verschelde | |
2021-10-20 | i18n: Only include editor translations above a threshold | Rémi Verschelde | |
This reduces the size of the editor binaries significantly, as we otherwise embed all WIP translations, including ones with very low completion ratios, and end up paying for the size of all `msgid`s for each locale. Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details. The thresholds used are: - 30% for the editor interface (should already include most common strings while more obscure ones like UndoRedo action names might be untranslated). - 10% for the class reference: this is a HUGE resource and 10% is already a lot of useful content, especially if focused on the most used APIs. This currently reduces the size of the editor binary by 17% on Linux. The list will be synced manually every now and then. (cherry picked from commit 8425c589911f8ffc006990f4149859e175ae93a9) | |||
2021-10-20 | Merge pull request #53260 from Calinou/editor-inspector-warning-yellow | Rémi Verschelde | |
2021-10-20 | Merge pull request #53983 from Duroxxigar/navmesh-agent-default | Rémi Verschelde | |
2021-10-20 | Merge pull request #54012 from BastiaanOlij/fix_double_tracking_status | Rémi Verschelde | |
Fix double _get_tracking_status declaration | |||
2021-10-20 | Fix double _get_tracking_status declaration | Bastiaan Olij | |
2021-10-19 | Fix: typo in TextParagraph class and docs | Murilo Gonçalves | |
2021-10-19 | Change default navmesh agent radius to match nav agent node's default radius | Duroxxigar | |
2021-10-19 | Rename `Tabs` to `TabBar` | Michael Alexsander | |
2021-10-19 | Merge pull request #53790 from briansemrau/remove-distant-shadowy-void | Rémi Verschelde | |
2021-10-19 | Merge pull request #53440 from groud/tile_map_patterns_palette | Gilles Roudière | |
Implement TileMap patterns palette | |||
2021-10-19 | Add support for returning the play area from XRInterface | Bastiaan Olij | |
2021-10-19 | Implement TileMap patterns palette | Gilles Roudière | |
2021-10-19 | Clarify 2D lighting `height` property in class reference | nabfrew | |
It's easy to assume they are the same, but they are quite different for the two types of 2D lights. For myself, it took a bit of confusion and experimentation for me to figure out why this behaviour changed when I changed from point to directional. Hopefully it can save somebody else the trouble. | |||
2021-10-19 | Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers | Rémi Verschelde | |
2021-10-18 | Restrict the project data directory configuration | ne0fhyk | |
2021-10-18 | Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master | Rémi Verschelde | |
2021-10-18 | Added primary clipboard for Linux | ConteZero | |
2021-10-18 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit c17f051ee976ca3f192b1ead6c92aff762067508) | |||
2021-10-18 | Merge pull request #53648 from pycbouh/docs-warn-about-internal-nodes | Rémi Verschelde | |