Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-05 | Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh | Rémi Verschelde | |
Rename CubeMesh to BoxMesh | |||
2020-12-05 | Rename CubeMesh BoxMesh | Marcel Admiraal | |
2020-12-04 | Rename RD texture "type" to "texture_type" | Aaron Franke | |
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET. | |||
2020-12-04 | Rename RD uniform "type" to "uniform_type" | Aaron Franke | |
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET. | |||
2020-12-04 | Rebind Mesh/ArrayMesh enums | Aaron Franke | |
2020-12-04 | Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" | Aaron Franke | |
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags | |||
2020-12-04 | Rename LightOccluder2D light_mask to occluder_light_mask | Aaron Franke | |
2020-12-04 | Rename PathFollow2D rotate bool | Aaron Franke | |
2020-12-04 | Rename XR get_type and get_name | Aaron Franke | |
Now called get_tracker_type and get_tracker_name | |||
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already) | |||
2020-12-04 | Rename TYPE_REAL to TYPE_FLOAT | George Marques | |
To be consistent with the naming everywhere else. | |||
2020-12-03 | Merge pull request #43959 from dalexeev/gds-doc | Rémi Verschelde | |
Several edits to the GDScript docs | |||
2020-12-03 | Merge pull request #43536 from jonbonazza/hmac | Fabio Alessandrelli | |
feat: HMAC support in Crypto APIs | |||
2020-12-01 | Fix incorrect `Curve3D.interpolate_baked()` description | Hugo Locurcio | |
The offset is in 3D units, not pixels. This closes https://github.com/godotengine/godot-docs/issues/4339. | |||
2020-12-01 | Several edits to the GDScript docs | Danil Alexeev | |
2020-11-30 | Exposed shortcut_context property to scripting and added documentation. | Eric M | |
I didn't expose this as a property or add documentation in the original PR #42109. | |||
2020-11-28 | Merge pull request #42761 from fire/color-grading-3d | Rémi Verschelde | |
Environment brightness, contrast, saturation restore with 3d LUT. | |||
2020-11-28 | Environment brightness, contrast, saturation restore with color correction. | clayjohn | |
Allow gradients and 2d images. Use shader versions for LUT in tonemap Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com> Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2020-11-28 | Merge pull request #43922 from Calinou/doc-projectsettings-globalize-path | Rémi Verschelde | |
Improve the `ProjectSettings.globalize_path()` documentation | |||
2020-11-28 | Merge pull request #43925 from madmiraal/fix-16039a | Rémi Verschelde | |
Remove RigidBody weight property | |||
2020-11-28 | Merge pull request #43828 from Chaosus/restore_line_antialiasing | Yuri Roubinsky | |
Restored antialiased lines by emulation using triangle strips | |||
2020-11-28 | Merge pull request #42987 from clayjohn/VULKAN-sky-only | Rémi Verschelde | |
Add sky_only setting to DirectionalLight3Ds | |||
2020-11-28 | Merge pull request #41100 from bruvzg/ctl_text_server_interface | Rémi Verschelde | |
[Complex Text Layouts] Implement TextServer interface. | |||
2020-11-27 | Restored antialiased lines by emulation using triangle strips | Yuri Roubinsky | |
2020-11-27 | Remove RigidBody weight property | Marcel Admiraal | |
2020-11-27 | Merge pull request #40136 from Jummit/multiplayer-root-node-getters | Fabio Alessandrelli | |
Add root_node as property of MultiplayerAPI | |||
2020-11-27 | Improve the `ProjectSettings.globalize_path()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/4409. | |||
2020-11-27 | doc: Mention iOS support for Input gravity/gyroscope sensors | Rémi Verschelde | |
It has been implemented for iOS a long time ago already with #7127. | |||
2020-11-26 | feat: HMAC support in Crypto APIs | Jon Bonazza | |
2020-11-26 | [Complex Text Layouts] Add TextServer documentation. Update Font, ↵ | bruvzg | |
CanvasItem, Theme and modified controls documentation. | |||
2020-11-26 | [Complex Text Layouts] Refactor TextEdit and CodeEdit controls. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-26 | Merge pull request #43807 from Xrayez/aspect-ratio-container | Rémi Verschelde | |
Add `AspectRatioContainer` class | |||
2020-11-25 | Docs: Port Code Examples to C# (F, G, H, I, J, K, L) | HaSa1002 | |
Includes: * File * Geometry2D * HashingContext * HTTPClient * HTTPRequest * Image * Input * int * ItemList * JSONParseResult * KinematicBody2D * LineEdit Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2020-11-25 | Merge pull request #43861 from JFonS/fix_gizmo_defval | Rémi Verschelde | |
Fix binding of default value in EditorSpatialGizmoPlugin::get_material() | |||
2020-11-25 | Fix binding of default value in EditorSpatialGizmoPlugin::get_material() | jfons | |
It was commented for some reason I can't remember. | |||
2020-11-25 | Add `AspectRatioContainer` class | Andrii Doroshenko (Xrayez) | |
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com> | |||
2020-11-25 | Merge pull request #43793 from Calinou/doc-mono-resources | Rémi Verschelde | |
Document C# garbage collection caveats in Reference and Resource | |||
2020-11-23 | doc: Sync classref with current source | Rémi Verschelde | |
2020-11-23 | Improve the AudioStreamPlayer3D class documentation | Hugo Locurcio | |
2020-11-23 | Document C# garbage collection caveats in Reference and Resource | Hugo Locurcio | |
2020-11-23 | Merge pull request #43627 from aaronfranke/pixelvi | Rémi Verschelde | |
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv | |||
2020-11-22 | Document that vertex displacement isn't visible in overdraw debug mode | Hugo Locurcio | |
See #24232. | |||
2020-11-21 | Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv | Aaron Franke | |
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com> | |||
2020-11-20 | doc: Warn about using Node internal processing | Rémi Verschelde | |
See #43689. Also 'fixed' some spelling for behavior in publicly visible strings. (Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling war.) | |||
2020-11-19 | Merge pull request #43591 from madmiraal/fix-43520 | Rémi Verschelde | |
Update joy button and stick names, enums and documentation | |||
2020-11-19 | Update joy button and stick names, enums and documentation | Marcel Admiraal | |
2020-11-19 | Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional | Rémi Verschelde | |
Made serialization of Command toggleable when saving InputEvents. | |||
2020-11-19 | Made serialization of Command toggleable when saving InputEvents. | Eric M | |
Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not. Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command. | |||
2020-11-18 | Clarify that SceneTree::quit() does not immediately end the application. | Phischermen | |