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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-11-03
i18n: Sync classref translations with Weblate
Rémi Verschelde
2021-11-03
Merge pull request #54104 from Scony/improve-navigation-obstacles
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-02
Merge pull request #54471 from rafallus/callable_area_monitor
Rémi Verschelde
2021-11-02
Restore constructor/operator information in online docs
Yuri Sizov
2021-11-02
Merge pull request #54509 from pycbouh/editor-resource-picker-edit
Rémi Verschelde
2021-11-02
Merge pull request #54453 from KoBeWi/slice_of_string
Rémi Verschelde
2021-11-02
Add a flag to EditorResourcePicker to differentiate selection contexts
Yuri Sizov
2021-11-02
Expose String.get_slice
kobewi
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-11-02
Merge pull request #54438 from Laelaps9/patch-1
Max Hilbrunner
2021-11-02
Merge pull request #35816 from touilleMan/dictionary-operator==-true-comparison
Emmanuel Leblond
2021-11-01
Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choice
Rémi Verschelde
2021-11-01
Merge pull request #54391 from DavidSichma/doc_interpolate_value
Rémi Verschelde
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-11-01
[macOS] Add `create_instance` function to spawn editor copies.
bruvzg
2021-10-31
Merge pull request #53452 from aaronfranke/who-let-the-docs-out
Rémi Verschelde
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-30
Fix area_shape_exited's description
Laelaps9
2021-10-30
Correct CodeEdit documentation mentioning parent property due to incorrect ar...
Emmanuel Leblond
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-29
Move the docs for constructors and operators out of methods section
Aaron Franke
2021-10-29
Merge pull request #54390 from Anutrix/collide-shape-doc
Max Hilbrunner
2021-10-29
Merge pull request #53234 from Geometror/gradient-texture-2d
Yuri Roubinsky
2021-10-29
Fixed Tween::interpolate_value argument order.
David Sichma
2021-10-29
Added collide_shape return type info to PhysicsDirectSpaceState2D docs
Anutrix
2021-10-29
Merge pull request #54340 from aaronfranke/time-doc
Max Hilbrunner
2021-10-29
Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename
Max Hilbrunner
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
Michael Alexsander
2021-10-28
Update Time documentation
Aaron Franke
2021-10-28
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-28
Merge pull request #54342 from groud/remove_item_list_editor
Rémi Verschelde
2021-10-28
Remove ItemList editor and replace it by a property array
Gilles Roudière
2021-10-28
Implement TextServer `strip_diacritics` function.
bruvzg
2021-10-27
Merge pull request #54166 from ConteZero/unique_selection
Rémi Verschelde
2021-10-27
Add option to make selection unique
ConteZero
2021-10-27
Implement runtime update of TileData object in TileMap
Gilles Roudière
2021-10-26
Add focus font color to Button and derivatives
Yuri Sizov
2021-10-26
Merge pull request #54256 from mhilbrunner/docs-real-time
Rémi Verschelde
2021-10-26
Time: Add some notes about timezones and UTC
Max Hilbrunner
2021-10-26
Merge pull request #54153 from skyace65/AreaImprovements2
Rémi Verschelde
2021-10-26
Another rename for makerst.py
Rémi Verschelde
2021-10-26
Merge pull request #54179 from aaronfranke/make-rst
Rémi Verschelde
2021-10-26
Merge pull request #54073 from groud/terrains_for_procgen
Rémi Verschelde
2021-10-26
Merge pull request #53973 from nabfrew/nabf/light_hight_documentation
Max Hilbrunner
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
Fix properties being displayed when they shouldn't in DirectionalLight3D
Hugo Locurcio
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