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2020-10-17Add aerial perspective to fixed fogclayjohn
2020-10-15Merge pull request #42823 from madmiraal/update-intersect_point-docRémi Verschelde
Update intersect_point documentation to mention solid shapes.
2020-10-15Merge pull request #42778 from madmiraal/remove-get_layersRémi Verschelde
Remove old RigidBody get_layers() methods.
2020-10-15Update intersect_point documentation to mention solid shapes.Marcel Admiraal
2020-10-15Clarify that `MultiMesh.set_instance_color()` multiplies vertex colorsHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4273.
2020-10-14Link the Random number generation tutorial in the class referenceHugo Locurcio
2020-10-13Remove old RigidBody layers property and methods.Marcel Admiraal
2020-10-13Merge pull request #42604 from KoBeWi/da100mpRémi Verschelde
Correct the doc about linear damping
2020-10-13Correct the doc about linear dampingTomasz Chabora
2020-10-13Merge pull request #41576 from ↵Rémi Verschelde
FIF15/remove-redundant-property-enabled-focus-mode Remove redundant property "enabled_focus_mode"
2020-10-13Remove redundant property "enabled_focus_mode"FIF15
Fixes #41529.
2020-10-13Fix typo in the ProjectSettings class documentationCharles Merriam
2020-10-13Merge pull request #42696 from ↵Rémi Verschelde
arthurpaulino/update-kinematicbody2d-is-on-descriptions Updating KinematicBody2D "is_on" functions' descriptions
2020-10-12updating descriptionsArthur Paulino
2020-10-12doc: Sync classref with current sourceRémi Verschelde
2020-10-09Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bitRémi Verschelde
Removed unused method Geometry3D.get_uv84_normal_bit
2020-10-09doc: Sync classref with current sourceRémi Verschelde
2020-10-09Removed unused method Geometry.get_uv84_normal_bitYuri Roubinsky
2020-10-07Docs change: More detailed description of StreamPeerTCP.is_connected_to_host()Sniff
2020-10-04Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xrefRémi Verschelde
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-03Merge pull request #42518 from Duroxxigar/update-getter-and-settersRémi Verschelde
Updated getters and setters names for toplevel
2020-10-03Remove reference to 3D shapes in RigidBody2D.xml contacts description.Marcel Admiraal
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-10-02Merge pull request #42511 from InfiniteAnts/update-ninepatchrect-class-referenceRémi Verschelde
Updated NinePatchRect's patch margin descriptions
2020-10-02Updated NinePatchRect's patch margin descriptionsAnant Ahuja
2020-10-02Merge pull request #42451 from Duroxxigar/rename-toplevelRémi Verschelde
Renamed toplevel to be top_level
2020-10-01Link to demos from within the class referenceAaron Franke
2020-10-01Fix `screen_get_dpi` on macOS for non fractional display scales and restore ↵bruvzg
documentation.
2020-10-01Merge pull request #37194 from lolligerjoj/expose_val_interpRémi Verschelde
Expose Animation::value_track_interpolate to GDscript
2020-10-01Merge pull request #40473 from rcorre/gizmo-docRémi Verschelde
Fix return type on EditorNode3DGizmoPlugin::get_priority.
2020-10-01Expose Animation::value_track_interpolate to GDscriptlolligerjoj
2020-10-01Merge pull request #42442 from rcorre/file_docRémi Verschelde
Clarify store_string vs store_line.
2020-10-01Clarify store_string vs store_line.Ryan Roden-Corrent
While the behavior can be implied from the name, it seems worth stating it explicitly.
2020-10-01Merge pull request #42435 from Calinou/doc-string-is-valid-ip-addressRémi Verschelde
Improve the `String.is_valid_ip_address()` documentation
2020-10-01iOS: move touch delay to settingsSergey Minakov
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-10-01Made toplevel a property for Node3D and CanvasItemDuroxxigar
2020-09-30Cross-reference GDScript `load` and `ResourceLoader.load` in classrefAndrii Doroshenko (Xrayez)
The GDScript `load` mention is moved from the class `ResourceLoader` description to the `ResourceLoader.load` method description instead, where it is more likely to be found.
2020-09-30Improve the `String.is_valid_ip_address()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4097.
2020-09-30Improve the String comparison methods' documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4096.
2020-09-30Make "function" a property of FuncRefWilson E. Alvarez
2020-09-29Merge pull request #38579 from Megamega53/editRémi Verschelde
doc: Some improvements to KinematicBody docs
2020-09-29Merge pull request #38683 from follower/patch-11Rémi Verschelde
Improve doc clarity/detail for extra spacing properties
2020-09-29Merge pull request #36067 from jsl118/distancefadefixRémi Verschelde
doc: Improve distance_fade documentation
2020-09-29Merge pull request #42078 from Chaosus/vs_rename_typeRémi Verschelde
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29doc: Improve distance_fade documentationJustin Lee
Changed the documentation of distance_fade_max_distance and min to be consistent with the behavior of the code as well as the user documentation. Also noted the behavior of swapping max_distance and min_distance (where max_distance < min_distance). Fixes #36051. Co-authored-by: Clay John <claynjohn@gmail.com>
2020-09-29doc: Some improvements to KinematicBody docsMegamega53
Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-29Doc clarity/detail for extra spacing propertiesfollower
Re: Space spacing being in addition to character spacing see: * <https://github.com/godotengine/godot/blob/d7b85fbaa1fc438effe406c9d7f973749eb4e527/scene/resources/dynamic_font.cpp#L858-L859> Re: Value being able to be negative see example here: * <https://github.com/godotengine/godot/issues/38630> But also note that nodes other than `Label` may not currently render extra space spacing correctly.
2020-09-29Merge pull request #42125 from andriyDev/inspector_only_optionRémi Verschelde
Added inspector_only option to inspect_object in EditorInterface.
2020-09-28Rename the ".import" folder to ".godot/imported"Aaron Franke