Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal | |
2021-06-04 | Merge pull request #48920 from aaronfranke/accept | Rémi Verschelde | |
2021-06-04 | Merge pull request #49297 from aaronfranke/anim-type-tr3d | Rémi Verschelde | |
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | |||
2021-06-04 | doc: Sync classref after merge of #47336 | Rémi Verschelde | |
2021-06-04 | Rename Node3D's property translation to position | Marcel Admiraal | |
2021-06-03 | Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | Aaron Franke | |
2021-06-03 | Use a more specific type for AcceptDialog register_text_enter | Aaron Franke | |
2021-06-03 | Merge pull request #38430 from aaronfranke/transform3d | Rémi Verschelde | |
2021-06-03 | Merge pull request #43450 from aaronfranke/mouse-mode-bitwise | Rémi Verschelde | |
Add MOUSE_MODE_CONFINED_HIDDEN to MouseMode enum | |||
2021-06-03 | Merge pull request #49283 from KoBeWi/a&b | Rémi Verschelde | |
Improve sort_custom() description | |||
2021-06-03 | Merge pull request #45624 from aaronfranke/clamp | Rémi Verschelde | |
Allow clamping vectors and colors in addition to floats and ints | |||
2021-06-03 | Allow clamping vectors and colors | Aaron Franke | |
2021-06-03 | Rename Vector2 clamped to limit_length and add limit_length to Vector3 | Aaron Franke | |
2021-06-03 | Add MOUSE_MODE_CONFINED_HIDDEN | Aaron Franke | |
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2021-06-03 | Improve sort_custom() description | kobewi | |
2021-06-03 | Replace get_settings_dir with get_config_dir when fetching configuration paths | Yuri Sizov | |
2021-06-03 | Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-unit-size | Rémi Verschelde | |
Increase the default AudioStreamPlayer3D unit size to 10 | |||
2021-06-03 | Merge pull request #48889 from Calinou/file-rename-endian-swap | Rémi Verschelde | |
Rename File's `endian_swap` to `big_endian` | |||
2021-06-03 | Proofread add_*_plugin/remove_*_plugin descriptions in EditorPlugin | Yuri Sizov | |
2021-06-03 | Update documentation for Transform3D | Aaron Franke | |
2021-06-03 | Merge pull request #47922 from RoniPerson/patch-3 | Rémi Verschelde | |
Added documentation to some `add_*_plugin` methods | |||
2021-06-02 | Use bold fonts in editor | reduz | |
* Labels are now bold * Categories in trees are bold * Main editor buttons are bold * Fixed section folding arrows in inspector | |||
2021-06-01 | Merge pull request #49026 from sarchar/multiple-dns-resolves | Rémi Verschelde | |
2021-06-01 | Merge pull request #45393 from Paulb23/code_edit_autocomplete | Rémi Verschelde | |
2021-06-01 | Update String/Comment, autocomplete and hints docs | Paulb23 | |
2021-06-01 | Merge pull request #49024 from groud/restore_tilemap_show_debug | Rémi Verschelde | |
Restore TileMap's debug collision shapes and add navigation. | |||
2021-06-01 | Merge pull request #48770 from ↵ | Rémi Verschelde | |
LightningAA/scrollcontainer-ensure-item-visible-4.0 ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible` | |||
2021-06-01 | Support multiple address resolution in DNS requests | Chuck | |
Add two new functions to the IP class that returns all addresses/aliases associated with a given address. This is a cherry-pick merge from 010a3433df43a94fee95474360ffa6662c7441b9 which was merged in 2.1, and has been updated to build with the latest code. This merge adds two new methods IP.resolve_hostname_addresses and IP.get_resolve_item_addresses that returns a List of all addresses returned from the DNS request. | |||
2021-05-31 | ScrollContainer: Expose `_ensure_focused_visible` to the API | Lightning_A | |
Was renamed to `ensure_control_visible` | |||
2021-05-31 | Merge pull request #49173 from KoBeWi/navigational_oblivion | Rémi Verschelde | |
Tweak arguments of list_dir_begin() (skips navigational and hidden files by default) | |||
2021-05-31 | Merge pull request #49213 from Calinou/doc-resource-duplicate-copy-export-only | Rémi Verschelde | |
Document `Resource.duplicate()` only copying exported variables' values | |||
2021-05-31 | Merge pull request #49157 from Chaosus/vs_billboard | Rémi Verschelde | |
Added Billboard Node to Visual Shaders | |||
2021-05-31 | Tweak arguments of list_dir_begin() | kobewi | |
2021-05-31 | Implement shader caching | reduz | |
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v | |||
2021-05-31 | Document `Resource.duplicate()` only copying exported variables' values | Hugo Locurcio | |
2021-05-28 | Added Billboard Node to Visual Shaders | Yuri Roubinsky | |
2021-05-26 | Update EditorResourcePreview queue_*() documentation | Marcel Admiraal | |
2021-05-25 | Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships | Rémi Verschelde | |
2021-05-25 | Merge pull request #49068 from pycbouh/i-broke-inspector | Rémi Verschelde | |
Make `EditorFileDialog` only created on demand in `EditorResourcePicker` | |||
2021-05-25 | Add highlight to the relationship lines of selected Tree items | Yuri Sizov | |
2021-05-25 | Make EditorFileDialog only created on demand in EditorResourcePicker | Yuri Sizov | |
2021-05-25 | Rename File::get_len() get_length() | Marcel Admiraal | |
2021-05-25 | Restore a way to show collsion/navigation on TileMap. | Gilles Roudière | |
Also remove an unused function. | |||
2021-05-24 | Merge pull request #48939 from Calinou/screen-orientation-use-enum | Rémi Verschelde | |
Use an enum to represent screen orientation in the Project Settings | |||
2021-05-24 | Use an enum to represent screen orientation in the Project Settings | Hugo Locurcio | |
- Tweak the setting property hint to be more informative. - Make the setting a "basic" setting so it appears when Advanced Settings is disabled. - Remove redundant orientation setting in the iOS export preset. The project setting is now used (like on Android). Projects upgrading from a previous version will have to set the screen orientation again in the Project Settings if it wasn't set to the default value ("landscape"). | |||
2021-05-24 | Merge pull request #49034 from madmiraal/fix-doc-2177 | Rémi Verschelde | |
Unexpose methods and property for binding children to Bones in Skeleton3D | |||
2021-05-24 | Unexpose methods and property for binding children to Bones | Marcel Admiraal | |
2021-05-24 | OS: Better validation of invalid input for get_unix_time_from_datetime | Rémi Verschelde | |
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC). Abort if year <= 0, this is not supported by the current algorithm. Prevents an infinite loop further down. Fixes #49022. | |||
2021-05-24 | Merge pull request #48894 from reduz/gpu-particles-2d-2 | Rémi Verschelde | |
Support for 2D particles to collide against SDF | |||
2021-05-23 | Support for 2D particles to collide against SDF | reduz | |
-Added SDF collision support for 2D particles -Changed the SDF generation to be fully signed |