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2022-02-14Merge pull request #57988 from markdibarry/add_get_last_visible_character_lineRémi Verschelde
2022-02-14[ResourceUID] Use CryptoCore::RandomGenerator for IDs.Fabio Alessandrelli
2022-02-13Add get_character_line method for RichTextLabelmarkdibarry
Adds the ability to get the line number of provided character position Fix arg name Add get_character_paragraph Replaced glyph logic with code suggestions, added get_character_paragraph method Run doctool Use built-in method Replace TS access with built in method
2022-02-13Merge pull request #58028 from Calinou/doc-array-hashRémi Verschelde
Clarify identical `hash()` return values due to collisions
2022-02-13Merge pull request #57954 from TokageItLab/refactor-cubic-interpolateRémi Verschelde
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-12Clarify identical `hash()` return values due to collisionsHugo Locurcio
2022-02-12Merge pull request #56953 from bruvzg/ex_wndRémi Verschelde
2022-02-12Merge pull request #57993 from Calinou/sky-tweak-default-valuesRémi Verschelde
2022-02-12Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparencyRémi Verschelde
2022-02-12Implement cubic_interpolate() as MathFunc for refactoringSilc 'Tokage' Renew
2022-02-12Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators.
2022-02-12Improve documentation for `GeometryInstance3D.transparency`Hugo Locurcio
2022-02-12Add exclusive window handling to DisplayServer (on macOS and Windows).bruvzg
2022-02-11Merge pull request #57938 from jordigcs/negative-refresh-rate-fallbackRémi Verschelde
2022-02-11Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0jordi
2022-02-11Add an explicit way to remove a theme typeYuri Sizov
2022-02-10Improve the `AudioStreamPlayer2D/3D.area_mask` documentationHugo Locurcio
The documentation was stating that the area mask affects where sounds can be heard, which is not true. Instead, the area mask affects audio bus redirection. Thanks to Azedaxen on the Godot forums for providing this description :)
2022-02-10Merge pull request #57932 from pycbouh/docs-extract-linksRémi Verschelde
2022-02-10Merge pull request #55157 from pycbouh/control-inspector-reorgRémi Verschelde
2022-02-10Merge pull request #57889 from Calinou/doc-occlusion-cullingJFonS
Document occlusion culling classes and settings
2022-02-10Extract link titles for translation if availableYuri Sizov
2022-02-10Reorganize inspector layout workflow for Control nodesYuri Sizov
2022-02-10Merge pull request #57916 from akien-mga/doc-translations-exclude-DOCS_URL-linksRémi Verschelde
2022-02-10Document occlusion culling classes and settingsHugo Locurcio
2022-02-10Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabelRémi Verschelde
2022-02-10Merge pull request #54158 from Calinou/decrease-default-soft-shadow-qualityRémi Verschelde
2022-02-10Merge pull request #54677 from Calinou/voxelgi-default-low-qualityRémi Verschelde
2022-02-10Merge pull request #39965 from Calinou/tweak-sdfgi-defaultsRémi Verschelde
2022-02-10Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascadesRémi Verschelde
2022-02-10Add get_content_width methodmarkdibarry
Adds a get_content_width method to RichTextLabel
2022-02-10i18n: Exclude `$DOCS_URL` links from classref translationsRémi Verschelde
2022-02-10Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists.
2022-02-09Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_serversRémi Verschelde
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09Update Popup and PopupMenu descriptionsMarkus Sauermann
2022-02-09Merge pull request #57838 from TechnicalSoup/ClassRefPatch2Rémi Verschelde
2022-02-09Merge pull request #57810 from timothyqiu/tree-button-idRémi Verschelde
2022-02-09Correct C# code example in Color class referenceTechnicalSoup
Correct C# example code for html method in the Color class reference.
2022-02-09Merge pull request #57837 from YeldhamDev/that_was_pointlessRémi Verschelde
2022-02-09Remove code to update the layout direction of submenus from `PopupMenu`Michael Alexsander
2022-02-09Merge pull request #57813 from MisoMosiSpy/disabled_iconsRémi Verschelde
2022-02-09Updated alpha value for disabled icons in default theme.MisoMosiSpy
2022-02-09Add AudioStreamRandomizer, replacing AudioStreamRandomPitchEllen Poe
Add additional randomization options.
2022-02-08Merge pull request #57627 from JFonS/occluder_improvementsRémi Verschelde
2022-02-08Improve TreeItem button APIHaoyu Qiu
2022-02-08Merge pull request #57801 from reduz/fix-blend-shape-mask-2Rémi Verschelde
2022-02-08Merge pull request #57692 from YeldhamDev/popping_optionsRémi Verschelde
2022-02-08Fix BLEND_SHAPE_MASKreduz
* Should now be correct * Supersedes 53738
2022-02-08Merge pull request #40140 from hinlopen/tree-scroll-centerRémi Verschelde
2022-02-08[GDExtension] Add binds for missing methods, operators, and constants ↵bruvzg
required for GDExtension TextServer implementation.
2022-02-08Add method descriptions to Color Class ReferenceTechnicalSoup
Add definitions and code examples for the html and html_is_valid methods