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2019-05-28Add HSV mode to color pickerTomasz Chabora
2019-05-03Merge pull request #28636 from bojidar-bg/d2426-panel-stylesRémi Verschelde
Remove unused panelf and panelnc styles
2019-05-03Remove unused `panelf` and `panelnc` stylesBojidar Marinov
Fixes godotengine/godot-docs#2426
2019-05-02Document CollisionObject2D pickable requires collision_layerlopho
Documents CollisionObject2D mouse_entered, mouse_exited and input_event requiring at least one collision_layer to be set.
2019-05-01Merge pull request #28542 from Anchakor/masterMax Hilbrunner
Small documentation improvements
2019-05-01Small documentation improvementsJiří Procházka
2019-05-01Merge pull request #25453 from nekomatata/button-keep-pressed-optionRémi Verschelde
Add option to keep button pressed when moving cursor outside while pressing
2019-04-30Make "decimal" functions more consistentAaron Franke
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
2019-04-30Merge pull request #25670 from aqnuep/bake_mode_affect_gi_proveRémi Verschelde
Disable GI probe capturing lights with bake mode disabled
2019-04-30doc: Sync classref with current sourceRémi Verschelde
2019-04-30Merge pull request #27656 from Calinou/doc-lineedit-keybindingsRémi Verschelde
Document built-in LineEdit keybindings
2019-04-30Merge pull request #27805 from Kanabenki/line2d-add-point-idxRémi Verschelde
Add optional position argument for add_point in Line2D
2019-04-30Merge pull request #27870 from mawenzy/pr_gotolineRémi Verschelde
Bind goto_line function for Script Editor
2019-04-29Merge pull request #28399 from YeldhamDev/textedit_expose_tab_foldRémi Verschelde
Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-29Merge pull request #18992 from aaronfranke/mono-equal-approxRémi Verschelde
[Core] [Mono] Improve and use approximate equality methods
2019-04-27changed references to array types in arraymesh docclayjohn
2019-04-27Added docs to AudioStreamPlayer for get_mix_timeJuan Linietsky
2019-04-25[Core] Expose approximate equality methods to GDScriptAaron Franke
2019-04-25Merge pull request #28359 from Calinou/doc-improve-projectsettingsMax Hilbrunner
Improve the ProjectSettings documentation
2019-04-24Expose 'TextEdit's tab drawing and folding to GDScriptMichael Alexsander Silva Dias
2019-04-24Improve the ProjectSettings documentationHugo Locurcio
2019-04-24doc: Sync classref with current sourceRémi Verschelde
2019-04-23Added inspector plugin documentation.Juan Linietsky
Fixed plugin bindings.
2019-04-23Disable GI probe capturing lights with bake mode disabledDaniel Rakos
The bake mode property of lights previously didn't affect GI probes. This change makes the GI probe ignore lights that have their bake mode set to disabled.
2019-04-23Merge pull request #24269 from xsellier/feature/master-add-sha256Hein-Pieter van Braam
Add SHA256 for PoolByteArray
2019-04-23Merge pull request #27724 from follower/patch-2Hein-Pieter van Braam
Add example of loading a font from .ttf file
2019-04-22Merge pull request #26868 from NilsIrl/masterRémi Verschelde
Add Attenuation Model "NO" for AudioStreamPlayer3D
2019-04-22Merge pull request #28125 from KoBeWi/code_true_codeRémi Verschelde
Consistently wrap booleans in [code]
2019-04-22Merge pull request #28140 from Daw11/orphan-nodesRémi Verschelde
Add a monitor for the orphan nodes
2019-04-22Add Attenuation Model "DISABLED" for AudioStreamPlayer3DNils ANDRÉ-CHANG
2019-04-19Added minimal documentation for _get_configuration_warning methodHasan Yusuf Ahmed
(cherry picked from commit 0eeb1a7d0d540073a6e62e3203d304730493faf8)
2019-04-19Merge pull request #28192 from akien-mga/doc-unused-demosRémi Verschelde
doc: Drop unused <demos> tag, sync classref
2019-04-19doc: Sync classref with current sourceRémi Verschelde
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-17Add a monitor for the orphan nodesDaw11
- Allow the user to keep track of the nodes that might leak - Possible fix for #27103
2019-04-17Fixed copy&paste error #28117Soham Kar
Changed "left to right" in VSplitContainer to "top to bottom".
2019-04-17Consistently wrap booleans in [code]Tomasz Chabora
2019-04-16Bind goto_line function for Script Editor #9153mawenzy
- added doc for ScriptEditor:goto_line
2019-04-16Merge pull request #27762 from rcorre/anim_docsMax Hilbrunner
AnimationNode* docs
2019-04-16Merge pull request #27937 from KoBeWi/sliderdocsMax Hilbrunner
Added some documentation for Slider
2019-04-16Merge pull request #27953 from siddharth952/v_scroll_speedMax Hilbrunner
Fixes documentation of v_scroll_speed and wrap_enabled
2019-04-15doc: Add note about VisibilityNotifier.is_on_screen after instantiationRémi Verschelde
Fixes #9430.
2019-04-15doc: Sync classref with current sourceRémi Verschelde
2019-04-12fixes #25707 documentation of v_scroll_speedSiddharth
Fixes #25707 Update TextEdit.xml
2019-04-11Document String's 'is_valid_filename()'Michael Alexsander Silva Dias
2019-04-11Added some documentation for SliderTomasz Chabora
2019-04-09Fill out some of the AnimationNode docs.Ryan Roden-Corrent
The API docs for various animation nodes are pretty empty, yet the tutorial at https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html contains some details. These details should be included in the API docs so looking up a particular class actually provides some information rather than requiring the user to hunt for a different tutorial. This also links the AnimationTree tutorial and demo in the docs. I've found the TPS demo to be the best resource so far for learning how to use the AnimationTree. This should be easy to find if someone looks up the AnimationTree API docs. Finally, this fixes a param typo in AnimationNodeStateMachine.
2019-04-09Merge pull request #27561 from KoBeWi/get_frame_docRémi Verschelde
Document SceneTree.get_frame() and persistent in add_to_group()
2019-04-09Merge pull request #27591 from toasteater/doc/rng-impl-notesRémi Verschelde
Improve RandomNumberGenerator docs.
2019-04-08Merge pull request #27506 from Chaosus/astarRémi Verschelde
Added functions to AStar for disable/enable points to effectivly create obstacles