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Godot with FMOD integration
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2020-12-29
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-29
Merge pull request #43691 from bruvzg/ctl_dropcap
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Merge pull request #42881 from madmiraal/fix-39767
Rémi Verschelde
2020-12-28
Merge pull request #44756 from Jummit/add-s-viewport-docs
Rémi Verschelde
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Merge pull request #44232 from madmiraal/rename-camera2d-drag-offset
Rémi Verschelde
2020-12-28
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
Rémi Verschelde
2020-12-28
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rémi Verschelde
2020-12-28
Merge pull request #44524 from madmiraal/rename-editor-viewport
Rémi Verschelde
2020-12-28
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rémi Verschelde
2020-12-28
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
Merge pull request #44607 from madmiraal/rename-control-rotation
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
fix missing "s" in Viewport docs
Jummit
2020-12-28
Rename Camera2D offset_h and offset_v properties
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Mention that change_scene is deferred
kobewi
2020-12-26
Update Rect intersection documentation, and rename method on Mono
Nathan Franke
2020-12-24
Fix confusing SliderJoint3D brief description
Hugo Locurcio
2020-12-23
Rename Control rotation to rotation_degrees
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-22
Merge pull request #44182 from clayjohn/ASSAO
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
Rémi Verschelde
2020-12-21
Rename unselect to deselect
Marcel Admiraal
2020-12-21
Rename XRPositionalTracker methods
Marcel Admiraal
2020-12-21
Merge pull request #44261 from madmiraal/rename-trackerhand-enums
Rémi Verschelde
2020-12-21
Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jittering
Rémi Verschelde
2020-12-20
Merge pull request #43414 from Xrayez/pi-type-string
Rémi Verschelde
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-19
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
Document how to solve UV jittering when using large procedural meshes
Hugo Locurcio
2020-12-19
Rename EditorInterface get_editor_viewport to get_editor_main_control
Marcel Admiraal
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-19
Merge pull request #44445 from theogen-ratkin/master
Rémi Verschelde
2020-12-18
Add interpolation parameter to resize_to_po2()
Theogen Ratkin
2020-12-18
Added GraphEdit properties to control lines thickness and antialiasing
Yuri Roubinsky
2020-12-17
packed*arrays are pass by ref now. support duplicate and update documentation
Jordan Schidlowsky
2020-12-17
FIx visual issues with GraphEdit minimap
Yuri Sizov
2020-12-17
Merge pull request #43416 from pycbouh/graph-minimap
Rémi Verschelde
2020-12-17
Remove unused argument in Theme method and expose missing methods
Yuri Sizov
2020-12-17
Merge pull request #44393 from Calinou/add-stdout-flush-project-setting
Rémi Verschelde
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