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2021-06-02Use bold fonts in editorreduz
* Labels are now bold * Categories in trees are bold * Main editor buttons are bold * Fixed section folding arrows in inspector
2021-06-01Merge pull request #49026 from sarchar/multiple-dns-resolvesRémi Verschelde
2021-06-01Merge pull request #45393 from Paulb23/code_edit_autocompleteRémi Verschelde
2021-06-01Update String/Comment, autocomplete and hints docsPaulb23
2021-06-01Merge pull request #49024 from groud/restore_tilemap_show_debugRémi Verschelde
Restore TileMap's debug collision shapes and add navigation.
2021-06-01Merge pull request #48770 from ↵Rémi Verschelde
LightningAA/scrollcontainer-ensure-item-visible-4.0 ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01Support multiple address resolution in DNS requestsChuck
Add two new functions to the IP class that returns all addresses/aliases associated with a given address. This is a cherry-pick merge from 010a3433df43a94fee95474360ffa6662c7441b9 which was merged in 2.1, and has been updated to build with the latest code. This merge adds two new methods IP.resolve_hostname_addresses and IP.get_resolve_item_addresses that returns a List of all addresses returned from the DNS request.
2021-05-31ScrollContainer: Expose `_ensure_focused_visible` to the APILightning_A
Was renamed to `ensure_control_visible`
2021-05-31Merge pull request #49173 from KoBeWi/navigational_oblivionRémi Verschelde
Tweak arguments of list_dir_begin() (skips navigational and hidden files by default)
2021-05-31Merge pull request #49213 from Calinou/doc-resource-duplicate-copy-export-onlyRémi Verschelde
Document `Resource.duplicate()` only copying exported variables' values
2021-05-31Merge pull request #49157 from Chaosus/vs_billboardRémi Verschelde
Added Billboard Node to Visual Shaders
2021-05-31Tweak arguments of list_dir_begin()kobewi
2021-05-31Implement shader cachingreduz
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31Document `Resource.duplicate()` only copying exported variables' valuesHugo Locurcio
2021-05-28Added Billboard Node to Visual ShadersYuri Roubinsky
2021-05-26Update EditorResourcePreview queue_*() documentationMarcel Admiraal
2021-05-25Merge pull request #48546 from pycbouh/tree-highlight-selected-relationshipsRémi Verschelde
2021-05-25Merge pull request #49068 from pycbouh/i-broke-inspectorRémi Verschelde
Make `EditorFileDialog` only created on demand in `EditorResourcePicker`
2021-05-25Add highlight to the relationship lines of selected Tree itemsYuri Sizov
2021-05-25Make EditorFileDialog only created on demand in EditorResourcePickerYuri Sizov
2021-05-25Rename File::get_len() get_length()Marcel Admiraal
2021-05-25Restore a way to show collsion/navigation on TileMap.Gilles Roudière
Also remove an unused function.
2021-05-24Merge pull request #48939 from Calinou/screen-orientation-use-enumRémi Verschelde
Use an enum to represent screen orientation in the Project Settings
2021-05-24Use an enum to represent screen orientation in the Project SettingsHugo Locurcio
- Tweak the setting property hint to be more informative. - Make the setting a "basic" setting so it appears when Advanced Settings is disabled. - Remove redundant orientation setting in the iOS export preset. The project setting is now used (like on Android). Projects upgrading from a previous version will have to set the screen orientation again in the Project Settings if it wasn't set to the default value ("landscape").
2021-05-24Merge pull request #49034 from madmiraal/fix-doc-2177Rémi Verschelde
Unexpose methods and property for binding children to Bones in Skeleton3D
2021-05-24Unexpose methods and property for binding children to BonesMarcel Admiraal
2021-05-24OS: Better validation of invalid input for get_unix_time_from_datetimeRémi Verschelde
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC). Abort if year <= 0, this is not supported by the current algorithm. Prevents an infinite loop further down. Fixes #49022.
2021-05-24Merge pull request #48894 from reduz/gpu-particles-2d-2Rémi Verschelde
Support for 2D particles to collide against SDF
2021-05-23Support for 2D particles to collide against SDFreduz
-Added SDF collision support for 2D particles -Changed the SDF generation to be fully signed
2021-05-23Change frame_coords to Vector2ikobewi
2021-05-22Add a keyboard shortcut to select the word under cursor in TextEditHugo Locurcio
This also acts as a general-purpose "deselect" shortcut since pressing it a second time will deselect text. This is available both in the script editor and in TextEdit fields in use, both in the editor and projects. The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D since it conflicts with the new shortcut (Ctrl + D). The rationale for doing so is that Duplicate Line is a less commonly used action, and its behavior can be replicated by copying and pasting the current line anyway. (With no selection active, the whole line will be copied.)
2021-05-22Add custom background line colour to TextEdit and remove marked linesPaulb23
2021-05-22Merge pull request #48918 from groud/fix_tilemap_y_sortRémi Verschelde
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-21[HTML5] Add easy to use download API.Fabio Alessandrelli
New `JavaScript.download_buffer` method to create a prompt that let the user download a file.
2021-05-21Merge pull request #48854 from pycbouh/editor-reuse-resource-pickerRémi Verschelde
Use `EditorResourcePicker` in the Inspector
2021-05-21Fixes TileSet Y-sort not working and TileSet not saving correctlyGilles Roudière
2021-05-20Change behavior of String.rightTomasz Chabora
2021-05-20Merge pull request #48719 from Faless/js/4.x_interfacesRémi Verschelde
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20[HTML5] Implement Godot <-> JavaScript interface.Fabio Alessandrelli
2021-05-20Merge pull request #48812 from groud/tilemap_scenes_paintingRémi Verschelde
Implement scenes tiles in TileMaps
2021-05-20Merge pull request #48860 from JohnM666/fix-basis-variant-initializationRémi Verschelde
Fix RigidBody3D.get_inverse_inertia_tensor() crash
2021-05-20Implement scenes tiles in TileMapsGilles Roudière
2021-05-20Fix typos with codespellRémi Verschelde
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2021-05-20[Doc] Remove reference to UNIX sockets in StreamPeer.Fabio Alessandrelli
That class can be used as a base to implement them, but there is no actual implementation for it in Godot.
2021-05-20Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes GodotJohnM666
2021-05-20 Document valid range of Node2D.z_indexkleonc
2021-05-19Use EditorResourcePicker in the InspectorYuri Sizov
2021-05-19Merge pull request #48827 from Rhathe/set_iterations_masterRémi Verschelde
Enable setting of collision iterations in PhysicsServer2D
2021-05-19Enable setting of collision iterations in PhysicsServer2DRhathe
This allows fine-tuning of collision iterations for more accurate collision physics with a performance cost.
2021-05-19Merge pull request #48814 from Calinou/viewport-use-nonzero-default-sizeRémi Verschelde
Use a non-zero default size for SubViewports