Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-18 | Merge pull request #25971 from akien-mga/version-hex | Rémi Verschelde | |
Add hex-encoded version number to Engine singleton for easy comparisons | |||
2019-02-18 | doc: Fix style issues | Rémi Verschelde | |
2019-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
2019-02-17 | Small improvements to the Resource doc | Michael Alexsander Silva Dias | |
2019-02-17 | Add hex-encoded version number to Engine singleton for easy comparisons | Rémi Verschelde | |
2019-02-17 | Clear up eof_reached function, fixes #16919 | Juan Linietsky | |
2019-02-16 | Merge pull request #25952 from pbrunet/fix/rand | Rémi Verschelde | |
Fix typo for randd and randf | |||
2019-02-16 | Fix typo for randd and randf | Pierrick Brunet | |
* And improve documentation according to issue #25938 | |||
2019-02-16 | Expose OS::get_current_video_driver to scripting languages | Rémi Verschelde | |
2019-02-13 | Merge pull request #25776 from luizcarlos1405/master | Rémi Verschelde | |
Fixes some AnimationPlayer bugs | |||
2019-02-13 | Merge pull request #25422 from azagaya/optionbutton | Rémi Verschelde | |
Fix docs about item_selected and item_focused . Fixes #25273 | |||
2019-02-13 | Fix some AnimationPlayer bugs and update documentation | Luiz | |
2019-02-13 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-02-12 | Clarified TileMap get_cell method behavior. | MidZik | |
2019-02-11 | Fixes differences between docs and item_selected and item_focused signals in ↵ | azagaya | |
optionbutton Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added. | |||
2019-02-10 | Merge pull request #25428 from GlaDos28/master | Rémi Verschelde | |
[DOCS] Added warnings about Dictionary element erasure while iterating over it | |||
2019-02-10 | added warnings about Dictionary element erasure while iterating over it | Evgeny Savelyev | |
2019-02-10 | doc: Misc formatting fixes | Rémi Verschelde | |
2019-02-10 | doc: Sync classref with current source | Rémi Verschelde | |
2019-02-10 | Merge pull request #25412 from toger5/Doc_impulse_fore | Rémi Verschelde | |
[DOCS] rephrased impulse | |||
2019-02-10 | Merge pull request #25728 from clayjohn/doc_multimesh | Rémi Verschelde | |
[DOC] Filled in MultiMesh doc | |||
2019-02-09 | filled in multimesh doc | clayjohn | |
2019-02-09 | Merge pull request #25685 from Calinou/doc-improve-resourcepreloader | Rémi Verschelde | |
Improve the ResourcePreloader documentation | |||
2019-02-08 | Merge pull request #25517 from Zylann/doc_expression | Rémi Verschelde | |
Explain how to use Expression inputs | |||
2019-02-08 | Merge pull request #25506 from homer666/docs-update-cast-motion | Rémi Verschelde | |
[DOCS] Update PhysicsDirectSpaceState.cast_motion | |||
2019-02-07 | Improve the ResourcePreloader documentation | Hugo Locurcio | |
2019-01-31 | Explain how to use Expression inputs | Marc Gilleron | |
2019-01-31 | [DOCS] Update PhysicsDirectSpaceState.cast_motion | homer666 | |
2019-01-29 | [DOCS] rephrase impulse | toger5 | |
- improove coordinate system explanation - define usecase | |||
2019-01-28 | Fix non-compiling typo in Expression.xml example | Kyle Szklenski | |
Slight typo in Expression.xml prevented compilation when copy/pasted. | |||
2019-01-28 | Prevent upscaled SVG from exceeding Image bounds | Rémi Verschelde | |
Also expose Image MAX_WIDTH and MAX_HEIGHT. Fixes #24455. | |||
2019-01-27 | Merge pull request #25372 from JFonS/add_gizmo_docs | Rémi Verschelde | |
Minor fixes and documentation for Spatial Gizmos | |||
2019-01-27 | Minor fixes and documentation for Spatial Gizmos | JFonS | |
2019-01-27 | Document AnimatedTexture and bind MAX_FRAMES constant | Rémi Verschelde | |
Closes #24935. | |||
2019-01-26 | doc: Sync classref with current source | Rémi Verschelde | |
2019-01-26 | doc: Add caveat for File.file_exists for imported resources | Rémi Verschelde | |
Fixes #25347. | |||
2019-01-21 | Update Control.xml | danboo | |
The mouse_filter documentation was biased towards button click events, so add more mention of its impact on mouse_entered and mouse_exited signals as well. | |||
2019-01-19 | Docs: Fix TileMap::world_to_map description | Demiu | |
2019-01-19 | Merge pull request #25059 from TheCoderNextdoor/TheCoderNextdoor-patch-1 | Rémi Verschelde | |
doc: Add missing descriptions to Particles2D | |||
2019-01-19 | Added missing descriptions to Particles2D | Aditya Banerjee | |
Missing descriptions of property: normal_map, fract_delta, fixed_fps and method: restart(), capture_rect() of Particles2D were added | |||
2019-01-18 | Improve docs for KinematicBody linear_velocity, fixes #23927 | Aaron Franke | |
2019-01-18 | Merge pull request #25093 from akien-mga/lerp-returns-variant | Rémi Verschelde | |
GDScript: Fix return value of "lerp" builtin | |||
2019-01-18 | GDScript: Fix return value of "lerp" builtin | Rémi Verschelde | |
Fixes #25082, fixes #24709. | |||
2019-01-18 | [Docs] Fixed a typing glitch in ARVRServer.xml | M. Huri | |
2019-01-16 | DOCS: correction to move_and_slide description | Chris Bradfield | |
2019-01-16 | Merge pull request #24924 from danilo2205/rename-oriented-path-follow | Rémi Verschelde | |
Merge OrientedPathFollow into PathFollow | |||
2019-01-16 | Rename OrientedPathFollow to PathFollowOriented | Danilo Villa (Davi) | |
2019-01-16 | Docs: Language fixes in ARVR reference | corrigentia | |
2019-01-15 | GLES2: Fix typo in project setting | Rémi Verschelde | |
It used a different name than the equivalent GLES3 parameter. | |||
2019-01-14 | GLES2: Make Nvidia flicker workaround opt-in | Rémi Verschelde | |
It has a big impact on 2D and text rendering performance (cf. #24466) so the solution seems worse than the bug it aims to work around. It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" for those who need it and have a simple enough game for the performance drop not to be an issue. Fixes #24466. |