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(cherry picked from commit f29a7c040414aae6ff95d1810fbb041f4dc319b9)
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(cherry picked from commit 33a6c80abb6d0533d1676db61f5b8695449d6b4f)
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Fix type in the type-safe examples of snapped, lerp and sign function.
(cherry picked from commit 8901986d56189416c00f0c718c2f16600be34597)
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Removes some outdated/incorrect/duplicated info, adds correct info.
Also removes no longer applicable "editor-only helper" statements.
(cherry picked from commit e61a127042b183caa713a0eff852f26cdedbc2c0)
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(cherry picked from commit fd8f26f26e2f8875e4e305bc22f04f0deaf9a44c)
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(cherry picked from commit 82d7923c653b6328ba279bd4183b63b69e21edfc)
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(cherry picked from commit 174e0837e0826179a2e51e581aa895cb5cc90885)
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Mention that the results will be unreliable with initial vector near zero.
(cherry picked from commit cca01afd82bd6e7b3e852a66ca459f5d61022585)
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Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
(cherry picked from commit f6a10c0565e32e0170bcce71635d8bad16077d1d)
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(cherry picked from commit 57d4272984fc0dd4c668503ead82a9dd01020bfd)
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The indentation was off and the code usage was incorrect for Godot 4.0 GDScript.
(cherry picked from commit 2b6e1550ffbbe8a5f0696f2ffbc657ed36e8faf2)
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(cherry picked from commit 2d6deb10b05517919eebfb2ce665ad998d2aae08)
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"event as" -> "events will be"
(cherry picked from commit 112977be262256b5cd3ac6713557dba74d905f44)
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(cherry picked from commit 81ac3c3e7157a290c02548e7ad6adf50fd6e5118)
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(cherry picked from commit ea5fd3d732a85029e8372425904971ad26153ff1)
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The current documentation uses the term "running" for two different things.
In the description of get_id() it claims "it will return empty string if the thread is not running", but it actually will return the thread id until wait_to_finish is called.
In the description of is_alive() it claims "it will return true if the thread is running", but in this case it means "the provided function hasn't finished running yet".
Updated the functions documentation slighly to make this clear.
(cherry picked from commit 2a4f38d54fbe8f6a35f5704fa9268e7f2d60b222)
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(cherry picked from commit df0de07494bae7576299bae781644ad8db7cc128)
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(cherry picked from commit 9785b23a0ab63b62f63af119552f1f9042812ea8)
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit fb5c2d9f755f31edf127256b01d0e2c60c49805f)
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(cherry picked from commit c618f9fce2a85090dc5c96998dbecdcdb47d4b06)
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(cherry picked from commit d29030fdd082632b7b004bdc52826b3d8e2759f0)
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Fix small mistake in Window.xml
(cherry picked from commit 7f8425d6fb68ca528439b6d6a5e14c4e6c92e5da)
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(cherry picked from commit d2b1d6e69badfd9c5d370e5599971334ab3034ef)
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(cherry picked from commit 03fcac3aa5deecb9a4009b0a7889bb5d6be252fb)
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(cherry picked from commit 36270d39d2f53bae5ac78f6b475be3d0ecb9184c)
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Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.
(cherry picked from commit 3de5332fcb31ea46a692fda7b92847b162e3571d)
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Modifies the close_h_offset to be 12 instead of 22. This better aligns the default position.
(cherry picked from commit 961d6763fbfca8b94565079b3c15606bdac9b7c8)
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Update documentation for Mesh and MeshInstance3D
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Document default values for transition type and ease type.
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Remove unused `ScriptLanguage` methods
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Improved documentation to clear this up.
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Add warnings for unsupported features in mobile and gl_compatibility backends
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Clarify when Expression `get_error_text()` is updated
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Add missing descriptions for Mesh's virtual methods, and
MeshInstance3D's methods relating to blend shapes. Slight tweaks to
several MeshInstance3D method descriptions.
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The behavior for those are not well defined for non-numeric arguments.
To avoid confusion the other types are forbidden.
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Document the Max Clustered Elements project setting
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More class reference fixes
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Mostly typos. Also renamed the remaining "Vulkan Clustered" to "Forward+".
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