Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-03 | Merge pull request #31389 from Calinou/add-node-comments | Rémi Verschelde | |
Add an `editor_description` property to Node for documentation purposes | |||
2019-09-03 | Merge pull request #31507 from YeldhamDev/button_icon_expand | Rémi Verschelde | |
Add feature to Button to make its icon expand/shrink with the button's size | |||
2019-09-02 | Merge pull request #31571 from NeoSpark314/tonemapping_none_option | Rémi Verschelde | |
Don't clamp color to [0, 1] in Linear tonemapping | |||
2019-09-01 | Merge pull request #31865 from Xrayez/geometry-remove-transform | Rémi Verschelde | |
Remove redundant transform method in Geometry singleton | |||
2019-09-01 | Merge pull request #31862 from Chaosus/vs_custom_tutorial | Rémi Verschelde | |
Added link to tutorial for VisualShaderNodeCustom | |||
2019-09-01 | Remove redundant transform method in Geometry singleton | Andrii Doroshenko (Xrayez) | |
Transform2D's xform method can be used instead which handles `PoolVector2Array` now (as well as 3D version). | |||
2019-09-01 | Merge pull request #31761 from Xrayez/trans2d-vector2array | Rémi Verschelde | |
Add transform methods for PoolVector*Array | |||
2019-09-01 | Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanup | Rémi Verschelde | |
Add 'is_point_in_circle()' to Geometry class, and general file cleanup | |||
2019-09-01 | Added link to tutorial for VisualShaderNodeCustom | Chaosus89 | |
2019-09-01 | Merge pull request #31833 from Calinou/doc-improve-audiostream | Rémi Verschelde | |
Improve AudioStreamSample and AudioStreamGenerator documentation | |||
2019-09-01 | Fix resizer icon visiblity on light theme in GraphNode | Chaosus89 | |
2019-08-31 | Improve AudioStreamSample and AudioStreamGenerator documentation | Hugo Locurcio | |
- Add a link to the audio generator demo in AudioStreamGenerator and AudioStreamGeneratorPlayback. - Mention that signed PCM8 data is expected in AudioStreamSample (and how to convert unsigned PCM8 to signed PCM8). | |||
2019-08-29 | Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR | Holger Dammertz | |
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in floating point texture targets (via Viewport) for further processing or saving high dynamic range data into files. This only works when no color conversion is active. | |||
2019-08-29 | Add feature to Button to make its icon expand/shrink with the button's size | Michael Alexsander Silva Dias | |
2019-08-29 | doc: Sync classref with current source | Rémi Verschelde | |
2019-08-29 | Add transform methods for PoolVector*Array | Andrii Doroshenko (Xrayez) | |
Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane, and AABB in 3D. PoolVector2Array and PoolVector3Array were the only missing Variant types in both Transform2D and Transform respectively. | |||
2019-08-29 | Merge pull request #31748 from Calinou/add-project-description | Rémi Verschelde | |
Add a project description setting | |||
2019-08-28 | Fix wrong offset in Button when alignment is set to left | Michael Alexsander Silva Dias | |
2019-08-28 | Add a project description setting | Hugo Locurcio | |
The description is displayed as a tooltip when hovering the project in the Project Manager. It can span multiple lines. This partially addresses #8167. | |||
2019-08-27 | Add 'is_point_in_circle()' to Geometry class, and general file cleanup | Michael Alexsander Silva Dias | |
2019-08-27 | Tweak the default fog depth end to use a fixed value | Hugo Locurcio | |
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686. | |||
2019-08-27 | Merge pull request #31662 from profan/perf/astar-reserve | Rémi Verschelde | |
Allow to reserve space for nodes in A* and elements in OAHashMap explicitly. | |||
2019-08-27 | allow to reserve space in OAHashMap explicitly and also in AStar. | Robin Hübner | |
* also handle overflow occurring in _get_probe_length | |||
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. | |||
2019-08-24 | Tree: fix and expose icon modulation | merumelu | |
2019-08-23 | Add an `editor_description` property to Node for documentation purposes | Hugo Locurcio | |
It is implemented using editor-only metadata, in a way similar to edit locking or Position2D gizmo extents. This closes #2082. | |||
2019-08-23 | Merge pull request #31094 from aaronfranke/vector-sign-mod-etc | Rémi Verschelde | |
Add Vector2/3 sign and posmod functions, axis, docs, misc additions | |||
2019-08-22 | Merge pull request #31386 from raphael10241024/fix_inertia | Rémi Verschelde | |
Fix custom inertia in physics2d | |||
2019-08-22 | doc: Sync classref with current source | Rémi Verschelde | |
Fix wrong hyperlinks in Control and Tree. | |||
2019-08-22 | Fix custom inertia in physics2d, closes#30838 | RaphaelHunter | |
2019-08-22 | Revert "Feature: Add SHA256 for PoolByteArray" | Rémi Verschelde | |
This reverts commit e2c3bbabb0a12f58585bb441d91ee8882225b0ee. This was superseded by #29871 which adds more crypto features with a dedicated interface. Since this commit was never in a stable release (merged during 3.2 dev), we revert it to avoid having to deprecate it in favor of the Crypto API. See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965 | |||
2019-08-21 | Merge pull request #31437 from volzhs/vibrate-mobile | Rémi Verschelde | |
Support vibration for Android and iOS | |||
2019-08-21 | Rename FileDialog's folder icon custom color to `folder_icon_modulate` | Hugo Locurcio | |
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory. | |||
2019-08-21 | Support vibration for Android and iOS | volzhs | |
2019-08-21 | Improve the GeometryInstance class documentation | Hugo Locurcio | |
This adds a mention that LOD properties currently have no effect. | |||
2019-08-20 | Merge pull request #31486 from KoBeWi/typos_must_die | Rémi Verschelde | |
Fix various typos and style errors in text | |||
2019-08-19 | Fix various typos and style errors in text | Tomasz Chabora | |
2019-08-19 | Mention caveat with looped animations in `AnimationPlayer.queue()` | Hugo Locurcio | |
2019-08-17 | Add Vector2/3 sign and posmod functions, misc additions | Aaron Franke | |
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod. | |||
2019-08-17 | Clarify usage of action_press | Tomasz Chabora | |
2019-08-14 | Documentation note that Node::add_child() fails if child already has a parent | zzwx | |
2019-08-14 | Plugin support for visual shaders | Yuri Roubinski | |
2019-08-14 | Exposed set_as_minsize to gdscript | Fabian | |
2019-08-13 | doc: Sync classref with current source | Rémi Verschelde | |
2019-08-12 | Improve documentation of EditorPlugin.add_tool_submenu_item method | Max Hunt | |
2019-08-12 | Merge pull request #31274 from nekomatata/doc-hint-range | Rémi Verschelde | |
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser) | |||
2019-08-10 | Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of ↵ | PouleyKetchoupp | |
allow_greater/allow_lesser) | |||
2019-08-09 | Add Tree iteration instructions thorugh TreeItem | Twarit Waikar | |
2019-08-08 | Merge pull request #30714 from Calinou/invert-default-fog-height | Rémi Verschelde | |
Invert and adjust the default fog height values | |||
2019-08-08 | Merge pull request #31195 from bojidar-bg/31143-funcref-call_funcv | Rémi Verschelde | |
Add FuncRef.call_funcv |