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2020-06-03Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasingRémi Verschelde
Disable antialiasing on the DynamicFont outline as well when requested
2020-06-02Merge pull request #39210 from Calinou/directional-light-performance-hintRémi Verschelde
Add performance hints to the DirectionalLight shadow mode property hint
2020-06-02Clarify usage of AnimationPlayer with AnimationTree and fill in empty method ↵Maganty Rushyendra
descriptions Add clarification to docs to explain that when an `AnimationPlayer` object is paired with an `AnimationTree`, several properties and methods exposed by the `AnimationPlayer` class may not work as expected. The issues occur because an `AnimationTree` runs independently, and uses its member `AnimationPlayer* player` primarily for its `Map<StringName, AnimationData> animation_set`. Added descriptions for `root_motion_track` and `get_root_motion_transform`.
2020-06-01Add performance hints to the DirectionalLight shadow mode property hintHugo Locurcio
This also clarifies some parts in the DirectionalLight documentation.
2020-05-29Merge pull request #39010 from gvekan/fix-documentationRémi Verschelde
Fix ProjectSettings.save_custom documentation
2020-05-29Merge pull request #39051 from Xrayez/geometry-splitRémi Verschelde
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-28Disable antialiasing on the DynamicFont outline as well when requestedHugo Locurcio
This partially addresses https://github.com/godotengine/godot-proposals/issues/943.
2020-05-27makerst: Print status messages to make the CI output clearerHugo Locurcio
This also removes an unused method.
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27Expose `get_char_size()` from Font instead of BitmapFontMaganty Rushyendra
`get_char_size()` is a public virtual function defined in the `Font` class. Implementations exist for both `BitmapFont` and `Dynamic Font`. However, it was only exposed to the GDScript API through the Bitmap Font, and not for Dynamic Font. This commit exposes the function through `Font` instead. Fixes #23967
2020-05-26Fix ProjectSettings.save_custom documentationGustav
2020-05-21Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')Dominik 'dreamsComeTrue' Jasiński
Fixes: #38911
2020-05-20doc: Sync classref with current sourceRémi Verschelde
2020-05-20Merge pull request #38874 from bruvzg/tab_drv_sel_40Rémi Verschelde
[Windows] Add tablet driver selection.
2020-05-20Merge pull request #38794 from nekomatata/text-edit-search-resultRémi Verschelde
TextEdit search returns Dictionary instead of Vector
2020-05-20[Windows] Add tablet driver selection.bruvzg
2020-05-18Merge pull request #38791 from clayjohn/physical-sky-updateRémi Verschelde
Add night sky to PhysicalSkyMaterial
2020-05-18Update description of Object.free() methodRemi Rampin
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid. (cherry picked from commit ccf5703568ab7c33723f322088c83a7d9ebcf5a8)
2020-05-17Merge pull request #38795 from Calinou/doc-array-dictionary-referenceMax Hilbrunner
Document that Dictionary is always passed as reference
2020-05-17Merge pull request #38695 from dreamsComeTrue/node-swap-order-argumentsRémi Verschelde
Replace 'add_child_below_node' with 'add_sibling' in Node
2020-05-16Document that Dictionary is always passed as referenceHugo Locurcio
See #38792.
2020-05-16TextEdit search returns a dictionary instead of VectorPouleyKetchoupp
Easier to use than accessing elements in a Vector using indices given by an enum. Breaks compatibility on existing scripts using this functionality.
2020-05-16Add night sky to PhysicalSkyMaterialclayjohn
2020-05-16Remove HQ2X and the `Image.expand_2x_hq2x()` methodHugo Locurcio
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme and icons on hiDPI displays, which limited its effective uses. HQ2X was also used to upscale the project theme when the "Use Hidpi" project setting was enabled, but results were often less than ideal. The new StyleBoxFlat and SVG support also make HQ2X less important to have as a core feature. This decreases binary sizes slightly (-150 KB on most platforms, -212 KB on WebAssembly release). This partially addresses #12419.
2020-05-15Replace 'add_child_below_node' with 'add_sibling' in NodeDominik 'dreamsComeTrue' Jasiński
Fixes: #19642
2020-05-15doc: Sync classref with current sourceRémi Verschelde
2020-05-15Merge pull request #38754 from Calinou/doc-canvasitem-texture-filter-repeatRémi Verschelde
Document CanvasItem's texture filtering and repeating modes
2020-05-15Document CanvasItem's texture filtering and repeating modesHugo Locurcio
This makes the CanvasItem documentation 100% complete.
2020-05-15Document the Camera3D's `effects` propertyHugo Locurcio
This makes the Camera3D documentation 100% complete.
2020-05-13Update game controller enums.Marcel Admiraal
2020-05-12Make it clear that PhysicsDirectSpaceState is only available fromMarcel Admiraal
within _physics_process().
2020-05-12Merge pull request #38689 from Calinou/rename-ssl-certificate-settingRémi Verschelde
Rename SSL certificate bundle setting to clarify the "overriding" aspect
2020-05-12Rename SSL certificate bundle setting to clarify the "overriding" aspectHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2531.
2020-05-12doc: Sync classref with current sourceRémi Verschelde
Adds API changes from the new GPU lightmapper.
2020-05-11Merge pull request #38635 from Calinou/tilemap-rename-ysort-indexRémi Verschelde
Rename various TileMap methods/properties for clarity and consistency
2020-05-11doc: Sync classref with current sourceRémi Verschelde
2020-05-10Rename various TileMap methods/properties for clarity and consistencyHugo Locurcio
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863. This closes https://github.com/godotengine/godot-proposals/issues/814.
2020-05-10Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscriptRémi Verschelde
GDScript: Add join method on String
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane.
2020-05-10Merge pull request #38505 from KoBeWi/ms_visual_docsRémi Verschelde
Add documentation for the VisualShader nodes
2020-05-10Merge pull request #38613 from MCrafterzz/planeRémi Verschelde
Renamed plane's d to distance
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-09[DOCS] minor description changesChris Bradfield
2020-05-09GDScript: Add join method on StringMateo Kuruk Miccino
Docs: Add join on String.xml
2020-05-09Rename Lineshapes d to distanceMarcus Elg
2020-05-08Turn the anisotropic filtering setting into an enumHugo Locurcio
Since it only accepts power-of-two values, exposing it as an enum makes more sense. This also allows for adding property hints to indicate the performance cost of each value. This also improves property hints for MSAA and FXAA.
2020-05-08Add documentation for the VisualShader nodesTomasz Chabora
2020-05-07Merge pull request #36379 from aaronfranke/color-constructorsRémi Verschelde
Add a Color constructor for Color with alpha
2020-05-07Merge pull request #38226 from Calinou/increase-camera3d-fovRémi Verschelde
Increase the default Camera3D field of view to 75
2020-05-07Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_lineRémi Verschelde
method bind TextEdit::set_line() added