Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-09 | Remove unused Bullet module and thirdparty code | Rémi Verschelde | |
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them. | |||
2022-03-09 | Remove unused GDNative code | Rémi Verschelde | |
This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports). | |||
2022-03-09 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 6c56433997b3e0bb3a81a0dee8be145a240f37d4) | |||
2022-03-09 | Replace `TabBar`'s `min_width` with `max_tab_width` and expose it | Michael Alexsander | |
2022-03-08 | Merge pull request #58877 from akien-mga/core-unexpose-range_step_decimals | Rémi Verschelde | |
2022-03-08 | Rename Control's Rect properties to exclude rect_ part | Marcel Admiraal | |
2022-03-08 | Merge pull request #57769 from Chaosus/vs_custom | Rémi Verschelde | |
2022-03-08 | Merge pull request #58850 from YeldhamDev/more_tab_regressions | Rémi Verschelde | |
2022-03-08 | Add `_get_func_code/_is_available` virtual functions to custom nodes | Yuri Roubinsky | |
2022-03-08 | Merge pull request #49447 from Calinou/remove-shadow-color-property | Rémi Verschelde | |
Remove unused `shadow_color` property from Light3D | |||
2022-03-07 | VariantUtility: Unexpose `Math::range_step_decimals` | Rémi Verschelde | |
This method was meant only as a convenience for editor code to allow using a step of 0 to disable snapping. It was exposed by mistake when refactoring GlobalScope. | |||
2022-03-07 | Merge pull request #57930 from piiertho/bugfix/add-none-flag-to-resource-saver | Rémi Verschelde | |
2022-03-07 | Fix ResourceSaver::save method exposition flag parameter | Pierre-Thomas Meisels | |
enh: Add FLAG_NONE to SaverFlags in ResourceSaver to fix api inconsistency fix: flags parameter of ResourceSaver::save is now uint32_t to allow flag composition in scripts | |||
2022-03-07 | Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants | Rémi Verschelde | |
2022-03-07 | bugfix: bind core enums' none values | Pierre-Thomas Meisels | |
2022-03-07 | Merge pull request #58750 from Chaosus/vs_varyings | Rémi Verschelde | |
Add varying support to visual shaders | |||
2022-03-06 | Fix regressions with nameless and icon-only tabs | Michael Alexsander | |
2022-03-06 | Merge pull request #58788 from reduz/rename-streamtexture | Rémi Verschelde | |
Rename StreamTexture* to CompressedTexture* | |||
2022-03-06 | Merge pull request #58803 from KoBeWi/a_bit_of_everything | Rémi Verschelde | |
Various code and documentation improvements | |||
2022-03-05 | Various code and documentation improvements | kobewi | |
2022-03-05 | Change tabs_rearrange_group to property | kobewi | |
2022-03-05 | Rename StreamTexture* to CompressedTexture* | reduz | |
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files. | |||
2022-03-05 | Merge pull request #53839 from EricEzaM/editor-settings-changed-settings | Rémi Verschelde | |
Added ability to get list of editor settings changed when saving editor settings. Optimised settings changed notification. | |||
2022-03-05 | Added ability to retrieve array of changed settings changed when it is saved. | Eric M | |
2022-03-04 | Remove unused `shadow_color` property from Light3D | Hugo Locurcio | |
This shadow color property was no longer effective since the shaders were optimized to improve occupancy. | |||
2022-03-04 | Add varying support to visual shaders | Yuri Roubinsky | |
2022-03-04 | Merge pull request #58717 from CrezyDud/master | Rémi Verschelde | |
2022-03-04 | Merge pull request #58512 from Calinou/light3d-add-distance-fade | Rémi Verschelde | |
2022-03-04 | Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-setting | Rémi Verschelde | |
2022-03-04 | Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain | Rémi Verschelde | |
2022-03-03 | Make `TabContainer` use `TabBar` internally | Michael Alexsander | |
2022-03-03 | Add linear_velocity and angular_velocity to PhysicalBone3D | MrSwedish | |
2022-03-03 | Merge pull request #57478 from FelixNemis/physics-signal-doc-fix | Rémi Verschelde | |
Fix snippet for getting collisionshape node in body/area signal docs | |||
2022-03-03 | Merge pull request #58643 from KoBeWi/👀 | Max Hilbrunner | |
Update some docs regarding SubViewports | |||
2022-03-03 | Merge pull request #57466 from Sauermann/fix-rect2i-intersect-doc | Max Hilbrunner | |
Fix Rect2i.intersects doc: Remove nonexistent parameter from documentation | |||
2022-03-03 | Merge pull request #58162 from KoBeWi/RY | Max Hilbrunner | |
Update description of LINE_TEXTURE constants | |||
2022-03-02 | Always register the Smooth Trimesh Collision project setting | Hugo Locurcio | |
This ensures the project setting never disappears from the editor, even if the current physics engine is GodotPhysics. This also adds documentation for the Smooth Trimesh Collision project setting. | |||
2022-03-02 | Changed TileMap::set_cell alternative_tile default value to 0 | Igor Kordiukiewicz | |
2022-03-01 | Merge pull request #58629 from groud/fix_native_extion_init_order | Rémi Verschelde | |
2022-03-01 | Merge pull request #58477 from AlbertFay/text-under-scrollbar | Rémi Verschelde | |
2022-03-01 | Update some docs regarding SubViewports | kobewi | |
2022-02-28 | Reorder native extension types initialization, initializing editor last | Gilles Roudière | |
2022-02-28 | Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo | Rémi Verschelde | |
Fix typo in SSR roughness quality enum value names | |||
2022-02-28 | Merge pull request #58597 from ↵ | Rémi Verschelde | |
IgorKordiukiewicz/remove-files-dropped-signal-from-scene-tree Remove files_dropped signal from SceneTree | |||
2022-02-28 | Remove files_dropped signal from SceneTree | Igor Kordiukiewicz | |
2022-02-28 | Fix typo in SSR roughness quality enum value names | Hugo Locurcio | |
2022-02-27 | Document how to fix thin FogVolumes flickering when the camera moves | Hugo Locurcio | |
2022-02-25 | Fixed bug with text going under scrollbar | albertfay1121 | |
added classes reference update | |||
2022-02-25 | Implement distance fade properties in OmniLight3D and SpotLight3D | Hugo Locurcio | |
This can be used to fade lights and their shadows in the distance, similar to Decal nodes. This can bring significant performance improvements, especially for lights with shadows enabled and when using higher-than-default shadow quality settings. While lights can be smoothly faded out over distance, shadows are currently "all or nothing" since per-light shadow color is no longer customizable in the Vulkan renderer. This may result in noticeable pop-in when leaving the shadow cutoff distance, but depending on the scene, it may not always be that noticeable. | |||
2022-02-25 | Improve popup window handling. | bruvzg | |
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding. |