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2022-03-09Remove unused Bullet module and thirdparty codeRémi Verschelde
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
2022-03-09Remove unused GDNative codeRémi Verschelde
This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports).
2022-03-09i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit 6c56433997b3e0bb3a81a0dee8be145a240f37d4)
2022-03-09Replace `TabBar`'s `min_width` with `max_tab_width` and expose itMichael Alexsander
2022-03-08Merge pull request #58877 from akien-mga/core-unexpose-range_step_decimalsRémi Verschelde
2022-03-08Rename Control's Rect properties to exclude rect_ partMarcel Admiraal
2022-03-08Merge pull request #57769 from Chaosus/vs_customRémi Verschelde
2022-03-08Merge pull request #58850 from YeldhamDev/more_tab_regressionsRémi Verschelde
2022-03-08Add `_get_func_code/_is_available` virtual functions to custom nodesYuri Roubinsky
2022-03-08Merge pull request #49447 from Calinou/remove-shadow-color-propertyRémi Verschelde
Remove unused `shadow_color` property from Light3D
2022-03-07VariantUtility: Unexpose `Math::range_step_decimals`Rémi Verschelde
This method was meant only as a convenience for editor code to allow using a step of 0 to disable snapping. It was exposed by mistake when refactoring GlobalScope.
2022-03-07Merge pull request #57930 from piiertho/bugfix/add-none-flag-to-resource-saverRémi Verschelde
2022-03-07Fix ResourceSaver::save method exposition flag parameterPierre-Thomas Meisels
enh: Add FLAG_NONE to SaverFlags in ResourceSaver to fix api inconsistency fix: flags parameter of ResourceSaver::save is now uint32_t to allow flag composition in scripts
2022-03-07Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constantsRémi Verschelde
2022-03-07bugfix: bind core enums' none valuesPierre-Thomas Meisels
2022-03-07Merge pull request #58750 from Chaosus/vs_varyingsRémi Verschelde
Add varying support to visual shaders
2022-03-06Fix regressions with nameless and icon-only tabsMichael Alexsander
2022-03-06Merge pull request #58788 from reduz/rename-streamtextureRémi Verschelde
Rename StreamTexture* to CompressedTexture*
2022-03-06Merge pull request #58803 from KoBeWi/a_bit_of_everythingRémi Verschelde
Various code and documentation improvements
2022-03-05Various code and documentation improvementskobewi
2022-03-05Change tabs_rearrange_group to propertykobewi
2022-03-05Rename StreamTexture* to CompressedTexture*reduz
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05Merge pull request #53839 from EricEzaM/editor-settings-changed-settingsRémi Verschelde
Added ability to get list of editor settings changed when saving editor settings. Optimised settings changed notification.
2022-03-05Added ability to retrieve array of changed settings changed when it is saved.Eric M
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
This shadow color property was no longer effective since the shaders were optimized to improve occupancy.
2022-03-04Add varying support to visual shadersYuri Roubinsky
2022-03-04Merge pull request #58717 from CrezyDud/masterRémi Verschelde
2022-03-04Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde
2022-03-04Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-settingRémi Verschelde
2022-03-04Merge pull request #58687 from YeldhamDev/the_beast_has_been_slainRémi Verschelde
2022-03-03Make `TabContainer` use `TabBar` internallyMichael Alexsander
2022-03-03Add linear_velocity and angular_velocity to PhysicalBone3DMrSwedish
2022-03-03Merge pull request #57478 from FelixNemis/physics-signal-doc-fixRémi Verschelde
Fix snippet for getting collisionshape node in body/area signal docs
2022-03-03Merge pull request #58643 from KoBeWi/👀Max Hilbrunner
Update some docs regarding SubViewports
2022-03-03Merge pull request #57466 from Sauermann/fix-rect2i-intersect-docMax Hilbrunner
Fix Rect2i.intersects doc: Remove nonexistent parameter from documentation
2022-03-03Merge pull request #58162 from KoBeWi/RYMax Hilbrunner
Update description of LINE_TEXTURE constants
2022-03-02Always register the Smooth Trimesh Collision project settingHugo Locurcio
This ensures the project setting never disappears from the editor, even if the current physics engine is GodotPhysics. This also adds documentation for the Smooth Trimesh Collision project setting.
2022-03-02Changed TileMap::set_cell alternative_tile default value to 0Igor Kordiukiewicz
2022-03-01Merge pull request #58629 from groud/fix_native_extion_init_orderRémi Verschelde
2022-03-01Merge pull request #58477 from AlbertFay/text-under-scrollbarRémi Verschelde
2022-03-01Update some docs regarding SubViewportskobewi
2022-02-28Reorder native extension types initialization, initializing editor lastGilles Roudière
2022-02-28Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typoRémi Verschelde
Fix typo in SSR roughness quality enum value names
2022-02-28Merge pull request #58597 from ↵Rémi Verschelde
IgorKordiukiewicz/remove-files-dropped-signal-from-scene-tree Remove files_dropped signal from SceneTree
2022-02-28Remove files_dropped signal from SceneTreeIgor Kordiukiewicz
2022-02-28Fix typo in SSR roughness quality enum value namesHugo Locurcio
2022-02-27Document how to fix thin FogVolumes flickering when the camera movesHugo Locurcio
2022-02-25Fixed bug with text going under scrollbaralbertfay1121
added classes reference update
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
This can be used to fade lights and their shadows in the distance, similar to Decal nodes. This can bring significant performance improvements, especially for lights with shadows enabled and when using higher-than-default shadow quality settings. While lights can be smoothly faded out over distance, shadows are currently "all or nothing" since per-light shadow color is no longer customizable in the Vulkan renderer. This may result in noticeable pop-in when leaving the shadow cutoff distance, but depending on the scene, it may not always be that noticeable.
2022-02-25Improve popup window handling.bruvzg
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.