Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-04 | Merge pull request #40092 from hinlopen/remove-find-last | Rémi Verschelde | |
Remove String::find_last (same as rfind) | |||
2020-07-03 | Merge pull request #40089 from slooths/doc-textedit-minimap | Rémi Verschelde | |
Add documentation for minimap_draw and minimap_width | |||
2020-07-03 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-03 | Merge pull request #40086 from slooths/doc-update-select-methods | Rémi Verschelde | |
Update TextEdit select and select_all method descriptions | |||
2020-07-03 | Remove String::find_last (same as rfind) | Stijn Hinlopen | |
2020-07-03 | Merge pull request #40085 from slooths/doc-selecting-enabled | Rémi Verschelde | |
Add documentation for selecting_enabled | |||
2020-07-03 | Add documentation for minimap_draw and minimap_width | Slooth | |
2020-07-03 | Update TextEdit select and select_all methods | Slooth | |
2020-07-03 | Add documentation for selecting_enabled | Slooth | |
2020-07-03 | Merge pull request #40082 from slooths/doc-textedit-center-viewport-to-cursor | Rémi Verschelde | |
Add documentation for center_viewport_to_cursor method | |||
2020-07-03 | Add documentation for center_viewport_to_cursor method | Slooth | |
2020-07-03 | Add documentation for shortcut_keys_enabled | Slooth | |
2020-07-02 | Fix incorrect documentation for Vector2.angle() | Aaron Franke | |
2020-07-02 | Merge pull request #39415 from SkyLucilfer/PotGeneration | Rémi Verschelde | |
Add POT generation feature in Editor | |||
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde | |
Refactor physics force and impulse code to use (force, position) order | |||
2020-07-02 | Add translation parser plugin support | SkyJJ | |
2020-07-02 | Merge pull request #38390 from Xrayez/doc-offset-poly-translate | Rémi Verschelde | |
Clarify `Geometry.offset_polygon_2d` regarding vertices translation | |||
2020-07-02 | Merge pull request #34926 from Xrayez/draw-transform-defaults | Rémi Verschelde | |
Provide `draw_set_transform` defaults for rotation and scale | |||
2020-07-01 | Merge pull request #32516 from nekomatata/texture-button-flip | Rémi Verschelde | |
Added flip_h and flip_v properties in TextureButton | |||
2020-07-01 | Provide `draw_set_transform` defaults for rotation and scale | Andrii Doroshenko (Xrayez) | |
2020-07-01 | Clarify `Geometry.offset_polygon_2d` regarding vertices translation | Andrii Doroshenko (Xrayez) | |
The method is used to either inflate or deflate a polygon. For translating/transforming a polygon, use `Transform2D.xform`. | |||
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde | |
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | |||
2020-07-01 | Added flip_h and flip_v properties in TextureButton | PouleyKetchoupp | |
2020-06-30 | Merge pull request #35633 from Xrayez/physics-shape-property | Rémi Verschelde | |
Expose shape property for shape query parameters classes | |||
2020-06-29 | Added Custom Performance Monitor and feature to read intermediate values of ↵ | simpu | |
Monitor Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor` The value can be viewed in the `Monitor` tab of Debugger. Text before `/` is used to categorize the custom monitor. `EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger` User can click on the graph of monitors to read the value at that point. Graph includes intermediate base lines. | |||
2020-06-26 | Keep the bottom panel visible when enabling the distraction-free mode | Hugo Locurcio | |
- Document the `EditorInterface.distraction_free_mode` property. This closes https://github.com/godotengine/godot-proposals/issues/951. | |||
2020-06-26 | Expose shape property for shape query parameters classes | Andrii Doroshenko (Xrayez) | |
Co-authored-by: PouleyKetchoupp <pouleyketchoup@gmail.com> | |||
2020-06-25 | i18n: Sync classref translation template with current docs | Rémi Verschelde | |
2020-06-25 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
2020-06-25 | doc: Sync classref with current source | Rémi Verschelde | |
2020-06-23 | Tween.xml word order fix | Andreas Gustafsson | |
Change the word order of '...the where...' into '...where the...'. | |||
2020-06-23 | Clarify what a string being empty means | Meriipu | |
Should close https://github.com/godotengine/godot-docs/issues/2432 | |||
2020-06-22 | Merge pull request #39755 from Faless/crypto/encryption_pr_4.0 | Rémi Verschelde | |
Crypto enhancements, AESContext, RSA public key, signature, verification. | |||
2020-06-21 | Fix Joint2D doc | skyace65 | |
2020-06-21 | Document how Vector2, Vector3 and Color behave in a boolean context | Hugo Locurcio | |
See #39731. | |||
2020-06-21 | Merge pull request #39712 from akien-mga/古池や蛙飛び込む水の音 | Rémi Verschelde | |
Move Haiku platform port to external repository | |||
2020-06-21 | Update bool documentation to be more clear | Aaron Franke | |
2020-06-20 | Move Haiku platform port to external repository | Rémi Verschelde | |
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready. | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky | |
2020-06-19 | Merge pull request #39641 from akien-mga/mono-always-define-options | Rémi Verschelde | |
Mono: Always define options in main.cpp to keep them in docs | |||
2020-06-19 | Merge pull request #33235 from nekomatata/rich-text-label-fit-height | Rémi Verschelde | |
Option in RichTextLabel for height to fit content | |||
2020-06-18 | Document AES and new Crypto/CryptoKey functions. | Fabio Alessandrelli | |
2020-06-18 | Mono: Always define options in main.cpp to keep them in docs | Rémi Verschelde | |
Otherwise generating docs with non-Mono builds removes them, which is not so convenient for the documentation work. | |||
2020-06-18 | doc: Fix rebase error from #39589 | Rémi Verschelde | |
2020-06-18 | Document Mono-specific classes | Hugo Locurcio | |
This fully documents all Mono-specific classes. | |||
2020-06-17 | DocData: Skip language-specific ClassDoc without methods/constants | Rémi Verschelde | |
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries. | |||
2020-06-16 | Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering | Rémi Verschelde | |
Expose disable_render_loop property to GDScript | |||
2020-06-16 | Expose disable_render_loop property to GDScript | Ev1lbl0w | |
2020-06-16 | Merge pull request #37903 from Xrayez/shape-2d-draw-bind | Rémi Verschelde | |
Bind Shape2D draw method |