Age | Commit message (Collapse) | Author |
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Document low performance of `Array.push_front()` and `Array.pop_front()`
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Change themes font_color_selected to font_selected_color
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Document a built-in use of `Resource.resource_name`
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Clarify that create_timer does not require cleanup.
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This is how I would expect it to work, but the docs didn't clarify, so I
had to check the source just to make sure I wasn't responsible for
freeing the timer:
https://github.com/godotengine/godot/blob/d39f6386ce3a7916dbb94fef5ff65e7599e060f0/scene/main/scene_tree.cpp#L473
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Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color
Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
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`scroll_to_x` functions for wrapped lines and paragraphs (newlines).
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Add convert options between constants and uniforms in visual shaders
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ItemList's add_(icon_)item method returns id of added item
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Mention gotcha about how gizmos affect transform notifications
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Update area-body_shape_entered-exited signal documentation.
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alexpech12/fix-rich-text-label-set-visible-characters
Keep RichTextLabel visible character properties in sync
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Fix cast_motion sometimes failing
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The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.
To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.
Docs updated for member set_visible_characters on RichTextLabel class.
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Also known as `emit_signal("changed")`.
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Split OS::execute into two methods
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Improve UndoRedo class
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The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.
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Remove the implication that references and resources are not objectes from their description
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their description
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1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
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More explicit wording for str() function
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Explain use of weight_scale and distance in AStar pathfinding cost calcuation
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[Doc] Specify order of drawing of Nodes in raise() description
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Eoin-ONeill-Yokai/animationstateplayback/missing_binds
AnimationStateMachinePlayback: Added Missing Method Bindings
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`get_current_length`.
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.
Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
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Use zero-indexing for physics and render layer names
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Document the desktop-only file logging setting override
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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This closes https://github.com/godotengine/godot-docs/issues/4505.
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The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.
This helps reference physics and render layers from scripts since
layers start from 0 there.
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Document RichTextLabel not supporting entangled BBCode tags
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