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2022-11-11Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde
Expose texture_get_rd_texture for scripts
2022-11-11Merge pull request #68235 from pkdawson/pr-expose-vertex-array-createRémi Verschelde
Expose RenderingDevice::vertex_array_create to scripting
2022-11-10expose XRInterface::get_transform_for_view and ↵avemort
XRInterface::get_projection_for_view to gdscript
2022-11-09Fix default values on virtual classes causing errors in projectsAaron Franke
2022-11-08Add support for OpenGL to OpenXRDavid Snopek
2022-11-08Merge pull request #68098 from compmstr/apply-torque-inertia-noteRémi Verschelde
Add note about inertia being required for apply_torque on various Node types
2022-11-08Remove duplicate project settings definitionskobewi
2022-11-07Merge pull request #68346 from Calinou/particles-rename-trail-length-propertyRémi Verschelde
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07Merge pull request #68342 from KoBeWi/Godot_museum'tRémi Verschelde
Allow to disable History Dock via feature profile
2022-11-07Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`Hugo Locurcio
The property already has a "seconds" suffix in the inspector. The "lifetime" term makes it more obvious that the property is specified as time, not a distance in units. The property hint now allows manually entering values greater than 10 seconds. The internal rendering value's default now matches the particles nodes' default.
2022-11-07Allow to disable History Dock via feature profilekobewi
2022-11-06Fix default values not showing up on virtual classesAaron Franke
2022-11-06Add note about inertia being required for apply_torque on various NodesCorey Williams
- RigidBody2D - PhysicsDirectBodyState2D - RigidBody3D - PhysicsDirectBodyState3D
2022-11-04Add support for empty delimiter in String.splitkobewi
2022-11-04Merge pull request #68097 from KoBeWi/no_signal🔕Rémi Verschelde
Add `set_value_no_signal()` to Range
2022-11-04Merge pull request #67741 from cridenour/modular-color-pickerRémi Verschelde
Modularize the Color Picker via properties and new picker mode.
2022-11-04Modularize the Color Picker via properties.Chris Ridenour
2022-11-03Expose vertex_array_createPatrick Dawson
2022-11-03Hide Antialiasing import option on DynamicFonts with MSDF enabledHugo Locurcio
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03Merge pull request #68192 from aaronfranke/unify-node3d-eulerRémi Verschelde
Unify Node3D RotationOrder with global EulerOrder
2022-11-03Merge pull request #68191 from aaronfranke/quat-euler-orderRémi Verschelde
Allow getting Quaternion rotation in different Euler orders
2022-11-03Merge pull request #67540 from KoBeWi/hue_hue_hueRémi Verschelde
Add a separate hue gradient for OKHSL mode
2022-11-03Expose texture_get_rd_texturePatrick Dawson
2022-11-02Allow getting Quaternion rotation in different Euler ordersAaron Franke
2022-11-02Unify Node3D RotationOrder with global EulerOrderAaron Franke
2022-11-02Merge pull request #66747 from aaronfranke/move-euler-orderRémi Verschelde
Move EulerOrder enum to math_defs.h and global scope
2022-11-02Merge pull request #66017 from Mickeon/rename-image-copy-rectRémi Verschelde
Rename Image's `get_rect` to `get_region`
2022-11-02Move EulerOrder enum to math_defs.h and global scopeAaron Franke
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02Merge pull request #68170 from alfredbaudisch/clear-selection-shortcutRémi Verschelde
Unified shortcut to clear carets and selections from TextEdit
2022-11-02Merge pull request #67917 from Faless/mp/4.x_authRémi Verschelde
[MP] Add peer authentication support to the default MultiplayerAPI.
2022-11-02Merge pull request #68137 from kleonc/shape-cast-get-collider-ridRémi Verschelde
Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-02Merge pull request #67788 from 98teg/flow-container-alignmentRémi Verschelde
Add alignment options to flow container
2022-11-02Merge pull request #65012 from KoBeWi/Godot_museumRémi Verschelde
Add history dock
2022-11-02Merge pull request #68118 from aaronfranke/quat-from-eulerRémi Verschelde
Replace Quaternion Euler constructor with `from_euler` method
2022-11-02Merge pull request #64830 from dalexeev/color-hide-internalsRémi Verschelde
Remove internal functions of named colors from the public API
2022-11-02Merge pull request #66361 from dalexeev/remove-int-plus-stringRémi Verschelde
Unexpose confusing `String + int` and `int + String` operations
2022-11-02Merge pull request #63956 from xiongyaohua/interpolate_on_curve2dRémi Verschelde
Move rotation interpolation logic from PathFollower2D to Curve2D
2022-11-02Unified shortcut to clear carets and selectionsAlfred Reinold Baudisch
Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour: - If there's only one active caret active with a selection, clears the selection. - In case there's more than one caret active, removes the secondary carets and clears selections. With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
2022-11-02Merge pull request #52350 from BimDav/viewport_canvas_cullRémi Verschelde
Added Viewport canvas cull mask feature
2022-11-02Merge pull request #63335 from Spartan322/button-shortcut-feedbackRémi Verschelde
Make `BaseButton` Shortcut feedback togglable
2022-11-02[MP] Remove connection state signals from MultiplayerPeer.Fabio Alessandrelli
Now handled directly by the MultiplayerAPI implementation.
2022-11-02Add a separate hue gradient for OKHSL modekobewi
2022-11-02Merge pull request #67693 from Mickeon/slight-hint-shufflingRémi Verschelde
Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE
2022-11-01Rename Image's `get_rect` to `get_region`Micky
Also renames its parameter to from "rect" to "region".
2022-11-01Add `ShapeCast2D/3D::get_collider_rid` methodkleonc
2022-11-01Merge pull request #67982 from Faless/mp/4.x_disconnect_closeFabio Alessandrelli
[MP] Add MultiplayerPeer disconnect_peer, close.
2022-11-01Replace Quaternion Euler constructor with `from_euler` methodAaron Franke
2022-11-01Merge pull request #68089 from alfredbaudisch/remove-secondary-caretsRémi Verschelde
Shortcut and Bind to Remove Secondary Carets
2022-11-01Move rotation sampling from Path2D to Curve2DYaohua Xiong
The rotation sampling code is moved from Path2D to a new method `sample_baked_with_rotation` on Curve2D.