Age | Commit message (Collapse) | Author |
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Add a comment in the link to the Dodge The Creeps demo too. That demo only uses
particles for one thing (to leave a trail when the player moves), they're not
interacting with anything else in the demo; it took me a bit of searching to
find where they were used.
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Document (Omni/Spot)Light3D ignoring Node3D's `scale` property
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Document the Animation class
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Document the BaseMaterial3D class
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Document debanding only affecting 3D rendering by default
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This makes the class 100% documented again.
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Add double_tap attribute to InputEventScreenTouch
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Document PopupMenu "id_pressed" behavior
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Tweak `@GlobalScope` constants documentation overall
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
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fix small copy&paste error
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Add a tutorial link to `BoneMap` and `SkeletonProfile`
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General:
- Replace most type names with strong references (such as "integer" to "[int]");
- Made the writing style closer to how the rest of the documentation is formatted.
- Use uppercase Inspector when referring to the Inspector dock.
- Describe missing MethodFlags, Variant.Type constants.
Key:
- Add " key." to the `KEY_0` to `KEY_9` constants;
- Reword some MouseButton constants;
- In a programming context, it's kind of odd hearing about the plural of "mouse".
Error:
- Reword OK constant to flow better, use `printerr()` over `print()`;
- Describe where `ERR_HELP` is used by the engine;
- Point to the Github Issues Page in ERR_BUG.
PropertyHint:
- Mention that PROPERTY_HINT_IMAGE_COMPRESS_LOSSY and PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS are unused;
- Mention that PROPERTY_HINT_PASSWORD allows a placeholder string.
- Describe PROPERTY_HINT_OBJECT_TOO_BIG, PROPERTY_HINT_MAX.
PropertyUsageFlags:
- Describe PROPERTY_USAGE_HIGH_END_GFX, PROPERTY_USAGE_ARRAY.
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Rewrite most of Resource's documentation
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Fully document the Projection class.
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Document known issues with CylinderShape3D
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Fix minor mistakes throughout the documentation
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Fix tp_canvas_item typo in _draw_rect_region
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Add ability to pick random value from array
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Expose Shape2D::get_rect to scripting
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Projection is a 4x4 matrix that applies a projective transformation.
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Calinou/doc-surfacetool-generate-normals-smooth-groups
Document `SurfaceTool.generate_normals()` interaction with smooth groups
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Revert `custom_minimum_size` type back to `Vector2` instead of `Vector2i`
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Remove the global space `get_transformed_aabb` helper method
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Commander-Firestrike/audiostreamgeneratorplayback_docs_fix_0
Update AudioStreamGeneratorPlayback.xml
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Improve some Text Editor editor settings
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Fix `Control.get_global_rect` documentation
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Add note regarding RefCounted to EditorScript docs
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Fill random docs
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Tweak `@GlobalScope` functions documentation overall
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Generally:
- Made use of [param] more frequently;
- Link to other classes' documentation more often;
- Improve and add more examples;
- Ensure that multiple comments of an codeblock example are spaced out equally for better readability;
- Made the writing style closer to how the rest of the documentation is formatted;
- Ensure these are called "functions", not "methods".
- Fixed a few typos.
- Touched up a few cases of zero being written as "zero" or "0" where "0" or "0.0" would be more appropriate.
- Removed mentions of "(real)". In 3.x, this was associated with floats, because TYPE_FLOAT was called TYPE_REAL.
More specifically:
- Every type-safe version of a function (such as `ceili` has a consistent final note ("A type-safe version of [method ceil], returning a [int]").
- Added more details to `randomize`, `seed`.
- Corrected `floori()`'s description. It's not the same as `int()`. This was not correct behavior and has been fixed.
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Sauermann/fix-expose-viewport-get-screen-transform
Expose Viewport::get_screen_transform to GDScript
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Add iOS UI Options
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Make some Image methods static
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Rename `pos` to `index` on Node
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