Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde | |
2020-02-13 | Merge pull request #36174 from akien-mga/byebye-openghell-3 | Rémi Verschelde | |
Remove obsolete GLES3 backend | |||
2020-02-13 | Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding | Rémi Verschelde | |
Remove deprecated PacketPeer allow_object_decoding | |||
2020-02-13 | Merge pull request #36143 from akien-mga/remove-deprecated-slave-sync | Rémi Verschelde | |
Remove deprecated sync and slave networking keywords | |||
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde | |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! | |||
2020-02-13 | Remove deprecated PacketPeer allow_object_decoding | Rémi Verschelde | |
It was added for 3.2 in #27485 to preserve backwards compatibility, but we can now remove it. It is still needed in MultiplayerAPI as it's the only way to control it for the internal put_var calls. | |||
2020-02-13 | Remove deprecated sync and slave networking keywords | Rémi Verschelde | |
Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword. | |||
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky | |
2020-02-12 | Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce | Rémi Verschelde | |
Remove deprecated PhysicsBody friction and bounce parameters | |||
2020-02-12 | doc: Add BaseMaterial3D strings ported from SpatialMaterial | Rémi Verschelde | |
Follow-up to #36135. | |||
2020-02-12 | Remove deprecated PhysicsBody friction and bounce parameters | Rémi Verschelde | |
They were replaced in 3.1 by PhysicsMaterial properties via #12403. | |||
2020-02-12 | Merge pull request #36135 from akien-mga/doc-update | Rémi Verschelde | |
doc: Sync classref with current source | |||
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-02-12 | Remove deprecated Color::gray | Hanif Bin Ariffin | |
It was marked to be removed in Godot 3.1. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | |
2020-02-11 | Merge pull request #36072 from RandomShaper/imvu/configfile_parse | Rémi Verschelde | |
Add ConfigFile::parse() | |||
2020-02-10 | Merge pull request #34776 from AndreaCatania/nav_pr | Rémi Verschelde | |
Integrated the new `NavigationServer` and `NavigationServer2D` | |||
2020-02-10 | Documented the new NavigationServer and all its associated nodes (2D and 3D) | Duroxxigar | |
2020-02-10 | Allow per pixel transparency in javascript platform | muiroc | |
2020-02-10 | Add ConfigFile::parse() | Pedro J. Estébanez | |
2020-02-09 | Merge pull request #35858 from MostafaMTH/doc_editor_inspector | Rémi Verschelde | |
Brief and Description for Editor Inspector | |||
2020-02-09 | Merge pull request #35808 from clayjohn/unexpose-compress-base | Rémi Verschelde | |
Unexpose ARRAY_COMPRESS_BASE | |||
2020-02-09 | Merge pull request #35814 from timothyqiu/line-edit-shortcut | Rémi Verschelde | |
Adds CTRL-A CTRL-E support to LineEdit on macOS | |||
2020-02-09 | doc: Sync classref with current source | Rémi Verschelde | |
2020-02-08 | Update EditorSceneImporterAssimp description to reflect current status | Hugo Locurcio | |
2020-02-07 | Merge pull request #35950 from Chaosus/vs_scalar_uniform_range | Rémi Verschelde | |
Implemented hint_range for VisualShaderNodeScalarUniform | |||
2020-02-07 | Merge pull request #35925 from seenloitering/doc-Skeleton2D | Rémi Verschelde | |
Add documentation for Skeleton2D | |||
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky | |
2020-02-07 | Completes doc for ItemList and Tree | Haoyu Qiu | |
2020-02-06 | Fixed Grammer | Yuri Roubinsky | |
2020-02-05 | Merge pull request #35911 from clayjohn/DOCS-misc3 | Rémi Verschelde | |
Finish documenting BakedLightmap and TextureLayered | |||
2020-02-05 | Finish documenting BakedLightmap and TextureLayered | clayjohn | |
2020-02-05 | Merge pull request #35807 from Calinou/improve-doc-status-output | Rémi Verschelde | |
Improve the `doc_status.py` console output | |||
2020-02-05 | Add documentation for Skeleton2D | seenloitering | |
Signal bone_setup_changed remains undocumented. I took a quick look at the cpp code, but its purpose remained unclear to me. If anyone can steer me in the right direction, I'm happy to flesh this out. | |||
2020-02-05 | Completes doc for button classes | Haoyu Qiu | |
2020-02-01 | Merge pull request #35809 from clayjohn/DOCS-update-version | Rémi Verschelde | |
Update docs to version 4.0 | |||
2020-02-01 | Adds CTRL-A CTRL-E support to LineEdit on macOS | Haoyu Qiu | |
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-31 | Unexpose ARRAY_COMPRESS_BASE | clayjohn | |
2020-02-01 | Improve the `doc_status.py` console output | Hugo Locurcio | |
- Duplicate the header when the `-a` flag is enabled. Since lots of items are displayed in this case, this helps the user remember which column is which without having to scroll back to the top. - Bolden the overall percentages for easier visual grepping. | |||
2020-01-31 | doc: Add an example for `Array.sort()` | Hugo Locurcio | |
This may help people understand the difference between alphabetical and natural order more quickly. | |||
2020-01-31 | Merge pull request #35790 from Calinou/doc-animationplayer-vs-tween | Rémi Verschelde | |
doc: Add a short AnimationPlayer versus Tween comparison | |||
2020-01-31 | doc: Add a short AnimationPlayer versus Tween comparison | Hugo Locurcio | |
Many newcomers are confused about which one to choose for animating properties. This should help clarify the situation with regards to AnimationPlayer versus Tween. | |||
2020-01-31 | Improve the CheckBox and CheckButton class documentations | Hugo Locurcio | |
This makes the CheckBox and CheckButton classes 100% documented. | |||
2020-01-29 | Fix some URLs to use HTTPS when available | Rémi Verschelde | |
2020-01-28 | Mention 2D polygon limits and how to increase them in the documentation | Hugo Locurcio | |
This closes #21793. | |||
2020-01-28 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few typos. | |||
2020-01-28 | Docs for some nodes in visual shader(part 2) | Yuri Roubinsky | |
2020-01-28 | Hide "control" methods from VisualShaderNodeGroupBase | Yuri Roubinsky | |
2020-01-28 | Hide "editable" property from VisualShaderNodeGroupBase public interface | Yuri Roubinsky | |