summaryrefslogtreecommitdiff
path: root/doc
AgeCommit message (Collapse)Author
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-13Merge pull request #36174 from akien-mga/byebye-openghell-3Rémi Verschelde
Remove obsolete GLES3 backend
2020-02-13Merge pull request #36144 from akien-mga/remove-deprecated-allow-decodingRémi Verschelde
Remove deprecated PacketPeer allow_object_decoding
2020-02-13Merge pull request #36143 from akien-mga/remove-deprecated-slave-syncRémi Verschelde
Remove deprecated sync and slave networking keywords
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
2020-02-13Remove deprecated PacketPeer allow_object_decodingRémi Verschelde
It was added for 3.2 in #27485 to preserve backwards compatibility, but we can now remove it. It is still needed in MultiplayerAPI as it's the only way to control it for the internal put_var calls.
2020-02-13Remove deprecated sync and slave networking keywordsRémi Verschelde
Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky
2020-02-12Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounceRémi Verschelde
Remove deprecated PhysicsBody friction and bounce parameters
2020-02-12doc: Add BaseMaterial3D strings ported from SpatialMaterialRémi Verschelde
Follow-up to #36135.
2020-02-12Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde
They were replaced in 3.1 by PhysicsMaterial properties via #12403.
2020-02-12Merge pull request #36135 from akien-mga/doc-updateRémi Verschelde
doc: Sync classref with current source
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12Remove deprecated Color::grayHanif Bin Ariffin
It was marked to be removed in Godot 3.1. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Merge pull request #36072 from RandomShaper/imvu/configfile_parseRémi Verschelde
Add ConfigFile::parse()
2020-02-10Merge pull request #34776 from AndreaCatania/nav_prRémi Verschelde
Integrated the new `NavigationServer` and `NavigationServer2D`
2020-02-10Documented the new NavigationServer and all its associated nodes (2D and 3D)Duroxxigar
2020-02-10Allow per pixel transparency in javascript platformmuiroc
2020-02-10Add ConfigFile::parse()Pedro J. Estébanez
2020-02-09Merge pull request #35858 from MostafaMTH/doc_editor_inspectorRémi Verschelde
Brief and Description for Editor Inspector
2020-02-09Merge pull request #35808 from clayjohn/unexpose-compress-baseRémi Verschelde
Unexpose ARRAY_COMPRESS_BASE
2020-02-09Merge pull request #35814 from timothyqiu/line-edit-shortcutRémi Verschelde
Adds CTRL-A CTRL-E support to LineEdit on macOS
2020-02-09doc: Sync classref with current sourceRémi Verschelde
2020-02-08Update EditorSceneImporterAssimp description to reflect current statusHugo Locurcio
2020-02-07Merge pull request #35950 from Chaosus/vs_scalar_uniform_rangeRémi Verschelde
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07Merge pull request #35925 from seenloitering/doc-Skeleton2DRémi Verschelde
Add documentation for Skeleton2D
2020-02-07Implemented hint_range for VisualShaderNodeScalarUniformYuri Roubinsky
2020-02-07Completes doc for ItemList and TreeHaoyu Qiu
2020-02-06Fixed GrammerYuri Roubinsky
2020-02-05Merge pull request #35911 from clayjohn/DOCS-misc3Rémi Verschelde
Finish documenting BakedLightmap and TextureLayered
2020-02-05Finish documenting BakedLightmap and TextureLayeredclayjohn
2020-02-05Merge pull request #35807 from Calinou/improve-doc-status-outputRémi Verschelde
Improve the `doc_status.py` console output
2020-02-05Add documentation for Skeleton2Dseenloitering
Signal bone_setup_changed remains undocumented. I took a quick look at the cpp code, but its purpose remained unclear to me. If anyone can steer me in the right direction, I'm happy to flesh this out.
2020-02-05Completes doc for button classesHaoyu Qiu
2020-02-01Merge pull request #35809 from clayjohn/DOCS-update-versionRémi Verschelde
Update docs to version 4.0
2020-02-01Adds CTRL-A CTRL-E support to LineEdit on macOSHaoyu Qiu
2020-01-31Update docs to version 4.0clayjohn
2020-01-31Unexpose ARRAY_COMPRESS_BASEclayjohn
2020-02-01Improve the `doc_status.py` console outputHugo Locurcio
- Duplicate the header when the `-a` flag is enabled. Since lots of items are displayed in this case, this helps the user remember which column is which without having to scroll back to the top. - Bolden the overall percentages for easier visual grepping.
2020-01-31doc: Add an example for `Array.sort()`Hugo Locurcio
This may help people understand the difference between alphabetical and natural order more quickly.
2020-01-31Merge pull request #35790 from Calinou/doc-animationplayer-vs-tweenRémi Verschelde
doc: Add a short AnimationPlayer versus Tween comparison
2020-01-31doc: Add a short AnimationPlayer versus Tween comparisonHugo Locurcio
Many newcomers are confused about which one to choose for animating properties. This should help clarify the situation with regards to AnimationPlayer versus Tween.
2020-01-31Improve the CheckBox and CheckButton class documentationsHugo Locurcio
This makes the CheckBox and CheckButton classes 100% documented.
2020-01-29Fix some URLs to use HTTPS when availableRémi Verschelde
2020-01-28Mention 2D polygon limits and how to increase them in the documentationHugo Locurcio
This closes #21793.
2020-01-28doc: Sync classref with current sourceRémi Verschelde
Fix a few typos.
2020-01-28Docs for some nodes in visual shader(part 2)Yuri Roubinsky
2020-01-28Hide "control" methods from VisualShaderNodeGroupBaseYuri Roubinsky
2020-01-28Hide "editable" property from VisualShaderNodeGroupBase public interfaceYuri Roubinsky