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2020-05-12doc: Sync classref with current sourceRémi Verschelde
Adds API changes from the new GPU lightmapper.
2020-05-11Merge pull request #38635 from Calinou/tilemap-rename-ysort-indexRémi Verschelde
Rename various TileMap methods/properties for clarity and consistency
2020-05-11doc: Sync classref with current sourceRémi Verschelde
2020-05-10Rename various TileMap methods/properties for clarity and consistencyHugo Locurcio
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863. This closes https://github.com/godotengine/godot-proposals/issues/814.
2020-05-10Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscriptRémi Verschelde
GDScript: Add join method on String
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane.
2020-05-10Merge pull request #38505 from KoBeWi/ms_visual_docsRémi Verschelde
Add documentation for the VisualShader nodes
2020-05-10Merge pull request #38613 from MCrafterzz/planeRémi Verschelde
Renamed plane's d to distance
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-09[DOCS] minor description changesChris Bradfield
2020-05-09GDScript: Add join method on StringMateo Kuruk Miccino
Docs: Add join on String.xml
2020-05-09Rename Lineshapes d to distanceMarcus Elg
2020-05-08Turn the anisotropic filtering setting into an enumHugo Locurcio
Since it only accepts power-of-two values, exposing it as an enum makes more sense. This also allows for adding property hints to indicate the performance cost of each value. This also improves property hints for MSAA and FXAA.
2020-05-08Add documentation for the VisualShader nodesTomasz Chabora
2020-05-07Merge pull request #36379 from aaronfranke/color-constructorsRémi Verschelde
Add a Color constructor for Color with alpha
2020-05-07Merge pull request #38226 from Calinou/increase-camera3d-fovRémi Verschelde
Increase the default Camera3D field of view to 75
2020-05-07Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_lineRémi Verschelde
method bind TextEdit::set_line() added
2020-05-07Make 2D and 3D KinematicBody stop_on_slope documentation the same.Marcel Admiraal
2020-05-06doc: Sync classref with current sourceRémi Verschelde
2020-05-06Fix suffix property doc typo: "prefix" -> "suffix"follower
2020-05-05[Windows] Add support for the WinTab API for pen input.bruvzg
2020-05-04Document the expected normal map coordinate system where relevantHugo Locurcio
2020-05-04doc: Sync classref with current sourceRémi Verschelde
2020-05-03Merge pull request #38392 from Enhex/patch-1Rémi Verschelde
fix typo
2020-05-02Added missing spring enums for generic_6dof_jointBastiaan Olij
2020-05-01Tweak Tween cheatsheet link formatting to avoid rST conversion bugHugo Locurcio
reStructuredText doesn't allow embedding links in bold/italic text.
2020-05-01fix typoEnhex
2020-05-01method bind TextEdit::set_line() addedThakee Nathees
2020-05-01Increase the default Camera3D field of view to 75Hugo Locurcio
A vertical FOV of 75 degrees is roughly equivalent to a 91 degree horizontal FOV on a 4:3 display (~107.51 degrees on 16:9), which is close to the typical default FOV used in PC games. Note that this doesn't apply to the in-editor camera which keeps its FOV to 70. This is because it doesn't display in fullscreen; its viewport only displays in the center of the editor (roughly). This means the viewport won't cover the viewer's eyes as much. Therefore, the editor camera FOV should be slightly lower to account for this. Since this changes the default value, this may break existing projects slightly. For the record, this was already done in https://github.com/godotengine/godot-demo-projects/pull/260 for the official demo projects.
2020-05-01i18n: Sync translate template for class referenceRémi Verschelde
2020-05-01doc: Sync classref with current sourceRémi Verschelde
2020-04-30Merge pull request #38330 from Calinou/doc-image-load-formatsRémi Verschelde
Document the formats supported by `Image.load()`
2020-04-29Color with alpha constructorAaron Franke
2020-04-29Document the formats supported by `Image.load()`Hugo Locurcio
This partially addresses #32166.
2020-04-29Merge pull request #38307 from Calinou/shell-open-res-user-warningRémi Verschelde
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
2020-04-29Merge pull request #20371 from aaronfranke/vector-lerpRémi Verschelde
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29Merge pull request #36498 from Avantir-Chaosfire/patch-1Rémi Verschelde
doc: Improve Node2D to_local/to_global description
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-29doc: Improve Node2D to_local/to_global descriptionAvantir-Chaosfire
2020-04-29Merge pull request #36960 from pycbouh/docs-improve-shortcutsRémi Verschelde
Improve shortcut formatting in docs
2020-04-29Merge pull request #37776 from Sauermann/transform-scale-originRémi Verschelde
Clarify Transform scaled Method description
2020-04-29Merge pull request #38287 from ↵Rémi Verschelde
JiRuifanCR/animatedtexture-oneshot-pause-set-frame Add set_frame, pause, and oneshot to AnimatedTexture
2020-04-29Merge pull request #38074 from KoBeWi/tfreeRémi Verschelde
Mention how to remove TreeItem from a Tree
2020-04-28Warn when trying to open `res://` or `user://` with `OS.shell_open()`Hugo Locurcio
`OS.shell_open()` will pass on the path directly to the OS' shell handler (which can handle file paths or URLs). It can't handle Godot-specific paths, so these need to be converted with `ProjectSettings.globalize_path()` first.
2020-04-29Add set_frame, pause, and oneshot to AnimatedTextureRevan Ji
Add API documentation for said changes.
2020-04-28doc: Sync classref with current sourceRémi Verschelde
2020-04-28Rename InputFilter back to InputRémi Verschelde
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
2020-04-28Merge pull request #38286 from bojidar-bg/x-expose-cell-sizeRémi Verschelde
Expose the cell_size affecting VisibilityNotifier2D precision
2020-04-28Expose the cell_size affecting VisibilityNotifier2D precisionBojidar Marinov
Refs: #4803
2020-04-27Merge pull request #38252 from Calinou/doc-improve-compression-projectsettingsRémi Verschelde
Improve the compression project settings documentation