Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-07 | doc: Sync classref with current source | Rémi Verschelde | |
2019-03-06 | Merge pull request #26633 from akien-mga/driver-fallback-etc | Rémi Verschelde | |
Disable driver fallback to GLES2 by default | |||
2019-03-05 | makerst: make vararg methods look the same as in editor help | merumelu | |
2019-03-05 | Disable driver fallback to GLES2 by default | Rémi Verschelde | |
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569. | |||
2019-03-05 | Remove "TODO" instances in the docs | Michael Alexsander Silva Dias | |
2019-03-04 | Further clarify docs for #26545 | Juan Linietsky | |
2019-03-03 | mentioned possible use of property:component syntax | psuhas77 | |
Referencing #26466 , added possible use of property:component syntax for functions like interpolate_property, follow_property,etc.. in the class description. | |||
2019-02-27 | Merge pull request #26354 from Pobega/elaborate-manual-animation-quirks | Rémi Verschelde | |
docs: Elaborate AnimationPlayer manual advancing | |||
2019-02-27 | Elaborate AnimationPlayer manual advancing | Michael Pobega | |
Elaborate the difference between AnimationPlayer::advance and AnimationPlayer::seek, specifically how intermediary events are handled for each. From the docs it is unclear that AnimationPlayer::advance is more of a 'fast-forward', playing each event (including function calls) between the two points. | |||
2019-02-27 | Update ScrollContainer description to be less ambiguous. | nuke | |
2019-02-26 | Clarify how to use MultiMesh.set_instance_color. | Ryan Roden-Corrent | |
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements. | |||
2019-02-25 | doc: Sync classref with current source | Rémi Verschelde | |
2019-02-25 | doc: Fix wrong tag | Rémi Verschelde | |
2019-02-24 | [DOCS] Minor classref updates. | Chris Bradfield | |
2019-02-23 | Merge pull request #25683 from wombatstampede/patch-1 | Hein-Pieter van Braam | |
Update CPUParticles.xml | |||
2019-02-22 | Document that ViewportTexture is flipped on Y | Rémi Verschelde | |
Fixes #26141. | |||
2019-02-21 | Add descriptions for the 'MergeMode's in 'UndoRedo' docs | Michael Alexsander Silva Dias | |
2019-02-21 | Fix VariantWriter overflow on 64-bit int | Rémi Verschelde | |
Integers in Godot are signed 64-bit ints (int64_t), but var2str used int behind the scenes and would thus overflow after 2^31. Also properly documented the actual bounds of int and the behaviour when overflowing them. | |||
2019-02-20 | Merge pull request #26087 from akien-mga/settings-per-pixel-transparency | Rémi Verschelde | |
ProjectSettings: fix category for per pixel transparency settings | |||
2019-02-20 | Improve documentation for StyleBox. | Pieter-Jan Briers | |
I want to just say that the terms used by style boxes are all over the place and quite confusing. It's even worse internally. | |||
2019-02-20 | ProjectSettings: fix category for per pixel transparency settings | Rémi Verschelde | |
2019-02-20 | Add tooltip for in-editor FPS display in 3D viewport | Rémi Verschelde | |
Also enhance Control/Label documentation about tooltips and mouse filter, as it took me a while to understand why Labels didn't show tooltips. Closes #26082. | |||
2019-02-19 | Add warnings to docs for methods that return copies, not refs. | Joseph Catrambone | |
2019-02-18 | Merge pull request #25971 from akien-mga/version-hex | Rémi Verschelde | |
Add hex-encoded version number to Engine singleton for easy comparisons | |||
2019-02-18 | doc: Fix style issues | Rémi Verschelde | |
2019-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
2019-02-17 | Small improvements to the Resource doc | Michael Alexsander Silva Dias | |
2019-02-17 | Add hex-encoded version number to Engine singleton for easy comparisons | Rémi Verschelde | |
2019-02-17 | Clear up eof_reached function, fixes #16919 | Juan Linietsky | |
2019-02-16 | Merge pull request #25952 from pbrunet/fix/rand | Rémi Verschelde | |
Fix typo for randd and randf | |||
2019-02-16 | Fix typo for randd and randf | Pierrick Brunet | |
* And improve documentation according to issue #25938 | |||
2019-02-16 | Expose OS::get_current_video_driver to scripting languages | Rémi Verschelde | |
2019-02-13 | Merge pull request #25776 from luizcarlos1405/master | Rémi Verschelde | |
Fixes some AnimationPlayer bugs | |||
2019-02-13 | Merge pull request #25422 from azagaya/optionbutton | Rémi Verschelde | |
Fix docs about item_selected and item_focused . Fixes #25273 | |||
2019-02-13 | Fix some AnimationPlayer bugs and update documentation | Luiz | |
2019-02-13 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-02-12 | Clarified TileMap get_cell method behavior. | MidZik | |
2019-02-11 | Fixes differences between docs and item_selected and item_focused signals in ↵ | azagaya | |
optionbutton Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added. | |||
2019-02-10 | Merge pull request #25428 from GlaDos28/master | Rémi Verschelde | |
[DOCS] Added warnings about Dictionary element erasure while iterating over it | |||
2019-02-10 | added warnings about Dictionary element erasure while iterating over it | Evgeny Savelyev | |
2019-02-10 | doc: Misc formatting fixes | Rémi Verschelde | |
2019-02-10 | doc: Sync classref with current source | Rémi Verschelde | |
2019-02-10 | Merge pull request #25412 from toger5/Doc_impulse_fore | Rémi Verschelde | |
[DOCS] rephrased impulse | |||
2019-02-10 | Merge pull request #25728 from clayjohn/doc_multimesh | Rémi Verschelde | |
[DOC] Filled in MultiMesh doc | |||
2019-02-09 | filled in multimesh doc | clayjohn | |
2019-02-09 | Merge pull request #25685 from Calinou/doc-improve-resourcepreloader | Rémi Verschelde | |
Improve the ResourcePreloader documentation | |||
2019-02-08 | Merge pull request #25517 from Zylann/doc_expression | Rémi Verschelde | |
Explain how to use Expression inputs | |||
2019-02-08 | Merge pull request #25506 from homer666/docs-update-cast-motion | Rémi Verschelde | |
[DOCS] Update PhysicsDirectSpaceState.cast_motion | |||
2019-02-07 | Improve the ResourcePreloader documentation | Hugo Locurcio | |
2019-02-07 | Update CPUParticles.xml | wombatstampede | |
It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success. I hope adding this little hint: "Each particle's vertex color will vary along this [GradientTexture]." Might help other people which stumble upon this... |