Age | Commit message (Collapse) | Author |
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Add bitwise operators to `VisualShaderNodeIntOp`
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Add drag and drop to TextEdit
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Remove `default_env.tres` from generating in new projects
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Calinou/basematerial3d-texture-auto-roughness-metallic
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
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AABB: Improve docs and test for `has_point`
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Contrarily to the 2D Rect2i counterpart, it doesn't make much sense in 3D
and for floating-point AABBs to exclude points on some of its faces.
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Print warnings when using a Rect2 or AABB with a negative size
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Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
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The same has been done for AStar2D as well.
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Makes it more clear that TabBar is separate from TabContainer, and that the container draws the tabs itself.
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Fix description of Viewport `find_world_2d()` method.
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The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter.
and also find_world_3d()
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This companion resource to VoxelGI has many useful settings to tweak.
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Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
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AMD FidelityFX Super Resolution
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