Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-10 | [DOCS] OS | Max Hilbrunner | |
2018-04-10 | doc: Sync classref with current source | Rémi Verschelde | |
2018-04-10 | Merge pull request #18071 from denisw/navigation2d-docs | Rémi Verschelde | |
[DOCS] Navigation & Navigation2D | |||
2018-04-10 | Merge pull request #18091 from RandomShaper/icon-radio-item | Rémi Verschelde | |
Add support for radio-looking items with icon | |||
2018-04-10 | Merge pull request #17080 from simedis/pretty_print_tree | Rémi Verschelde | |
Made Node.print_tree() print prettily | |||
2018-04-10 | Add Navigation docs | Denis Washington | |
2018-04-10 | Add Navigation2D docs | Denis Washington | |
2018-04-09 | Merge pull request #18083 from Noshyaar/tutorial | Rémi Verschelde | |
Add new transform tutorial to the appropriate classes | |||
2018-04-09 | Add support for radio-looking items with icon | Pedro J. Estébanez | |
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063. | |||
2018-04-09 | Merge pull request #18069 from mhilbrunner/docs-scenetree | Rémi Verschelde | |
[DOCS] SceneTree | |||
2018-04-09 | Made print_tree_pretty() function which displays scene tree graphically | Geoffrey | |
2018-04-09 | Add new transform tutorial to appropriate classes | Poommetee Ketson | |
2018-04-08 | [DOCS] SceneTree | Max Hilbrunner | |
2018-04-08 | Merge pull request #16705 from Chaosus/generate_normals_flip | Juan Linietsky | |
Add flip switch to SurfaceTool.generate_normals | |||
2018-04-08 | Merge pull request #17150 from robfram/check-animation-playing-backwards | Juan Linietsky | |
Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played | |||
2018-04-08 | Merge pull request #17443 from Noshyaar/tilesetcrash | Juan Linietsky | |
Fix converting to tileset crashes Godot if existing file is not tileset | |||
2018-04-07 | Merge pull request #17583 from RandomShaper/enhance-uri-utils | Juan Linietsky | |
Enhance uri utils | |||
2018-04-07 | Merge pull request #17730 from RandomShaper/radio-buttons-in-menus | Juan Linietsky | |
Radio buttons in menus | |||
2018-04-03 | [DOCS] Tweaks and fixes for (Interpolated)Camera | Mel Collins | |
2018-03-30 | Added missing end points for brief descriptions in the docs. | Michael Alexsander Silva Dias | |
2018-03-30 | [DOCS] Some content for InterpolatedCamera | Mel Collins | |
2018-03-30 | [DOCS] Typo fix for CollisionShape[2D] | mhilbrunner | |
2018-03-29 | Merge pull request #17839 from Noshyaar/1 | Poommetee Ketson | |
[Docs] Control, VehicleWheel: fix typos [ci skip] | |||
2018-03-29 | [Docs] fix typos | Poommetee Ketson | |
2018-03-28 | [DOCS] Node & PackedScene (#17833) | Max Hilbrunner | |
* [DOCS] Node: SceneSaver -> PackedScene * [DOCS] PackedScene: Code example, resolve TODO | |||
2018-03-28 | [DOCS] Generic6DOFJoint fixes | Max Hilbrunner | |
2018-03-27 | Add radio-button-looking entries to PopupMenu | Pedro J. Estébanez | |
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually. `is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button. Keeping check in the name adds an additional clue about these facts. Closes #13055. | |||
2018-03-27 | Enhance HTTPClient.query_string_from_dict() | Pedro J. Estébanez | |
2018-03-23 | Fix converting to tileset crashes Godot if existing file is not tileset | Poommetee Ketson | |
also make TileSetEditorPlgn tile list updates the preview modulate | |||
2018-03-21 | [DOCS] minor ParticlesMaterial docs fix Linear -> Radial | Poommetee Ketson | |
2018-03-18 | Improve Input.is_action_just_* docs. | Pieter-Jan Briers | |
More clarification. | |||
2018-03-17 | Fixed small typo in the "InstancePlaceholder" doc. | Michael Alexsander Silva Dias | |
2018-03-16 | [DOCS] Node: Remove duplicate information | Max Hilbrunner | |
2018-03-15 | Merge pull request #17376 from marcelofg55/file_get_path | Hein-Pieter van Braam | |
Added File.get_path and File.get_path_absolute functions | |||
2018-03-15 | Merge pull request #17514 from brylie/patch-1 | Rémi Verschelde | |
Add brief description | |||
2018-03-15 | [DOCS] Node: Networking updates, fix outdated and missing docs | mhilbrunner | |
2018-03-14 | Add brief description | Brylie Christopher Oxley | |
2018-03-14 | Merge pull request #17489 from mhilbrunner/docs-input | Rémi Verschelde | |
[DOCS] Input | |||
2018-03-13 | [DOCS] Environment: Whitespace fixes | Max Hilbrunner | |
2018-03-13 | [DOCS] Input | Max Hilbrunner | |
2018-03-13 | Added File.get_path and File.get_path_absolute functions | Marcelo Fernandez | |
2018-03-13 | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | |
TileMap: add fix_invalid_tiles | |||
2018-03-13 | Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options | Rémi Verschelde | |
Add an hinting mode setting to DynamicFonts | |||
2018-03-13 | Merge pull request #17440 from viktor-ferenczi/issue-5042 | Rémi Verschelde | |
Properly closing all files in Python build code | |||
2018-03-11 | Properly closing all files in Python code | Viktor Ferenczi | |
2018-03-10 | Update Image format enumeration documentation | Neil Moore | |
Provides more information about each image format. | |||
2018-03-07 | Bring back Vector2.cross() | Bernhard Liebl | |
2018-03-03 | [DOCS] Small fix to Area: Fix copy/paste errors | Max Hilbrunner | |
2018-03-03 | Added `get_playing_speed` method to AnimationPlayer, returning the actual | robfram | |
playing speed of the animation being played. As stated in #16550, there is no way to get the playing speed of an animation. The `playback_speed` property is for the whole AnimationPlayer node, and the argument passed to `play` method is another scale applied in top of the AnimationPlayer properties. Thus, the actual playing speed is AnimationPlayer.speed_scale * AnimationPlayer.playback.current.speed_scale. If it is not playing, the method returns 0. | |||
2018-03-02 | s/Camear/Camera in docs | Poommetee Ketson | |