Age | Commit message (Collapse) | Author |
|
|
|
Expose RID creation utilities.
|
|
* Exposed as utility functions.
* Not very useful for script, but vital for creating servers using native extensions.
|
|
Created an area-specific wind force that interacts with soft bodies
|
|
* Allows calling into native extensions directly with a pointer
* Makes it easier to implement some APIs more efficiently
* Appears with a "*" in the documentation for the argument.
* Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint.
* AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
|
|
|
|
Replace HTTP URLs with HTTPS for sites with HTTPS versions
|
|
Add note about batching to Line2D's anti-aliasing
|
|
|
|
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
|
|
|
|
Particle params are expressed as min-max rather than value+range AND separate axes scaling
|
|
Fix ItemList layout (+EditorFileDialog)
|
|
This commit adds quite a chunk of modifications to particles
- particle (value + randomness) now use min and max instead
- passing a curveXYZtexture is now possible and will scale particles per-axis
- CPUParticle3D have an optional parameter to split the scale curve per-axis
|
|
Reimplement ColorPicker presets
|
|
* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.
Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.
Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
|
|
delta) time"
|
|
Refactor GraphEdit connections
|
|
Add Node processing and physics processing cumulative (as opposed to delta) time
|
|
The minimum window size can still be set to `Vector2(0, 0)` in a script
if needed.
This closes #37242.
|
|
Remove duplicate bezier code and use Curve instead.
Add an overridable method for retrieving the points of a connection line, which
makes it posible to create custom connections lines.
|
|
|
|
Fix `line_separation` working incorrectly in `RichTextLabel`
|
|
|
|
|
|
|
|
OmniLight3D:
* Fixed lack of precision in cube map mode by scaling the projection's
znear.
* Fixed aliasing issues by making the paraboloids use two square regions instead of two half
squares.
* Fixed shadowmap atlas bleeding by adding padding.
* Fixed sihadow blur's inconsistent radius and unclamped sampling.
SpotLight3D:
* Fixed lack of precision by scaling the projection's znear.
* Fixed normal biasing.
Both:
* Tweaked biasing to make sure it works out of the box in most situations.
|
|
|
|
|
|
|
|
Move the former "spawnables" functions to a dedicated
MultiplayerReplicator class.
Support custom overrides in replicator.
Spawn/despawn messages can now contain a state.
The state can be automatically encoded/decoded by passing the desired
object properties to `spawnable_config`.
You can use script properties to optimize the state representation.
2 Callables can be also specified to completely override the default
implementation for sending and receiving the spawn/despawn event.
(9 bytes overhead, and there's room for improvement here).
When using a custom implementation `spawn` and `despawn` can be called
with any Object, `send_spawn`/`send_despawn` can receive any Variant as
a state, and the path is not required.
Two new functions, `spawn` and `despawn`, convey the implementation
independent method for requesting a spawn/despawn of an Object, while
`send_spawn` and `send_despawn` represent the more low-level send event
for a Variant to be used by the custom implementations.
|
|
Added icons and API for indeterminate checkmarks for the Tree class.
|
|
String: Fix default decimals truncation in num and num_real
|
|
|
|
Fixes undefined behavior, and fixes the logic for negative powers of ten.
Fixes #51764.
Adds tests to validate the changes and prevent regressions.
Adds docs for `String.num`.
|
|
time.
|
|
Fixes to mobile renderer
|
|
Improve Undo/Redo menu items
|
|
* Make sure shaders are named, to aid in debug in case of failure
* SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized).
* Fixed some bugs resulting on the above being corrected.
|
|
Way less cruft. :)
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
|
|
Fix renaming directories
|
|
* Make Undo/Redo menu items disabled when clicking it does nothing.
* Context menu of `TextEdit`
* Context menu of `LineEdit`
* Editor's Scene menu
* Script editor's Edit menu and context menu (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
|
|
|
|
Add support for Android scoped storage
|
|
Add support for partial custom editor themes
|
|
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
|
|
|
|
API improvement on the physics (CharacterBody and related classes)
|
|
TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
New and improved IK system for Skeleton3D - Squashed!
|
|
|