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2022-07-29Add support for documenting most editor settings in the class referenceHugo Locurcio
Settings defined in editor plugins are missing (about 100 of them), but all other settings (about 200 of them) can now be documented in the EditorSettings class. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-29Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methodsRémi Verschelde
Expose TileMap methods related to the name of custom data layers
2022-07-29Merge pull request #63603 from aaronfranke/editor-pathsRémi Verschelde
Move editor paths into the EditorPaths class
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
Remove Signal connect binds
2022-07-29Move editor paths into the EditorPaths classAaron Franke
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-29expose TileMap methods related to the name of custom data layersajreckof
2022-07-29Merge pull request #63617 from KoBeWi/v3c70r4Rémi Verschelde
2022-07-29Merge pull request #62601 from smix8/navigation_3d_debug_4.xRémi Verschelde
2022-07-29Fix Vector4 serializationkobewi
2022-07-29Add more detailed Navigation Debug Visualizationsmix8
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29Merge pull request #63161 from PrecisionRender/masterRémi Verschelde
Add `ShapeCast3D` node
2022-07-28Rename every instance of "OGG" to "Ogg"DeeJayLSP
2022-07-28Merge pull request #63049 from Faless/mp/4.x_as_moduleRémi Verschelde
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Merge pull request #60957 from DeeJayLSP/sample_pcmRémi Verschelde
2022-07-28Add ShapeCast3D nodePrecisionRender
2022-07-28Rename AudioStreamSample to a more discoverable nameDeeJayLSP
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well.
2022-07-28Patch the make_rst.py utility to handle specially operators with '<'Jcrespo
When generating rst files from xml class reference, unknown references to operators were generated, as something like: :ref:`operator <<class_Vector2_operator_lt_bool>` was rendered in html as: operator ( Vector2 right ) -it just needed escaping. The small addendum checks for operator names containing '<' and substitutes it with '\<', escaping at rst level and generating instead the right rendered html: operator < ( Vector2 right ) This affected mostly the reference pages of the VectorX family of classes. If in the future more types need escaping, a more general solution will be needed.
2022-07-28Merge pull request #63532 from TokageItLab/rename-cubic-slerpRémi Verschelde
2022-07-28Merge pull request #57698 from ↵Rémi Verschelde
bluenote10/feature/rename_translated_to_translated_local
2022-07-28Merge pull request #62414 from Calinou/movie-maker-add-quit-on-endRémi Verschelde
2022-07-27HTML5: Add support for `Input.vibrate_handheld()`pattlebass
2022-07-27Add a Movie Quit On Finish property to AnimationPlayerHugo Locurcio
This quits the project when an animation is done playing in the given AnimationPlayer, but only in Movie Maker mode. When this happens, a message is printed with the absolute path of the AnimationPlayer node that caused the engine to quit. This can be used to create videos that stop at a specified time without having to write any script. A report is now also printed to the console when the video is done recording (as long as the engine was exited properly). This report is unfortunately not always visible in the editor's Output panel, as it's printed too late. A method was also added to get the path to the output file from the scripting API.
2022-07-27Merge pull request #63138 from TokageItLab/normalize-position-trackRémi Verschelde
Add position track normalization to importer retarget
2022-07-27rename and unify notation for spherical interpolationSilc Renew
2022-07-27i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit 516d6b6bad68d506391a4262ba40cbceeea8be22)
2022-07-27doc: Fix relative paths in `make_rst.py` generated commentRémi Verschelde
Follow-up to #63495.
2022-07-27Merge pull request #62973 from bruvzg/sysfont_supportRémi Verschelde
2022-07-27Merge pull request #63495 from YuriSizov/docs-improve-autogen-noteRémi Verschelde
2022-07-27Improve the autogenerated note in RST docs for class referenceYuri Sizov
2022-07-27Merge pull request #63463 from KoBeWi/Vector5Rémi Verschelde
Add some missing Vector4 methods
2022-07-27Merge pull request #63510 from asmaloney/add-missing-type-hintsRémi Verschelde
2022-07-27Tweak Decal distance fade defaults and add property hintsHugo Locurcio
The new default values are more usable in real world scenarios when smooth fading of distant decals is desired for performance reasons. The Decal distance fade property hints were adjusted based on the GeometryInstance3D visibility range fade property hints. `or_greater` was also added to allow specifying larger values if needed.
2022-07-26Add Vector4 documentationkobewi
2022-07-26Add missing Python type hints in tools/make_rst.pyAndy Maloney
2022-07-26Fix unnamed arguments in XML docsRedMser
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-26[RichTextLabel] Fix theme bold / italics / bold italics and mono font size ↵bruvzg
not applied correctly.
2022-07-26[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
2022-07-26Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg
2022-07-26Add some missing Vector4 methodskobewi
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient. It can also be better debugged.
2022-07-25Merge pull request #63219 from reduz/implement-vector4-projectionRémi Verschelde
2022-07-24Merge pull request #63381 from jynus/masterRémi Verschelde
Solve discrepancy between code and class reference for Plane
2022-07-24Merge pull request #62892 from KoBeWi/hey,group!Rémi Verschelde
Remove outdated line in call_group() description
2022-07-24Solve discrepancy between code and class reference for PlaneJcrespo
On #43310, class reference was automatically updated from source, causing xml documentation to disagree with parameter naming description on Plane.intersects_segment(). Weirdly, it also changed the parameter for Plane.is_point_over() from point to plane, when only the first has sense (and it is defined on math.Plane as "const Vector3 &p_point"). Manual mistake? * Update begin/end to from/to on Plane.intersects_segment(...) docs description to match source * Update Plane bindings to use points instread of plane for is_point_over(...) * Change Plane.is_point_over(plane) to Plane.is_point_over(point) AND its description on docs Fixes godotengine/godot-docs#5976
2022-07-23Document what the Z component is used for in BaseMaterial3D UV coordsAaron Franke