Age | Commit message (Collapse) | Author | |
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2022-02-17 | Revert "Default to real-time radiance map filter for environment sky ↵ | clayjohn | |
reflections" This reverts commit 09563e4bd8fa4dda8802b3b48f111f3c1de499d8. | |||
2022-02-17 | Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance | Rémi Verschelde | |
2022-02-17 | Merge pull request #58243 from timothyqiu/doc-ani-node | Rémi Verschelde | |
2022-02-17 | Fix wording in AnimationNode classref | Haoyu Qiu | |
2022-02-17 | Fix a typo in PROPERTY_HINT_ENUM_SUGGESTION description | Yuri Sizov | |
2022-02-17 | Change 'find_node' to 'find_nodes' and Add 'type' parameter | diddykonga | |
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance. | |||
2022-02-17 | Merge pull request #58212 from Calinou/line2d-round-precision-add-property-hint | Rémi Verschelde | |
Add a property hint for the Line2D Round Precision property | |||
2022-02-16 | Use prefiltered radiance | clayjohn | |
2022-02-17 | Fix mismatched BBCode tags in classref | Haoyu Qiu | |
2022-02-17 | Add a property hint for the Line2D Round Precision property | Hugo Locurcio | |
This prevents choosing extremely high values which cause performance issues for no visual benefit. | |||
2022-02-17 | Fix documentation about TreeItem button ID | Haoyu Qiu | |
2022-02-16 | Merge pull request #58055 from markdibarry/add_get_line_offset | Rémi Verschelde | |
2022-02-16 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 9cb169504a5f529a542841bff8ff6cf91cd0b82d) | |||
2022-02-16 | Merge pull request #44716 from Calinou/os-add-get-processor-name | Rémi Verschelde | |
2022-02-15 | Add an `OS.get_processor_name()` method | Hugo Locurcio | |
This method can be used to get the CPU model name. It can be used in conjunction with `RenderingServer.get_video_adapter_name()` and `RenderingServer.get_video_adapter_vendor()` for annotating benchmarks and automatic graphics quality configuration. | |||
2022-02-15 | Merge pull request #57931 from Calinou/sky-default-filter-realtime | Rémi Verschelde | |
2022-02-15 | Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hide | Rémi Verschelde | |
2022-02-15 | Added show and hide methods and updated doc API. | Wagner Scholl Lemos | |
2022-02-15 | Merge pull request #57877 from bruvzg/subpixel_gl_pos | Rémi Verschelde | |
2022-02-15 | Merge pull request #35679 from Calinou/doc-add-xml-schema | Rémi Verschelde | |
2022-02-15 | Merge pull request #58104 from Calinou/doc-audio-device | Rémi Verschelde | |
2022-02-15 | Merge pull request #58100 from Calinou/environment-clamp-sky-contribution | Rémi Verschelde | |
Clamp environment light sky contribution to the [0.0; 1.0] range | |||
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-02-14 | Improve documentation for AudioServer device properties and methods | Hugo Locurcio | |
2022-02-14 | Clamp environment light sky contribution to the [0.0; 1.0] range | Hugo Locurcio | |
The value is already clamped in the editor, but it wasn't being clamped when the value was set via code. Values outside the [0.0; 1.0] range can result in broken rendering. | |||
2022-02-14 | Improve completion scroll bar visibility in the script editor | Hugo Locurcio | |
This makes the scroll bar bar thicker and more opaque (roughly matching the editor theme's scroll bar by default). | |||
2022-02-14 | Merge pull request #58008 from Geometror/increase-checkerboard-contrast | Rémi Verschelde | |
2022-02-14 | Merge pull request #57988 from markdibarry/add_get_last_visible_character_line | Rémi Verschelde | |
2022-02-14 | [ResourceUID] Use CryptoCore::RandomGenerator for IDs. | Fabio Alessandrelli | |
2022-02-13 | Add offset methods for lines and paragraphs in RichTextLabel | markdibarry | |
Adds `get_line_offset` and `get_paragraph_offset` methods to `RichTextLabel` Fix arg mismatch | |||
2022-02-13 | Add get_character_line method for RichTextLabel | markdibarry | |
Adds the ability to get the line number of provided character position Fix arg name Add get_character_paragraph Replaced glyph logic with code suggestions, added get_character_paragraph method Run doctool Use built-in method Replace TS access with built in method | |||
2022-02-13 | Merge pull request #58028 from Calinou/doc-array-hash | Rémi Verschelde | |
Clarify identical `hash()` return values due to collisions | |||
2022-02-13 | Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate | Rémi Verschelde | |
Implement `cubic_interpolate()` as MathFunc for refactoring | |||
2022-02-12 | Clarify identical `hash()` return values due to collisions | Hugo Locurcio | |
2022-02-12 | Add sub-pixel glyph positioning support. | bruvzg | |
2022-02-12 | Merge pull request #56953 from bruvzg/ex_wnd | Rémi Verschelde | |
2022-02-12 | Merge pull request #57993 from Calinou/sky-tweak-default-values | Rémi Verschelde | |
2022-02-12 | Increase checkerboard texture contrast | Hendrik Brucker | |
2022-02-12 | Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparency | Rémi Verschelde | |
2022-02-12 | Implement cubic_interpolate() as MathFunc for refactoring | Silc 'Tokage' Renew | |
2022-02-12 | Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance | Hugo Locurcio | |
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators. | |||
2022-02-12 | Improve documentation for `GeometryInstance3D.transparency` | Hugo Locurcio | |
2022-02-12 | Add exclusive window handling to DisplayServer (on macOS and Windows). | bruvzg | |
2022-02-11 | Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback | Rémi Verschelde | |
2022-02-11 | Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0 | jordi | |
2022-02-11 | Add an explicit way to remove a theme type | Yuri Sizov | |
2022-02-10 | Improve the `AudioStreamPlayer2D/3D.area_mask` documentation | Hugo Locurcio | |
The documentation was stating that the area mask affects where sounds can be heard, which is not true. Instead, the area mask affects audio bus redirection. Thanks to Azedaxen on the Godot forums for providing this description :) | |||
2022-02-10 | Merge pull request #57932 from pycbouh/docs-extract-links | Rémi Verschelde | |
2022-02-10 | Merge pull request #55157 from pycbouh/control-inspector-reorg | Rémi Verschelde | |
2022-02-10 | Merge pull request #57889 from Calinou/doc-occlusion-culling | JFonS | |
Document occlusion culling classes and settings |