Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-23 | Merge pull request #40605 from QbieShay/spring-arm-doc-fix | Rémi Verschelde | |
fixed documentation for get_hit_length of spring arm 3D | |||
2020-07-22 | fixed documentation for get_hit_length of spring arm 3D | QbieShay | |
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2020-07-23 | Fix presumed copy/paste error: "Returns" -> "Sets" | follower | |
I might be going out on a limb here... :D | |||
2020-07-22 | Merge pull request #40590 from Calinou/doc-inputeventmousemotion-polling-rate | Rémi Verschelde | |
Document polling rate limitations in InputEventMouseMotion | |||
2020-07-22 | Document polling rate limitations in InputEventMouseMotion | Hugo Locurcio | |
This closes #40579. | |||
2020-07-22 | Merge pull request #40588 from nekomatata/virtual-keyboard-disable | Rémi Verschelde | |
Add option to disable virtual keyboard for LineEdit | |||
2020-07-22 | Add option to disable virtual keyboard for LineEdit | PouleyKetchoupp | |
Co-authored-by: Alexander Holland <alexander.holland@live.de> | |||
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Merge pull request #40501 from aaronfranke/core-docs-cs | Rémi Verschelde | |
Update core documentation to match recent C# changes | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-21 | Merge pull request #40457 from Calinou/doc-basebutton-pressed-toggled | Rémi Verschelde | |
Mention `toggled` signal for pressed state in BaseButton documentation | |||
2020-07-21 | Update core documentation to match recent C# changes | Aaron Franke | |
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-07-21 | Merge pull request #40512 from yrk06/ExposeInertiaTensorMaster | Rémi Verschelde | |
Add Method get_inverse_inertia_tensor | |||
2020-07-21 | Add Method get_inverse_inertia_tensor | Yerik | |
2020-07-20 | Merge pull request #40476 from Calinou/doc-visibilitynotifier | Rémi Verschelde | |
Improve the VisibilityNotifier and VisibilityEnabler class descriptions | |||
2020-07-20 | Merge pull request #40463 from Calinou/doc-editorsettings | Rémi Verschelde | |
Complete the EditorSettings class documentation | |||
2020-07-20 | Merge pull request #40493 from Calinou/doc-editor-plugins-interfaces | Rémi Verschelde | |
Document several editor-related classes to 100% completion | |||
2020-07-20 | Merge pull request #40477 from Calinou/doc-vector-dot | Rémi Verschelde | |
Document `Vector2.dot()` and `Vector3.dot()` more extensively | |||
2020-07-20 | Merge pull request #40491 from RandomShaper/font_avail_chars | Rémi Verschelde | |
Add DynamicFont::get_available_chars() | |||
2020-07-20 | Add DynamicFont::get_available_chars() | Pedro J. Estébanez | |
2020-07-20 | Document HTML5 CORS restrictions in HTTPClient and HTTPRequest | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/40247. | |||
2020-07-20 | Document several editor-related classes to 100% completion | Hugo Locurcio | |
2020-07-20 | Document `Vector2.dot()` and `Vector3.dot()` more extensively | Hugo Locurcio | |
These methods are commonly used in games. It's time to make the documentation more explicit about them :) | |||
2020-07-20 | Merge pull request #40409 from Calinou/doc-control-rect-scale | Rémi Verschelde | |
Document caveats related to Control scaling | |||
2020-07-20 | Document the process of parsing command-line arguments | Andrii Doroshenko (Xrayez) | |
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2020-07-18 | Improve the VisibilityNotifier and VisibilityEnabler class descriptions | Hugo Locurcio | |
2020-07-17 | Complete the EditorSettings class documentation | Hugo Locurcio | |
EditorSettings is now 100% documented. | |||
2020-07-17 | Mention `toggled` signal for pressed state in BaseButton documentation | Hugo Locurcio | |
This closes #40455. | |||
2020-07-15 | Mention the Data paths documentation in the File class | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3799. | |||
2020-07-15 | Merge pull request #40414 from rcorre/get-mesh-arrays-doc | Rémi Verschelde | |
Clarify how to convert PrimitiveMesh to ArrayMesh. | |||
2020-07-15 | Merge pull request #40412 from Calinou/doc-string-c-unescape | Rémi Verschelde | |
Document which escape sequences are supported by `String.c_unescape()` | |||
2020-07-15 | Clarify how to convert PrimitiveMesh to ArrayMesh. | Ryan Roden-Corrent | |
It took me a bit to figure this out, as I was initially doing something more complicated like this before I realized I just had to pass get_mesh_arrays directly to add_surface_from_arrays. ``` var arr_mesh = ArrayMesh.new() var arrays = [] arrays.resize(ArrayMesh.ARRAY_MAX) arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays() arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) ``` | |||
2020-07-15 | Merge pull request #37961 from Calinou/doc-csharp-dynamic-object-call | Rémi Verschelde | |
Mention C# gotchas in Object's dynamic call/set/connect methods | |||
2020-07-15 | Document which escape sequences are supported by `String.c_unescape()` | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/38716. | |||
2020-07-15 | Document caveats related to Control scaling | Hugo Locurcio | |
This is a common topic of confusion. Clarifying its intended scope should make things easier to understand. | |||
2020-07-15 | Merge pull request #40380 from Calinou/doc-vehiclebody-limitations | Rémi Verschelde | |
Document VehicleBody3D and VehicleWheel3D limitations | |||
2020-07-15 | Merge pull request #40268 from DanielZTing/master | Rémi Verschelde | |
Fix cancel/OK button order on macOS | |||
2020-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-14 | Mention C# gotchas in Object's dynamic call/set/connect methods | Hugo Locurcio | |
This closes #34015. | |||
2020-07-14 | Document VehicleBody3D and VehicleWheel3D limitations | Hugo Locurcio | |
These classes have dozens of open bugs and missing features which may not be fixed anytime soon. It's probably better to document it upfront at this point. | |||
2020-07-14 | Document updated UDPServer interface. | Fabio Alessandrelli | |
2020-07-13 | Commit other files changed by file_format.sh | Aaron Franke | |
2020-07-11 | Merge pull request #40272 from clayjohn/VULKAN-time-slicing | Rémi Verschelde | |
Add incremental update mode to sky | |||
2020-07-11 | Add incremental update mode to sky | clayjohn | |
2020-07-11 | Merge pull request #40193 from KoBeWi/dem_pikks | Rémi Verschelde | |
Allow Area2D and 3D mouse events without collision layer | |||
2020-07-10 | Fix cancel/OK button order on macOS | Daniel Ting | |
The macOS platform convention regarding button order is cancel on left, OK on right. | |||
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky | |
2020-07-10 | Allow Area2D and 3D mouse events without a collision layer | Tomasz Chabora | |
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com> | |||
2020-07-10 | Merge pull request #40121 from Calinou/enable-file-logging | Rémi Verschelde | |
Enable file logging by default on desktops to help with troubleshooting | |||
2020-07-10 | Merge pull request #40243 from nathanfranke/fix-regression-directory-open-check | Rémi Verschelde | |
Follow-Up Fix Directory Open |