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2022-08-25Merge pull request #64804 from Mickeon/rename-path-progressRémi Verschelde
2022-08-25Merge pull request #64354 from Mickeon/rename-navigation-distanceRémi Verschelde
2022-08-25Merge pull request #64355 from Mickeon/rename-follow-viewportRémi Verschelde
2022-08-25Merge pull request #64824 from Mickeon/rename-polygon-invertRémi Verschelde
2022-08-25Merge pull request #64820 from Chaosus/shader_fix_varyingsRémi Verschelde
2022-08-25Merge pull request #64802 from benbot/masterRémi Verschelde
2022-08-25Allow using integer varyings with `flat` interpolation modifierYuri Rubinsky
2022-08-25Shorten variable names for moving platforms in CharacterBodyfabriceci
2022-08-25Merge pull request #64868 from timothyqiu/see-urlRémi Verschelde
Fix missing URL text in the classref
2022-08-25Merge pull request #64801 from clayjohn/plane-quadRémi Verschelde
Remove QuadMesh and add orientation parameter to PlaneMesh
2022-08-25Merge pull request #64781 from raulsntos/csharp_childrenRémi Verschelde
Add `includeInternal` to C# NodeExtensions and avoid printing errors in `GetChildOrNull`
2022-08-25Merge pull request #64829 from fabriceci/improve-monitor-contact-apiRémi Verschelde
Improves the API for monitoring contacts in RigidDynamicBody
2022-08-25Fix missing URL text in the classrefHaoyu Qiu
2022-08-24Remove QuadMesh and add orientation parameter to PlaneMeshclayjohn
2022-08-25Merge pull request #61238 from ↵Rémi Verschelde
Calinou/particlesmaterial-add-fade-on-contact-collision-mode Add "Hide on Contact" collision mode to ParticlesMaterial
2022-08-24removes unused skeleton functions and stray comments in RigidDynamicBody3Dbenbot
2022-08-24Improves the API for monitoring contacts in RigidDynamicBodyfabriceci
2022-08-24Merge pull request #64734 from Mickeon/docs-percent-visibleMax Hilbrunner
Improve `percent_visible` and `visible_characters` description
2022-08-24Merge pull request #62988 from jtnicholl/animation_library_docsMax Hilbrunner
Add classref documentation for AnimationLibrary
2022-08-24Merge pull request #64793 from rburing/concave_area_docsMax Hilbrunner
Document behavior of areas with concave shapes
2022-08-24Merge pull request #64691 from TokageItLab/Quaternion-editorRémi Verschelde
2022-08-24Merge pull request #64082 from KoBeWi/array3kRémi Verschelde
2022-08-24Merge pull request #64823 from ↵Rémi Verschelde
derammo/derammo_fix_trivial_resource_saver_arg_name
2022-08-24Merge pull request #64822 from akien-mga/sunset-visual-scriptRémi Verschelde
2022-08-24Improve `percent_visible` and `visible_characters` descriptionMicky
Applies for Label and RichTextLabel.
2022-08-24Merge pull request #64369 from derammo/derammo_tree_right_click_titleYuri Sizov
Replace Tree control left click on title signal with new signal for either left or right click
2022-08-24Implement Quaternion EditorSilc Renew
2022-08-24implemented right click on Tree control headerderammo
2022-08-24Rename Polygon2D.`invert_enable` to end with "d"Micky
Polygon2D.`invert_enable` -> `invert_enabled` Also affects the setters and getters, which are now named in full instead of cutting "enabled" off. Updates old leftover documentation slightly, as well.
2022-08-24Replace Array return types with TypedArray 3kobewi
2022-08-24fix arg naming in ResourceFormatLoader extensionderammo
2022-08-24Remove VisualScript module for 4.0Rémi Verschelde
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting, Godot maintainers have agreed to discontinue the current implementation of our VisualScript language. The way it had been designed was not user-friendly enough and we did not succeed in improving its usability to actually make it a good low-code solution for users who need one. So we prefer to remove it for Godot 4.0 and leave the door open for new, innovative ideas around visual scripting, to be developed as plugins or extensions now that Godot provides sufficient functionality for this (notably via GDExtension and the godot-cpp C++ bindings). The current module has been moved to a dedicated repository (with full Git history extracted with `git filter-branch`): https://github.com/godotengine/godot-visual-script It can still be compiled as a C++ module (for now, but will likely require work to be kept in sync with the engine repository), but our hope is that contributors will port it to GDExtension (which is quite compatibile with the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24Merge pull request #64794 from Chaosus/projection_constructorYuri Rubinsky
2022-08-24Merge pull request #63282 from V-Sekai/disable_foreign_resource_editsRémi Verschelde
Disable editing properties in foreign resources
2022-08-24Merge pull request #64370 from Mickeon/rename-marker-nodeRémi Verschelde
Rename Position* nodes to Marker*
2022-08-24Merge pull request #64009 from KoBeWi/arrayy_lmaoRémi Verschelde
Replace Array return types with TypedArray (part 2)
2022-08-24Add constructor accepting four Vector4's to `Projection`Yuri Rubinsky
2022-08-24Rename PathFollow's `offset`s to `progress` & `progress_ratio`Micky
Applies for both PathFollow2D and PathFollow3D
2022-08-23Disable editing properties in foreign resourcesSaracenOne
from imported scenes or objects returning true from a function named '_is_read_only' and disable resaving imported resources.
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-23Document behavior of areas with concave shapesRicardo Buring
2022-08-23Rename Position* nodes to Marker*Micky
- Position2D -> Marker2D - Position3D -> Marker3D Also changes their respective file names.
2022-08-23Add `includeInternal` to C# NodeExtensions and fix get_child documentationRaul Santos
Node methods in C# extended to use generics now have the optional parameter `includeInternal` like their non-generic equivalents. Also, fixed a typo in the `Node.get_child` documentation.
2022-08-23Merge pull request #64647 from TokageItLab/auto-tangentRémi Verschelde
2022-08-23Merge pull request #64719 from akien-mga/property-slasherRémi Verschelde
2022-08-23Merge pull request #64637 from Calinou/default-project-icon-use-svgYuri Sizov
Create a SVG default project icon in new projects
2022-08-23Merge pull request #64511 from derammo/derammo_fix_has_property_default_valueRémi Verschelde
2022-08-23Add bezier preset and refactor bezier editorSilc Renew
Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-23Joint3D: Remove utility method bindings for angular limitsRémi Verschelde
The inspector now supports converting degrees to radians automatically when using the `radians` hint, so all those utility bindings were redundant. This cleans things up by making these properties with slash properly bound to `set_param`/`get_param` which the users can call with the relevant enum.
2022-08-23Rename properties unnecessarily using slash (`/`) in their namesRémi Verschelde
This is a legacy of Godot 2 days before the inspector had support for groups. "Properties" with a slash in their name can't be accessed from script unless using `set()`/`get()` so they were not actual properties as far as script languages are concerned. Part of #17558.