Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-25 | Merge pull request #64804 from Mickeon/rename-path-progress | Rémi Verschelde | |
2022-08-25 | Merge pull request #64354 from Mickeon/rename-navigation-distance | Rémi Verschelde | |
2022-08-25 | Merge pull request #64355 from Mickeon/rename-follow-viewport | Rémi Verschelde | |
2022-08-25 | Merge pull request #64824 from Mickeon/rename-polygon-invert | Rémi Verschelde | |
2022-08-25 | Merge pull request #64820 from Chaosus/shader_fix_varyings | Rémi Verschelde | |
2022-08-25 | Merge pull request #64802 from benbot/master | Rémi Verschelde | |
2022-08-25 | Allow using integer varyings with `flat` interpolation modifier | Yuri Rubinsky | |
2022-08-25 | Shorten variable names for moving platforms in CharacterBody | fabriceci | |
2022-08-25 | Merge pull request #64868 from timothyqiu/see-url | Rémi Verschelde | |
Fix missing URL text in the classref | |||
2022-08-25 | Merge pull request #64801 from clayjohn/plane-quad | Rémi Verschelde | |
Remove QuadMesh and add orientation parameter to PlaneMesh | |||
2022-08-25 | Merge pull request #64781 from raulsntos/csharp_children | Rémi Verschelde | |
Add `includeInternal` to C# NodeExtensions and avoid printing errors in `GetChildOrNull` | |||
2022-08-25 | Merge pull request #64829 from fabriceci/improve-monitor-contact-api | Rémi Verschelde | |
Improves the API for monitoring contacts in RigidDynamicBody | |||
2022-08-25 | Fix missing URL text in the classref | Haoyu Qiu | |
2022-08-24 | Remove QuadMesh and add orientation parameter to PlaneMesh | clayjohn | |
2022-08-25 | Merge pull request #61238 from ↵ | Rémi Verschelde | |
Calinou/particlesmaterial-add-fade-on-contact-collision-mode Add "Hide on Contact" collision mode to ParticlesMaterial | |||
2022-08-24 | removes unused skeleton functions and stray comments in RigidDynamicBody3D | benbot | |
2022-08-24 | Improves the API for monitoring contacts in RigidDynamicBody | fabriceci | |
2022-08-24 | Merge pull request #64734 from Mickeon/docs-percent-visible | Max Hilbrunner | |
Improve `percent_visible` and `visible_characters` description | |||
2022-08-24 | Merge pull request #62988 from jtnicholl/animation_library_docs | Max Hilbrunner | |
Add classref documentation for AnimationLibrary | |||
2022-08-24 | Merge pull request #64793 from rburing/concave_area_docs | Max Hilbrunner | |
Document behavior of areas with concave shapes | |||
2022-08-24 | Merge pull request #64691 from TokageItLab/Quaternion-editor | Rémi Verschelde | |
2022-08-24 | Merge pull request #64082 from KoBeWi/array3k | Rémi Verschelde | |
2022-08-24 | Merge pull request #64823 from ↵ | Rémi Verschelde | |
derammo/derammo_fix_trivial_resource_saver_arg_name | |||
2022-08-24 | Merge pull request #64822 from akien-mga/sunset-visual-script | Rémi Verschelde | |
2022-08-24 | Improve `percent_visible` and `visible_characters` description | Micky | |
Applies for Label and RichTextLabel. | |||
2022-08-24 | Merge pull request #64369 from derammo/derammo_tree_right_click_title | Yuri Sizov | |
Replace Tree control left click on title signal with new signal for either left or right click | |||
2022-08-24 | Implement Quaternion Editor | Silc Renew | |
2022-08-24 | implemented right click on Tree control header | derammo | |
2022-08-24 | Rename Polygon2D.`invert_enable` to end with "d" | Micky | |
Polygon2D.`invert_enable` -> `invert_enabled` Also affects the setters and getters, which are now named in full instead of cutting "enabled" off. Updates old leftover documentation slightly, as well. | |||
2022-08-24 | Replace Array return types with TypedArray 3 | kobewi | |
2022-08-24 | fix arg naming in ResourceFormatLoader extension | derammo | |
2022-08-24 | Remove VisualScript module for 4.0 | Rémi Verschelde | |
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting, Godot maintainers have agreed to discontinue the current implementation of our VisualScript language. The way it had been designed was not user-friendly enough and we did not succeed in improving its usability to actually make it a good low-code solution for users who need one. So we prefer to remove it for Godot 4.0 and leave the door open for new, innovative ideas around visual scripting, to be developed as plugins or extensions now that Godot provides sufficient functionality for this (notably via GDExtension and the godot-cpp C++ bindings). The current module has been moved to a dedicated repository (with full Git history extracted with `git filter-branch`): https://github.com/godotengine/godot-visual-script It can still be compiled as a C++ module (for now, but will likely require work to be kept in sync with the engine repository), but our hope is that contributors will port it to GDExtension (which is quite compatibile with the existing C++ module code when using the godot-cpp C++ bindings). | |||
2022-08-24 | Merge pull request #64794 from Chaosus/projection_constructor | Yuri Rubinsky | |
2022-08-24 | Merge pull request #63282 from V-Sekai/disable_foreign_resource_edits | Rémi Verschelde | |
Disable editing properties in foreign resources | |||
2022-08-24 | Merge pull request #64370 from Mickeon/rename-marker-node | Rémi Verschelde | |
Rename Position* nodes to Marker* | |||
2022-08-24 | Merge pull request #64009 from KoBeWi/arrayy_lmao | Rémi Verschelde | |
Replace Array return types with TypedArray (part 2) | |||
2022-08-24 | Add constructor accepting four Vector4's to `Projection` | Yuri Rubinsky | |
2022-08-24 | Rename PathFollow's `offset`s to `progress` & `progress_ratio` | Micky | |
Applies for both PathFollow2D and PathFollow3D | |||
2022-08-23 | Disable editing properties in foreign resources | SaracenOne | |
from imported scenes or objects returning true from a function named '_is_read_only' and disable resaving imported resources. | |||
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi | |
2022-08-23 | Document behavior of areas with concave shapes | Ricardo Buring | |
2022-08-23 | Rename Position* nodes to Marker* | Micky | |
- Position2D -> Marker2D - Position3D -> Marker3D Also changes their respective file names. | |||
2022-08-23 | Add `includeInternal` to C# NodeExtensions and fix get_child documentation | Raul Santos | |
Node methods in C# extended to use generics now have the optional parameter `includeInternal` like their non-generic equivalents. Also, fixed a typo in the `Node.get_child` documentation. | |||
2022-08-23 | Merge pull request #64647 from TokageItLab/auto-tangent | Rémi Verschelde | |
2022-08-23 | Merge pull request #64719 from akien-mga/property-slasher | Rémi Verschelde | |
2022-08-23 | Merge pull request #64637 from Calinou/default-project-icon-use-svg | Yuri Sizov | |
Create a SVG default project icon in new projects | |||
2022-08-23 | Merge pull request #64511 from derammo/derammo_fix_has_property_default_value | Rémi Verschelde | |
2022-08-23 | Add bezier preset and refactor bezier editor | Silc Renew | |
Co-authored-by: Razoric480 <razoric480@gmail.com> | |||
2022-08-23 | Joint3D: Remove utility method bindings for angular limits | Rémi Verschelde | |
The inspector now supports converting degrees to radians automatically when using the `radians` hint, so all those utility bindings were redundant. This cleans things up by making these properties with slash properly bound to `set_param`/`get_param` which the users can call with the relevant enum. | |||
2022-08-23 | Rename properties unnecessarily using slash (`/`) in their names | Rémi Verschelde | |
This is a legacy of Godot 2 days before the inspector had support for groups. "Properties" with a slash in their name can't be accessed from script unless using `set()`/`get()` so they were not actual properties as far as script languages are concerned. Part of #17558. |