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2022-10-13particles: add amount property to sub property collision.Lamia
2022-10-11Merge pull request #67244 from RandomShaper/split_render_further_2Rémi Verschelde
Polish rendering driver refactor further (take 2)
2022-10-11Polish rendering driver refactor further (take 2)Pedro J. Estébanez
2022-10-11Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-esRémi Verschelde
Rename remaining "*_enable" to "*_enabled"
2022-10-11Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfoRémi Verschelde
Fetch video adapter driver name and version from OS
2022-10-11Merge pull request #67201 from progsource/richtextlabel-icon-spritesheetRémi Verschelde
Add Spritesheet support to RichTextLabel BBCode
2022-10-11Merge pull request #67241 from ↵Rémi Verschelde
groud/expose_resource_format_loader_recognize_path Exposes ResourceFormatLoader.recognize_path to scripting
2022-10-11Add Spritesheet support to RichTextLabel BBCodePetra Baranski
BBCode: [img region=0,0,16,16]res://icon.svg[/img]
2022-10-11Fetch video adapter driver name and version from OS on Linux/*BSD and WindowsMJacred
2022-10-11Exposes ResourceFormatLoader.recognize_path to scriptingGilles Roudière
2022-10-11Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-okRémi Verschelde
Add editor setting for AcceptDialog OK/Cancel buttons positioning
2022-10-11Merge pull request #67104 from Calinou/add-viewport-transparent-project-settingRémi Verschelde
Add a project setting to make the root viewport transparent
2022-10-11Merge pull request #64268 from timothyqiu/is-finiteRémi Verschelde
Add `is_finite` method for checking built-in types
2022-10-11Merge pull request #67000 from RandomShaper/split_render_furtherRémi Verschelde
Polish rendering driver refactor further
2022-10-10Merge pull request #65942 from SaracenOne/animation_change_callback_fixRémi Verschelde
Fix animation change callbacks
2022-10-10Merge pull request #67117 from Jummit/tree-button-colorRémi Verschelde
Expose TreeItem::set_button_color
2022-10-10[macOS] Fix window button position and title bar size when editor scale do ↵bruvzg
not match OS UI scale.
2022-10-09Merge pull request #66524 from microaeris/aeris/text-edit-get-scroll-barRémi Verschelde
Getters for TextEdit scroll bars
2022-10-09Expose TreeItem::set_button_colorJummit
2022-10-09Add a project setting to make the root viewport transparentHugo Locurcio
This allows recording videos with a transparent background without having to create a script.
2022-10-08Merge pull request #67053 from Calinou/doc-array-sort-not-stableRémi Verschelde
Document `Array.sort()` and `sort_custom()` using unstable sorting
2022-10-08Merge pull request #65983 from Mickeon/rename-audio-player-volume-dbRémi Verschelde
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-07Getters for TextEdit scrollbarsmicroaeris
2022-10-08Add `is_finite` method for checking built-in typesHaoyu Qiu
2022-10-08Remove leading spaces from enumerator name hintsHaoyu Qiu
For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as a comma separated list. There're a few properties that add leading spaces to the names (e.g. `First, Second, Third`). These spaces are included in the Inspector dropdown, which is unexpected. It's better to leave the surrounding spaces untouched because it could be part of the resulting string value (the variable is a string enum). And most other enum hints don't contain surrounding whitespaces. This PR removes the spaces and documents this `PROPERTY_HINT_ENUM` behavior.
2022-10-08Document `Array.sort()` and `sort_custom()` using unstable sortingHugo Locurcio
2022-10-07Fix signature for 'folder_moved' signal of FileSystemDockmeap
2022-10-07Merge pull request #66972 from FHEK789/node2d_canvas_item_docsRémi Verschelde
Add descriptions for Node2D's skew and CanvasItem's clip_children
2022-10-07Remove expression base node for transitionsGuilherme Sousa
2022-10-07Merge pull request #62910 from Vitika9/gsoc-colorpicker-uxRémi Verschelde
ColorPicker UX
2022-10-06Polish rendering driver refactor furtherPedro J. Estébanez
Mainly: - Make `max_descriptors_per_pool` project setting Vulkan-specific. - Use a common, render driver agnostic magic FourCC for shader binary data. - Downgrade spirv_reflect to Vulkan-only dependency. - Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices.
2022-10-06Merge pull request #66959 from timothyqiu/obstacles-pathfindingRémi Verschelde
Make it clear that obstacles don't affect pathfinding
2022-10-06Add descriptions for Node2D's skew and CanvasItem's clip_childrenFelipe Kinoshita
2022-10-06Merge pull request #66936 from mihe/inverse-inertia-tensorRémi Verschelde
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-06Merge pull request #66955 from FHEK789/tilemap_get_layers_count_docsRémi Verschelde
Add description to TileMap's get_layers_count method
2022-10-06Merge pull request #66958 from timothyqiu/static-bodyRémi Verschelde
Improve StaticBody description
2022-10-06Merge pull request #61902 from Paulb23/multi-caretRémi Verschelde
Add Multi-caret support to TextEdit
2022-10-06Make it clear that obstacles don't affect pathfindingHaoyu Qiu
2022-10-06Improve StaticBody descriptionHaoyu Qiu
The naming of static bodies has raised a lot of questions and discussions, because they are actually movable (not being static). This commit explains that the reason for "static" is that they are immovable from the point of view of the physics engine. This makes it easier to understand why the user can move static bodies manually.
2022-10-05Add description to TileMap's get_layers_count methodFelipe Kinoshita
2022-10-05Update TextEdit docsPaulb23
2022-10-05Add editor setting for AcceptDialog OK/Cancel buttons positioningRémi Verschelde
The position (left/right) of the Cancel and OK buttons in AcceptDialog are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK. Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one, though it's not consistent with Qt/KDE applications which follow the Windows convention. Since that can't satisfy everyone, it's best if it's configurable also for the editor (it's already configurable for the project). Fixes #59379.
2022-10-05Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensorMikael Hermansson
2022-10-05Add documentation for viewport's input handlingRedMser
2022-10-05fix(docs): use proper path for tutorial file in docsJiri Suchan
2022-10-05Merge pull request #66839 from aaronfranke/editor-prop-hide-sliderRémi Verschelde
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05Merge pull request #66348 from dzil123/world3d_direct_space_state_docRémi Verschelde
World3D.direct_space_state add multithreaded warning
2022-10-05Merge pull request #66913 from timothyqiu/mouse-button-swapRémi Verschelde
Describe the left mouse button constant as the primary button
2022-10-05Merge pull request #66798 from bruvzg/win_docsRémi Verschelde
[Docs] Synchronize and update Window and Display Server documentation.