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2019-12-10Merge pull request #34222 from Calinou/doc-collisionshapesRémi Verschelde
Improve the Shape/Shape2D classes documentation
2019-12-10Improve the Shape/Shape2D classes documentationHugo Locurcio
2019-12-09Document the KinematicBody axis lock methodsHugo Locurcio
2019-12-09Merge pull request #34164 from Calinou/pckpacker-optional-argsRémi Verschelde
Make some arguments in PCKPacker methods optional
2019-12-07Make some arguments in PCKPacker methods optionalHugo Locurcio
Those arguments aren't required for most common use cases, so making them optional should help with code readability.
2019-12-07Improve the PCKPacker class documentationHugo Locurcio
2019-12-07Merge pull request #34160 from Calinou/add-makerst-git-hookRémi Verschelde
Add a pre-commit hook to check the class reference syntax
2019-12-07Merge pull request #34159 from akien-mga/doc-enums-constantsRémi Verschelde
doc: Markup fixes for enums and constants
2019-12-07Merge pull request #34086 from Calinou/doc-improve-styleboxRémi Verschelde
Improve the StyleBox class documentations
2019-12-06Add a pre-commit hook to check the class reference syntaxHugo Locurcio
This also makes documentation helper scripts executable.
2019-12-06Improve the StyleBox class documentationsHugo Locurcio
2019-12-06doc: Markup fixes for enums and constantsRémi Verschelde
2019-12-06Document RichTextEffect and CharFXTransformHugo Locurcio
2019-12-06Merge pull request #34128 from akien-mga/doc-animplayer-play-stopRémi Verschelde
doc: Fix and clarify AnimationPlayer play and stop descriptions
2019-12-06Merge pull request #34132 from flyingpimonster/arvr-docsRémi Verschelde
Docs: ARVRController and ARVRInterface
2019-12-05Docs: ARVRController and ARVRInterfaceJames Westman
This commit clarifies a few methods and members in the AR/VR docs. It also updates some wording according to the style guide and fixes a couple typos.
2019-12-05doc: Fix and clarify AnimationPlayer play and stop descriptionsRémi Verschelde
Closes #34125.
2019-12-05Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfixRémi Verschelde
Added Missing Binding for `multimesh_create` to VisualServer
2019-12-04Added method binding for `multimesh_create` that was missing from ↵Eoin O'Neill
VisualServer class.
2019-12-04Added support for vertical syncing via the Windows OS compositor (DWM.)TerminalJack
2019-12-04Travis CI: Run `makerst.py` to check for documentation errorsHugo Locurcio
2019-12-03[ci skip] OS class documentations, adds platform compatibility notes.bruvzg
2019-12-03doc: Fix markup errorsRémi Verschelde
2019-12-03Merge pull request #34077 from Calinou/doc-improve-dynamicfontRémi Verschelde
Improve the DynamicFont class documentation
2019-12-03Merge pull request #34076 from Calinou/doc-listenerRémi Verschelde
Add documentation for the Listener class
2019-12-03Improve the DynamicFont class documentationHugo Locurcio
2019-12-03Add documentation for the Listener classHugo Locurcio
2019-12-03Improve the Camera class documentationHugo Locurcio
This makes the Camera class 100% documented.
2019-12-03Merge pull request #33857 from nekomatata/polygon-2d-antialiasingRémi Verschelde
Fixed antialiased option for Polygon2D
2019-12-01Merge pull request #33997 from akien-mga/doc-makerst-escapeRémi Verschelde
makerst: Escape default values using reST markup
2019-11-30Add docs for is_equal_approx on structuresAaron Franke
2019-11-30Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")miere43
2019-11-29Docs: GridMap and MeshLibraryJames Westman
The only methods left to document are resource_changed, set_clip, and the methods dealing with baked meshes.
2019-11-29makerst: Escape default values using reST markupRémi Verschelde
Otherwise the docs would complain about values like "godot_" which reST tries to interpret as an identifier.
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
Polygon2D: The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing. Line2D: Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly. Fixes #26823
2019-11-27Document the `ViewportContainer.stretch_shrink` propertyHugo Locurcio
2019-11-27document popup behaviourHaSa1002
2019-11-26Only display Environment sky rotation in degrees in the InspectorHugo Locurcio
This makes it consistent with Spatial.
2019-11-25Merge pull request #33867 from rcorre/get_node_docsRémi Verschelde
Clarify get_node vs get_node_or_null.
2019-11-25Merge pull request #33862 from Faless/net/http_request_chunk_sizeRémi Verschelde
Add download_chunk_size property to HTTPRequest.
2019-11-24Add download_chunk_size property to HTTPRequest.Fabio Alessandrelli
This allows setting the `read_chunk_size` of the internal HTTPClient. This is important to reduce the allocation overhead and number of file writes when downloading large files, allowing for better download speed.
2019-11-24Update Viewport.xmlRobert Colton
Add description for gui_is_dragging to document drag and drop behavior.
2019-11-22Fix typos with codespellRémi Verschelde
Using codespell 1.16.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-11-21Better description of the binds parameter of connectBenjamin Navarro
Now states how binds are handled if they are used together with parameters passed to emit_signal
2019-11-19Editor: fix typo in VCS plugin method namesmerumelu
2019-11-17Merge pull request #33663 from Calinou/add-node-get-process-priorityRémi Verschelde
Implement `Node::get_process_priority()` and its associated property
2019-11-17Implement `Node::get_process_priority()` and its associated propertyHugo Locurcio
This closes #33660.
2019-11-16Merge pull request #33658 from NeoSpark314/rename_ext_msaaRémi Verschelde
Rename External MSAA to AndroidVR MSAA
2019-11-16Rename External MSAA to AndroidVR MSAAHolger Dammertz
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518 that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-13Added more in-depth examples of NodePaths in API docs.willnationsdev