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2021-11-19doc: Fix `make_rst.py` hyperlinks for theme itemsRémi Verschelde
Fixup to #55092.
2021-11-19i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit f737ed4da03af2afb6dd9725b43182ba22aef7d4)
2021-11-18Merge pull request #55092 from KoBeWi/thelp_itemRémi Verschelde
Add [theme_item] tag to editor help
2021-11-18Merge pull request #54462 from Paulb23/the-last-hidden-lineRémi Verschelde
2021-11-18Add [theme_item] tag to editor helpkobewi
2021-11-17Fix TextEdit mouse interactions when the last line is hiddenPaulb23
2021-11-17Fix divide by zero in pck_packerPaulb23
2021-11-17Merge pull request #55054 from KoBeWi/marginalized_iconRémi Verschelde
2021-11-17Mention how to add margins to Button's iconkobewi
2021-11-17Expose `randfn` to global scopeYuri Roubinsky
2021-11-16Make bezier handle type a property of keyframes, update interfaceNathan Lovato
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference
2021-11-16Merge pull request #54581 from aaronfranke/operator-docsRémi Verschelde
2021-11-15Merge pull request #54991 from akien-mga/dehardcode-docs-branch-urlRémi Verschelde
2021-11-15Merge pull request #54952 from Calinou/doc-editorpathsRémi Verschelde
2021-11-15Document the EditorPaths classHugo Locurcio
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-15Allow dehardcoding documentation branch and URL in docs linksRémi Verschelde
This makes it possible to change the branch of the documentation that URLs are pointing to without having to modify all class reference files. In the XML class reference, the `$DOCS_URL` placeholder should be used, and will be replaced automatically in the editor and when generating the RST class reference. The documentation branch string is set in `version.py`. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15Merge pull request #43072 from KoBeWi/point_to_angleRémi Verschelde
2021-11-15Merge pull request #54981 from Calinou/doc-giRémi Verschelde
2021-11-14Improve documentation related to global illuminationHugo Locurcio
2021-11-14Add path to functions that return iporter optionsreduz
-Allows displaying custom options for specific file format variants -Added support for scene format import to retrieve custom options This PR is necessary for #54886 to be implemented properly.
2021-11-13Merge pull request #54928 from KoBeWi/sorting_vegetablesRémi Verschelde
2021-11-12Improve sort_custom() examplekobewi
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Merge pull request #54803 from goostengine/shape-cast-2dCamille Mohr-Daurat
Add `ShapeCast2D` node
2021-11-12Remove `get_closest_*` methods from `ShapeCast2D`Andrii Doroshenko (Xrayez)
The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`). However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
2021-11-12Add `ShapeCast2D` nodeAndrii Doroshenko (Xrayez)
2021-11-12Implement texture padding in TileSetAtlasSourcesGilles Roudière
2021-11-12Merge pull request #53914 from Chaosus/shader_default_texture_paramRémi Verschelde
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-12Merge pull request #54900 from benjarmstrong/output_latency_docs_fixRémi Verschelde
2021-11-12Merge pull request #54872 from akien-mga/rect2-has_point-bordersMax Hilbrunner
Rect2: Clarify docs for `has_point` excluding bottom and right borders
2021-11-12Clarify how 'audio/driver/output_latency' project setting worksBenjamin Armstrong
2021-11-11Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat
Separate space override modes for gravity/damping in Area
2021-11-11Rect2: Clarify docs for `has_point` excluding bottom and right bordersRémi Verschelde
Improve tests, as well as documentation for `expand`.
2021-11-11Merge pull request #54857 from nekomatata/raycast-hit-from-insideRémi Verschelde
2021-11-11Color: Bind `from_hsv` as static methodRémi Verschelde
2021-11-11fixed typo in NavigationPolygon docboruok
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
Makes the results consistent for all shape types with options to set the desired behavior.
2021-11-10Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groupsRémi Verschelde
2021-11-10Merge pull request #49708 from megalobyte/editor_description_fixRémi Verschelde
2021-11-10Merge pull request #54847 from nekomatata/fix-test-move-regressionRémi Verschelde
2021-11-10Merge pull request #54660 from Chaosus/vs_particles_mesh_emitterRémi Verschelde
2021-11-10Update editor description property flagmegalobyte
2021-11-10Fix test_move reporting collision when touching another bodyPouleyKetchoupp
Reporting rest collision information is needed for move_and_collide and move_and_slide so floor detection can be done properly, but in the case of just testing the motion for collision, it makes sense to return false if the body is able to move all along the path without being stopped. Updated the logic in test_move and clarified the documentation for test_move and move_and_collide.
2021-11-10Merge pull request #54840 from Calinou/mono-move-exception-policy-settingRémi Verschelde
2021-11-10Merge pull request #54820 from nekomatata/fix-character-body-floor-errorsRémi Verschelde
2021-11-10Move Mono unhandled exception setting to be located within a subsectionHugo Locurcio
Settings that aren't within a subsection are difficult to reach when other settings do have a subsection. This also adds documentation for the project setting.
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
In all physics servers, body_get_direct_state() now silently returns nullptr when the body has been already freed or is removed from space, so the client code can detect this state and invalidate the body rid. In 2D, there is no change in behavior (just no more errors). In 3D, the Bullet server returned a valid direct body state when the body was removed from the physics space, but in this case it didn't make sense to use the information from the body state.
2021-11-10Fix EditorInspectorPlugin virtual bindings and add parse_group callbackYuri Sizov