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2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-08-08Merge pull request #51395 from angad-k/pseudolocalization-squashedRémi Verschelde
Add pseudolocalization to Godot. (GSoC'21)
2021-08-08add pseudolocalization to GodotAngad Kambli
2021-08-08Fix Unicode URL link tags to render correctly.follower
Change incorrect `[/code]` closing tags to `[/url]` tags. The `url` tags for the links to the Unicode code points information use `[/code]` rather than `[/url]` to close them. This results in the links being rendered incorrectly in the IDE--the entire rest of the documentation for each method gets turned into a giant underlined link. This issue was introduced in https://github.com/godotengine/godot/commit/a2271ba3bdaa5fab0f6518a2445b839d36e283eb.
2021-08-07Invert how `global_rate_scale` value works, and rename it to ↵Michael Alexsander
`playback_speed_scale`
2021-08-06Improve the inspector plugin documentation and remove a confusing statementYuri Sizov
2021-08-06Merge pull request #49924 from BastiaanOlij/mobile_render_subpassRémi Verschelde
Use subpasses to do 3D rendering and resolve in mobile renderer
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-08-06Merge pull request #51234 from akien-mga/tests-file-get_csv_lineRémi Verschelde
Tests: Improve coverage for `File::get_csv_line()`
2021-08-05Merge pull request #51215 from akien-mga/shortcut-rename-property-to-eventRémi Verschelde
Shortcut: Rename `shortcut` property to `event`
2021-08-05Shortcut: Rename `shortcut` property to `event`Rémi Verschelde
Having a property which has the same name as its class leads to confusing situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut` which has a `shortcut` property of type `InputEvent`). Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event` to better reflect what the methods check.
2021-08-04Add theme item descriptions to the online documentationYuri Sizov
2021-08-04Tests: Improve coverage for `File::get_csv_line()`Rémi Verschelde
Adds a few more complex edge cases which are supported. Also adds some documentation, simplifies the code a bit and forbids using double quotes as a delimiter.
2021-08-04Merge pull request #51005 from Faless/mp/4.x_channelsRémi Verschelde
[Net] Implement RPC channels in MultiplayerAPI.
2021-08-03Merge pull request #50893 from KoBeWi/how_to_config_fileRémi Verschelde
Improve ConfigFile example
2021-08-03Improve ConfigFile examplekobewi
2021-08-03Merge pull request #51033 from merumelu/makerst-tutorial-linksRémi Verschelde
makerst: use link titles for external tutorials
2021-08-03Grammar fix.Kevin Sanders
2021-08-02Merge pull request #51039 from nekomatata/layer-grid-32Rémi Verschelde
Refactor layer property editor grid
2021-08-02Merge pull request #51144 from Chaosus/vs_versionYuri Roubinsky
Makes dictionary instead of string for visual shader version
2021-08-02Merge pull request #50122 from Paulb23/code_edit_auto_brace_completionRémi Verschelde
2021-08-02Makes dictionary instead of string for visual shader versionYuri Roubinsky
Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵Gilles Roudière
node instead
2021-08-01Clean up and complete CodeEdit inspector and docsPaulb23
2021-08-01Move symbol lookup into CodeEditPaulb23
2021-08-01Move line length guidelines into CodeEditPaulb23
2021-08-01Move brace matching into CodeEditPaulb23
2021-08-01Move auto brace completion to CodeEditPaulb23
2021-07-31Merge pull request #50625 from nekomatata/body-one-direction-layersRémi Verschelde
One-directional collision layer check for rigid bodies and soft bodies
2021-07-30Remove obsolete "dectime" methodAaron Franke
Replaced by "move_toward"
2021-07-30Refactor layer property editor gridPouleyKetchoupp
- Now able to display up to 32 layers in physics (still 20 for render) - Adjustable grid size to fit available space in dock - Expansion icon to display more layers vertically - Layer numbers in cells to help with selection
2021-07-30[Net] Implement RPC channels in MultiplayerAPI.Fabio Alessandrelli
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-07-30Add Input documentation for `exact_match`Raul Santos
2021-07-29Add `auto_translate` toggle for automatic translationMichael Alexsander
2021-07-29makerst: use link titles for external tutorialsmerumelu
2021-07-29[Net] Add generate_unique_id to MultiplayerPeer.Fabio Alessandrelli
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs, and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer) and custom MultiplayerPeer implementations.
2021-07-28Merge pull request #50961 from YeldhamDev/embed_windows_fixesRémi Verschelde
Multiple cosmetic fixes for embedded windows
2021-07-28Merge pull request #50677 from Calinou/doc-image-save-exr-editor-onlyRémi Verschelde
Document `Image.save_exr()` only being available in editor builds
2021-07-27Multiple cosmetic fixes for embedded windowsMichael Alexsander
2021-07-27Fixes to editor subgizmosjfons
* Fixed subgizmo editing on scaled nodes. * Added more clarifications on the coordinate space of subgizmos. * Given input priority to the transform gizmo over subgizmo selection.
2021-07-26Merge pull request #50847 from reduz/implement-binary-shader-compilationRémi Verschelde
Implement Binary Shader Compilation
2021-07-26Implement Binary Shader Compilationreduz
* Added an extra stage before compiling shader, which is generating a binary blob. * On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse. * On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL. This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved. I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware. There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
2021-07-25Document caveats with Control's `mouse_entered`/`mouse_exited` signalsHugo Locurcio
2021-07-25Merge pull request #50250 from luzpaz/typosRémi Verschelde
Fix various typos
2021-07-25ResourceUID: Fix `remove_id` bindingRémi Verschelde
Fixes #50833.
2021-07-25Fix various typos with codespellluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-24Fix typo in CollisionObject documentationRaul Santos
2021-07-24Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_apiRémi Verschelde
Change in PackedByteArray decode api and docs
2021-07-24New to_***_array method to decode PackedByteArray to Packed***ArrayChristopheClaustre
Documentation for new PackedByteArray::to_***_array methods Documentation for to_byte_array method for PackedInt32/Int64/Float32/Float64Array