Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-08 | [Text Server] Improve object (image/table) inline alignment. | bruvzg | |
2021-08-08 | Merge pull request #51395 from angad-k/pseudolocalization-squashed | Rémi Verschelde | |
Add pseudolocalization to Godot. (GSoC'21) | |||
2021-08-08 | add pseudolocalization to Godot | Angad Kambli | |
2021-08-08 | Fix Unicode URL link tags to render correctly. | follower | |
Change incorrect `[/code]` closing tags to `[/url]` tags. The `url` tags for the links to the Unicode code points information use `[/code]` rather than `[/url]` to close them. This results in the links being rendered incorrectly in the IDE--the entire rest of the documentation for each method gets turned into a giant underlined link. This issue was introduced in https://github.com/godotengine/godot/commit/a2271ba3bdaa5fab0f6518a2445b839d36e283eb. | |||
2021-08-07 | Invert how `global_rate_scale` value works, and rename it to ↵ | Michael Alexsander | |
`playback_speed_scale` | |||
2021-08-06 | Improve the inspector plugin documentation and remove a confusing statement | Yuri Sizov | |
2021-08-06 | Merge pull request #49924 from BastiaanOlij/mobile_render_subpass | Rémi Verschelde | |
Use subpasses to do 3D rendering and resolve in mobile renderer | |||
2021-08-06 | Use subpasses to do 3D rendering and resolve in mobile renderer | Bastiaan Olij | |
2021-08-06 | Merge pull request #51234 from akien-mga/tests-file-get_csv_line | Rémi Verschelde | |
Tests: Improve coverage for `File::get_csv_line()` | |||
2021-08-05 | Merge pull request #51215 from akien-mga/shortcut-rename-property-to-event | Rémi Verschelde | |
Shortcut: Rename `shortcut` property to `event` | |||
2021-08-05 | Shortcut: Rename `shortcut` property to `event` | Rémi Verschelde | |
Having a property which has the same name as its class leads to confusing situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut` which has a `shortcut` property of type `InputEvent`). Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event` to better reflect what the methods check. | |||
2021-08-04 | Add theme item descriptions to the online documentation | Yuri Sizov | |
2021-08-04 | Tests: Improve coverage for `File::get_csv_line()` | Rémi Verschelde | |
Adds a few more complex edge cases which are supported. Also adds some documentation, simplifies the code a bit and forbids using double quotes as a delimiter. | |||
2021-08-04 | Merge pull request #51005 from Faless/mp/4.x_channels | Rémi Verschelde | |
[Net] Implement RPC channels in MultiplayerAPI. | |||
2021-08-03 | Merge pull request #50893 from KoBeWi/how_to_config_file | Rémi Verschelde | |
Improve ConfigFile example | |||
2021-08-03 | Improve ConfigFile example | kobewi | |
2021-08-03 | Merge pull request #51033 from merumelu/makerst-tutorial-links | Rémi Verschelde | |
makerst: use link titles for external tutorials | |||
2021-08-03 | Grammar fix. | Kevin Sanders | |
2021-08-02 | Merge pull request #51039 from nekomatata/layer-grid-32 | Rémi Verschelde | |
Refactor layer property editor grid | |||
2021-08-02 | Merge pull request #51144 from Chaosus/vs_version | Yuri Roubinsky | |
Makes dictionary instead of string for visual shader version | |||
2021-08-02 | Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion | Rémi Verschelde | |
2021-08-02 | Makes dictionary instead of string for visual shader version | Yuri Roubinsky | |
Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2021-08-02 | Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵ | Gilles Roudière | |
node instead | |||
2021-08-01 | Clean up and complete CodeEdit inspector and docs | Paulb23 | |
2021-08-01 | Move symbol lookup into CodeEdit | Paulb23 | |
2021-08-01 | Move line length guidelines into CodeEdit | Paulb23 | |
2021-08-01 | Move brace matching into CodeEdit | Paulb23 | |
2021-08-01 | Move auto brace completion to CodeEdit | Paulb23 | |
2021-07-31 | Merge pull request #50625 from nekomatata/body-one-direction-layers | Rémi Verschelde | |
One-directional collision layer check for rigid bodies and soft bodies | |||
2021-07-30 | Remove obsolete "dectime" method | Aaron Franke | |
Replaced by "move_toward" | |||
2021-07-30 | Refactor layer property editor grid | PouleyKetchoupp | |
- Now able to display up to 32 layers in physics (still 20 for render) - Adjustable grid size to fit available space in dock - Expansion icon to display more layers vertically - Layer numbers in cells to help with selection | |||
2021-07-30 | [Net] Implement RPC channels in MultiplayerAPI. | Fabio Alessandrelli | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-30 | Add Input documentation for `exact_match` | Raul Santos | |
2021-07-29 | Add `auto_translate` toggle for automatic translation | Michael Alexsander | |
2021-07-29 | makerst: use link titles for external tutorials | merumelu | |
2021-07-29 | [Net] Add generate_unique_id to MultiplayerPeer. | Fabio Alessandrelli | |
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs, and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer) and custom MultiplayerPeer implementations. | |||
2021-07-28 | Merge pull request #50961 from YeldhamDev/embed_windows_fixes | Rémi Verschelde | |
Multiple cosmetic fixes for embedded windows | |||
2021-07-28 | Merge pull request #50677 from Calinou/doc-image-save-exr-editor-only | Rémi Verschelde | |
Document `Image.save_exr()` only being available in editor builds | |||
2021-07-27 | Multiple cosmetic fixes for embedded windows | Michael Alexsander | |
2021-07-27 | Fixes to editor subgizmos | jfons | |
* Fixed subgizmo editing on scaled nodes. * Added more clarifications on the coordinate space of subgizmos. * Given input priority to the transform gizmo over subgizmo selection. | |||
2021-07-26 | Merge pull request #50847 from reduz/implement-binary-shader-compilation | Rémi Verschelde | |
Implement Binary Shader Compilation | |||
2021-07-26 | Implement Binary Shader Compilation | reduz | |
* Added an extra stage before compiling shader, which is generating a binary blob. * On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse. * On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL. This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved. I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware. There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse. | |||
2021-07-25 | Document caveats with Control's `mouse_entered`/`mouse_exited` signals | Hugo Locurcio | |
2021-07-25 | Merge pull request #50250 from luzpaz/typos | Rémi Verschelde | |
Fix various typos | |||
2021-07-25 | ResourceUID: Fix `remove_id` binding | Rémi Verschelde | |
Fixes #50833. | |||
2021-07-25 | Fix various typos with codespell | luz paz | |
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint` | |||
2021-07-24 | Fix typo in CollisionObject documentation | Raul Santos | |
2021-07-24 | Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api | Rémi Verschelde | |
Change in PackedByteArray decode api and docs | |||
2021-07-24 | New to_***_array method to decode PackedByteArray to Packed***Array | ChristopheClaustre | |
Documentation for new PackedByteArray::to_***_array methods Documentation for to_byte_array method for PackedInt32/Int64/Float32/Float64Array |