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2022-02-08[GDExtension] Add binds for missing methods, operators, and constants ↵bruvzg
required for GDExtension TextServer implementation.
2022-02-08Add method descriptions to Color Class ReferenceTechnicalSoup
Add definitions and code examples for the html and html_is_valid methods
2022-02-08Add method description to Vector3i Class ReferenceTechnicalSoup
Add description for the abs method in the Vector3i class. Description added is identical to the abs method for the other vector classes
2022-02-07Fix theming for floating window docksMichael Alexsander
2022-02-07Merge pull request #57718 from Faless/js/4.x_pwa_prefer_cache_prRémi Verschelde
2022-02-07Merge pull request #57741 from Chaosus/vs_fixesRémi Verschelde
2022-02-07ResourceImporter: Restore default append logic for new importersRémi Verschelde
This was changed in #56943 to allow adding new importers from plugins that take precedence over built-in ones, but this should be opt-in, not the default behavior. Fixes #57730.
2022-02-07Add some more fixes to visual shaderYuri Roubinsky
2022-02-06[HTML5] Implement JavaScript PWA update callbacks.Fabio Alessandrelli
Allows detecting when a new version of the progressive web app service worker is waiting (i.e. an update is pending), along a function to force the update and reload all clients.
2022-02-06Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`Yuri Roubinsky
2022-02-06Fix integer vector mul/div operators and bindings.reduz
* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively. * Create specializations to allow proper bindings. This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
2022-02-05Merge pull request #57646 from Faless/mp/4.x_interfacesRémi Verschelde
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05Merge pull request #57385 from madmiraal/update-mouse-pointer-definitionsRémi Verschelde
Update definitions of get_mouse_position methods
2022-02-05Add visibility to CanvasLayerkobewi
2022-02-05Merge pull request #49775 from fire/faster-cvttRémi Verschelde
Faster CVTT by lowering default quality
2022-02-05Merge pull request #57639 from Sauermann/fix-onready-docsRémi Verschelde
Add @ to onready annotated variables in docs
2022-02-05Rework TextureButton stretchkobewi
2022-02-05[Net] Move RPC, Node cache out of MultiplayerAPI.Fabio Alessandrelli
Now uses two interfaces so it can be overridden in the future, and core no longer depends on Node. The interfaces are implements in scene/multiplayer. Replaces root_node with root_path. Remove all Node references from MultiplayerAPI.
2022-02-05Add @ to onready annotated variables in docsMarkus Sauermann
2022-02-05Merge pull request #57518 from pycbouh/docs-theme-refinementRémi Verschelde
2022-02-04Faster CVTT by reducing quality.K. S. Ernest (iFire) Lee
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04Merge pull request #55950 from Faless/mp/4.x_replication_nodesRémi Verschelde
2022-02-04Refine Theme documentation to make it more factualYuri Sizov
2022-02-04Update definitions of get_mouse_position methodsMarcel Admiraal
2022-02-04[Net] New replication interface, spawner and synchronizer nodes.Fabio Alessandrelli
Initial implementation of the MultiplayerReplicationInterface and its default implementation (SceneReplicationInterface). New MultiplayerSpawner node helps dealing with instantiation of scenes on remote peers (e.g. clients). It supports both custom spawns via a `_spawn_custom` virtual function, and optional auto-spawn of known scenes via a TypedArray<PackedScenes> property. New MultiplayerSynchornizer helps synchronizing states between the local and remote peers, supports both sync and spawn properties and is configured via a `SceneReplicationConfig` resource. It can also sync via path (i.e. without being spawned by a MultiplayerSpawner if both peers has it in tree, but will not send the spawn state in that case, only the sync one.
2022-02-04Merge pull request #57591 from vnen/gdscript-enum-fixesRémi Verschelde
2022-02-04Merge pull request #57341 from bruvzg/win_multiwin_fsRémi Verschelde
2022-02-04Merge pull request #57335 from jordigcs/display-refresh-rateRémi Verschelde
2022-02-04[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to ↵bruvzg
allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04Merge pull request #57541 from reduz/node-add-remove-hookRémi Verschelde
2022-02-03Add screen_get_refresh_rate to DisplayServerjordi
2022-02-03Merge pull request #57562 from AnilBK/string-add-containsRémi Verschelde
String: Add contains().
2022-02-04String: Add contains().Anilforextra
2022-02-03Merge pull request #57587 from bruvzg/gde_fix_ptr_and_enum_returnsRémi Verschelde
[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03Merge pull request #56764 from madmiraal/fix-45592-2Rémi Verschelde
2022-02-03GDScript: Consolidate behavior for assigning enum typesGeorge Marques
This makes sure that assigning values to enum-typed variables are consistent. Same enum is always valid, different enum is always invalid (without casting) and assigning `int` creates a warning if there is no casting. There are new test cases to ensure this behavior doesn't break in the future.
2022-02-03Merge pull request #56992 from YeldhamDev/smarter_popmenu_focusRémi Verschelde
2022-02-03Merge pull request #56365 from aaronfranke/default-shape-sizeRémi Verschelde
2022-02-03Add auto-wrap mode property to the RichTextLabel, set default auto-wrap mode ↵bruvzg
to AUTOWRAP_WORD_SMART to match 3.x behavior.
2022-02-03[GDExtension] Fix registration of functions with enum or native pointer ↵bruvzg
return type.
2022-02-03Remove get_focus_owner() from Control, replaced by ↵Gilles Roudière
get_viewport()->gui_get_focus_owner()
2022-02-03Merge pull request #57517 from groud/viewport_expose_gui_focusRémi Verschelde
2022-02-03Merge pull request #57575 from timothyqiu/doc-stream-peer-bufferRémi Verschelde
2022-02-03Add documentation for StreamPeerBufferHaoyu Qiu
2022-02-03Expand description for warp_mouse_position methodTechnicalSoup
Add more detail to the description for the warp_mouse_position method, clarifying that the vector is in screen coordinates and relative to an origin at the top of the game window.
2022-02-02Merge pull request #57504 from Chaosus/vs_vector2Yuri Roubinsky
2022-02-02Add support for 2D vector type to visual shadersYuri Roubinsky
2022-02-02Merge pull request #57540 from mhilbrunner/docs-object-setMax Hilbrunner
DOCS: Object.set() does nothing on type mismatch
2022-02-02Merge pull request #57531 from Calinou/doc-area-overlapsMax Hilbrunner
Clarify Area2D/Area3D `overlaps_area()`/`overlaps_body()` documentation
2022-02-02Add a signal to notify when children nodes enter or exit treereduz
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed). -Required for #55950