Age | Commit message (Collapse) | Author | |
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2021-03-01 | Document missing Callable methods | HaSa1002 | |
* Callable.hash() * Callable.is_custom() * Callable.is_null() * Callable.is_standard() * Callable.bind() * Callable.unbind() * Callable::operator== * Callable::operator!= Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-02-26 | Merge pull request #46446 from Faless/js/4.x_jsdoc | Rémi Verschelde | |
[HTML5] Document Engine and EngineConfig (jsdoc). | |||
2021-02-26 | [HTML5] Add jsdoc2rst tool. | Fabio Alessandrelli | |
A template for `jsdoc` that generat the HTML5 public classref. The script can be run via `npm run docs` to print to stdout. You can dry run via `npm run docs -- --d dry-run` or write to file via `npm run docs -- -d /path/to/file.rst` Also update Makefile in `doc/` and add dry run test to CI. | |||
2021-02-26 | Fixes typo in Array::bsearch_custom doc | Haoyu Qiu | |
2021-02-25 | Remove GDScript bindings for OS.get/set_exit_code, ↵ | Emmanuel Leblond | |
SceneTree.quit(<exit_code>) should be used instead | |||
2021-02-25 | Merge pull request #46416 from nekomatata/draw-collision-outline-option | Rémi Verschelde | |
Added option in project settings to draw Shape2D outlines | |||
2021-02-25 | Added option in project settings to draw Shape2D outlines | PouleyKetchoupp | |
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed. | |||
2021-02-25 | Improve the `OS.get_environment()`/`OS.set_environment()` documentation | Hugo Locurcio | |
2021-02-25 | Expose set_environment to GDScript | Bastiaan Olij | |
2021-02-24 | Merge pull request #46360 from nmrkr/drag-preview-crash-after-free | Rémi Verschelde | |
Fix crash during drag if user queue_free'd the drag preview | |||
2021-02-24 | Fix crash during drag if user freed the drag preview | Delf Neumärker | |
2021-02-24 | Merge pull request #46045 from bruvzg/text_server_bmp_create | Rémi Verschelde | |
[TextServer] Restores bitmap font dynamic construction functions. | |||
2021-02-24 | Use a more specific type for Area2D/3D body signals | Aaron Franke | |
2021-02-22 | Merge pull request #45994 from Jummit/expose-edit-selected | Rémi Verschelde | |
Expose edit_selected in Tree | |||
2021-02-22 | expose edit_selected in Tree | Jummit | |
2021-02-22 | Merge pull request #45934 from angad-k/fix-smoothstep-function-documentation | Rémi Verschelde | |
fix minor issue in smooth step function's documentation | |||
2021-02-22 | Merge pull request #46253 from asmaloney/docs-theme | Rémi Verschelde | |
[docs] Clarification on theme's get_stylebox | |||
2021-02-21 | Document theming a SpinBox's background | Hugo Locurcio | |
This closes #46248. | |||
2021-02-21 | Document that Button doesn't interpret touch input (= no multitouch) | Hugo Locurcio | |
TouchScreenButton should be used for gameplay actions instead. | |||
2021-02-20 | [docs] Clarification on theme's get_stylebox | Andy Maloney | |
Remove reference to "icon" (must have been a copy-paste error) & clarify where to find out what names & node_types are valid. | |||
2021-02-19 | Update documentation for the new ProcessMode | Aaron Franke | |
2021-02-19 | Merge pull request #46194 from Calinou/os-delay-no-negative | Rémi Verschelde | |
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()` | |||
2021-02-19 | Merge pull request #46221 from akien-mga/doc-sync-classref | Rémi Verschelde | |
doc: Sync classref with current source | |||
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2021-02-19 | Merge pull request #46219 from pycbouh/doc-editor-plugin-build | Rémi Verschelde | |
Add documentation for EditorPlugin's build method | |||
2021-02-19 | Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button | Rémi Verschelde | |
Fix shape_centered property in TouchScreenButton | |||
2021-02-19 | Add documentation for EditorPlugin's build method | Yuri Sizov | |
2021-02-18 | Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()` | Hugo Locurcio | |
This closes #46190. | |||
2021-02-18 | Move tablet driver API from OS to DisplayServer. | bruvzg | |
2021-02-17 | Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D | Jitesh | |
Fixes #40301. Fixes #45947. | |||
2021-02-16 | Added signed_angle_to for Vector3 | JestemStefan | |
2021-02-15 | Expose RichTextLabel selection to script | PouleyKetchoupp | |
Expose existing get_selection_text and add methods to get the current selection index from and index to. | |||
2021-02-15 | Merge pull request #45991 from goostengine/makerst-filter | Rémi Verschelde | |
makerst: Add an option to filter which XML classes to output | |||
2021-02-15 | makerst: Add an option to filter which XML classes to output | Andrii Doroshenko (Xrayez) | |
Usage: ``` # Output `VisualScript` classes only (found in `modules/visual_script`) python doc/tools/makerst.py "doc/classes" "modules" --filter "visual_script" # Output CSG classes only (found in `modules/csg`) python doc/tools/makerst.py "doc/classes" "modules" --filter "csg" ``` | |||
2021-02-15 | Merge pull request #46028 from Beuc/patch-passby | Rémi Verschelde | |
doc: explain TouchScreenButton passby mode | |||
2021-02-15 | doc: explain TouchScreenButton passby mode | Sylvain Beucler | |
2021-02-15 | Merge pull request #45855 from hoontee/fix-45718 | Rémi Verschelde | |
Implement CollisionPolygon3D margin | |||
2021-02-15 | [Text Server] Restores bitmap font dynamic construction functions. | bruvzg | |
2021-02-15 | [TextServer] Restore character and space extra spacing support. | bruvzg | |
2021-02-14 | [CTL] Add missing font outline drawing routines and theme constants. | bruvzg | |
2021-02-13 | Expose a `File.flush()` method to scripting | Hugo Locurcio | |
This can be used to ensure a file has its contents saved even if the project crashes or is killed by the user (among other use cases). See discussion in #29075. | |||
2021-02-13 | fix minor issue in smooth step function's documentation | Angad Kambli | |
2021-02-11 | fixed typo in packedscene | Emily | |
2021-02-11 | Implement CollisionPolygon3D margin | hoontee | |
2021-02-11 | Merge pull request #45870 from gongpha/graphedit-connection-update | Rémi Verschelde | |
Update GraphEdit when GraphNode's slot is updated | |||
2021-02-11 | Merge pull request #45846 from rcorre/importplugin_doc | Rémi Verschelde | |
Improve EditorImportPlugin docs. | |||
2021-02-11 | Clarify EditorImportPlugin.get_visible_name. | Ryan Roden-Corrent | |
According to the docs at https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class > The get_visible_name() method is responsible for returning the name of > the type it imports and it will be shown to the user in the Import dock. > You should choose this name as a continuation to "Import as", e.g. > "Import as Silly Material" I've verified Godot's behavior reflects this, so the code examples should reflect this. Also document propagating save error in EditorImportPlugin. It seems that the suggested code ignores any error from `ResourceSaver.save`, but I think we should return it. | |||
2021-02-11 | Update GraphEdit when GraphNode's slot is updated | Kongfa Waroros | |
2021-02-08 | Merge pull request #45797 from madmiraal/add-new-sdl-keywords | Rémi Verschelde | |
Add support for new SDL gamecontroller keywords. | |||
2021-02-08 | Merge pull request #43245 from HaSa1002/docs-object | Rémi Verschelde | |
Docs: Object: Use new signal syntax and port to C# |