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2021-03-01Document missing Callable methodsHaSa1002
* Callable.hash() * Callable.is_custom() * Callable.is_null() * Callable.is_standard() * Callable.bind() * Callable.unbind() * Callable::operator== * Callable::operator!= Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-02-26Merge pull request #46446 from Faless/js/4.x_jsdocRémi Verschelde
[HTML5] Document Engine and EngineConfig (jsdoc).
2021-02-26[HTML5] Add jsdoc2rst tool.Fabio Alessandrelli
A template for `jsdoc` that generat the HTML5 public classref. The script can be run via `npm run docs` to print to stdout. You can dry run via `npm run docs -- --d dry-run` or write to file via `npm run docs -- -d /path/to/file.rst` Also update Makefile in `doc/` and add dry run test to CI.
2021-02-26Fixes typo in Array::bsearch_custom docHaoyu Qiu
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, ↵Emmanuel Leblond
SceneTree.quit(<exit_code>) should be used instead
2021-02-25Merge pull request #46416 from nekomatata/draw-collision-outline-optionRémi Verschelde
Added option in project settings to draw Shape2D outlines
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.
2021-02-25Improve the `OS.get_environment()`/`OS.set_environment()` documentationHugo Locurcio
2021-02-25Expose set_environment to GDScriptBastiaan Olij
2021-02-24Merge pull request #46360 from nmrkr/drag-preview-crash-after-freeRémi Verschelde
Fix crash during drag if user queue_free'd the drag preview
2021-02-24Fix crash during drag if user freed the drag previewDelf Neumärker
2021-02-24Merge pull request #46045 from bruvzg/text_server_bmp_createRémi Verschelde
[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24Use a more specific type for Area2D/3D body signalsAaron Franke
2021-02-22Merge pull request #45994 from Jummit/expose-edit-selectedRémi Verschelde
Expose edit_selected in Tree
2021-02-22expose edit_selected in TreeJummit
2021-02-22Merge pull request #45934 from angad-k/fix-smoothstep-function-documentationRémi Verschelde
fix minor issue in smooth step function's documentation
2021-02-22Merge pull request #46253 from asmaloney/docs-themeRémi Verschelde
[docs] Clarification on theme's get_stylebox
2021-02-21Document theming a SpinBox's backgroundHugo Locurcio
This closes #46248.
2021-02-21Document that Button doesn't interpret touch input (= no multitouch)Hugo Locurcio
TouchScreenButton should be used for gameplay actions instead.
2021-02-20[docs] Clarification on theme's get_styleboxAndy Maloney
Remove reference to "icon" (must have been a copy-paste error) & clarify where to find out what names & node_types are valid.
2021-02-19Update documentation for the new ProcessModeAaron Franke
2021-02-19Merge pull request #46194 from Calinou/os-delay-no-negativeRémi Verschelde
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
2021-02-19Merge pull request #46221 from akien-mga/doc-sync-classrefRémi Verschelde
doc: Sync classref with current source
2021-02-19doc: Sync classref with current sourceRémi Verschelde
And fix various bogus bindings following previous PRs.
2021-02-19Merge pull request #46219 from pycbouh/doc-editor-plugin-buildRémi Verschelde
Add documentation for EditorPlugin's build method
2021-02-19Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_buttonRémi Verschelde
Fix shape_centered property in TouchScreenButton
2021-02-19Add documentation for EditorPlugin's build methodYuri Sizov
2021-02-18Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`Hugo Locurcio
This closes #46190.
2021-02-18Move tablet driver API from OS to DisplayServer.bruvzg
2021-02-17Add animation_finished signal and fix frame_changed signal for AnimatedSprite3DJitesh
Fixes #40301. Fixes #45947.
2021-02-16Added signed_angle_to for Vector3JestemStefan
2021-02-15Expose RichTextLabel selection to scriptPouleyKetchoupp
Expose existing get_selection_text and add methods to get the current selection index from and index to.
2021-02-15Merge pull request #45991 from goostengine/makerst-filterRémi Verschelde
makerst: Add an option to filter which XML classes to output
2021-02-15makerst: Add an option to filter which XML classes to outputAndrii Doroshenko (Xrayez)
Usage: ``` # Output `VisualScript` classes only (found in `modules/visual_script`) python doc/tools/makerst.py "doc/classes" "modules" --filter "visual_script" # Output CSG classes only (found in `modules/csg`) python doc/tools/makerst.py "doc/classes" "modules" --filter "csg" ```
2021-02-15Merge pull request #46028 from Beuc/patch-passbyRémi Verschelde
doc: explain TouchScreenButton passby mode
2021-02-15doc: explain TouchScreenButton passby modeSylvain Beucler
2021-02-15Merge pull request #45855 from hoontee/fix-45718Rémi Verschelde
Implement CollisionPolygon3D margin
2021-02-15[Text Server] Restores bitmap font dynamic construction functions.bruvzg
2021-02-15[TextServer] Restore character and space extra spacing support.bruvzg
2021-02-14[CTL] Add missing font outline drawing routines and theme constants.bruvzg
2021-02-13Expose a `File.flush()` method to scriptingHugo Locurcio
This can be used to ensure a file has its contents saved even if the project crashes or is killed by the user (among other use cases). See discussion in #29075.
2021-02-13fix minor issue in smooth step function's documentationAngad Kambli
2021-02-11fixed typo in packedsceneEmily
2021-02-11Implement CollisionPolygon3D marginhoontee
2021-02-11Merge pull request #45870 from gongpha/graphedit-connection-updateRémi Verschelde
Update GraphEdit when GraphNode's slot is updated
2021-02-11Merge pull request #45846 from rcorre/importplugin_docRémi Verschelde
Improve EditorImportPlugin docs.
2021-02-11Clarify EditorImportPlugin.get_visible_name.Ryan Roden-Corrent
According to the docs at https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class > The get_visible_name() method is responsible for returning the name of > the type it imports and it will be shown to the user in the Import dock. > You should choose this name as a continuation to "Import as", e.g. > "Import as Silly Material" I've verified Godot's behavior reflects this, so the code examples should reflect this. Also document propagating save error in EditorImportPlugin. It seems that the suggested code ignores any error from `ResourceSaver.save`, but I think we should return it.
2021-02-11Update GraphEdit when GraphNode's slot is updatedKongfa Waroros
2021-02-08Merge pull request #45797 from madmiraal/add-new-sdl-keywordsRémi Verschelde
Add support for new SDL gamecontroller keywords.
2021-02-08Merge pull request #43245 from HaSa1002/docs-objectRémi Verschelde
Docs: Object: Use new signal syntax and port to C#