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2022-09-18Merge pull request #65931 from ↵Rémi Verschelde
fabriceci/add-recovery-as-collision-in-low-level-methods Add recovery_as_collision in move_and_collide/test_move
2022-09-17Add recovery_as_collision in move_and_collide/test_movefabriceci
2022-09-16Tweak LightmapGI defaults to be closer to the CPU lightmapperHugo Locurcio
- Use 3 bounces by default. - Enable environment lighting from the scene by default. - This is not done in `3.x` for compatibility with existing projects, but it makes sense to do this by default since pretty much all outdoor scenes benefit from this. - Set the custom environment color to white (like ReflectionProbe). - Its default energy is still 0, so it's invisible by default. - Enable the generation of dynamic object probes by default. - Tweak the `max_texture_size` property hint for better usability. - Improve error messages when passing invalid sizes to `LightmapGI.set_max_texture_size()`.
2022-09-16Add get_distribution_name() and get_version() to OSMJacred
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP Co-authored-by: bruvzg
2022-09-16Merge pull request #65295 from reduz/json-as-resourceRémi Verschelde
2022-09-16Merge pull request #36541 from MJacred/docs/texture2darrayRémi Verschelde
Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayered, plus overhaul TextureLayered
2022-09-16Merge pull request #65432 from Calinou/doc-volumetric-fogRémi Verschelde
Improve volumetric fog and FogVolume documentation
2022-09-16Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scaleRémi Verschelde
Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-15Merge pull request #65819 from raulsntos/theme-docsRémi Verschelde
Fix theme methods usage in docs
2022-09-15Merge pull request #65818 from raulsntos/dotnet/crypto-docsRémi Verschelde
Fix invalid C# in crypto docs
2022-09-15Merge pull request #65196 from TokageItLab/fix-redraw-anim-treeRémi Verschelde
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15Fix theme methods usage in docsRaul Santos
- Fix usages of `get_icon` that was renamed `get_theme_icon`. - Replace `new Control().get_font*` with `ThemeDB.fallback_font*`.
2022-09-15Fix invalid C# in crypto docsRaul Santos
2022-09-15Improve volumetric fog and FogVolume documentationHugo Locurcio
2022-09-142D and 3D Skeleton modification docs, and small fixes.Lyuma
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14Merge pull request #65491 from MJacred/docs/multimeshRémi Verschelde
Document MultiMesh members
2022-09-14Merge pull request #65774 from bruvzg/no_mono_hintingRémi Verschelde
Do not use horizontal hinting for the editor monospace font.
2022-09-14Fix redraw timing in AnimationBlendTreeEditorSilc Renew
2022-09-14Do not use horizontal hinting for the editor monospace font.bruvzg
2022-09-14Merge pull request #65493 from V-Sekai/lod_scalingRémi Verschelde
Fixes LOD scaling issues on skinned meshes.
2022-09-14Fix LOD-generation on skinned meshes.SaracenOne
2022-09-13Allow negative `speed_scale` in AnimatedSprite2D & 3DMicky
If the `speed_scale` is set to a negative value, the animation plays in reverse. The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward. Also updates the documentation to better describe the pausing and playing behaviour.
2022-09-13Merge pull request #65509 from gotnospirit/master-os-get_datetimeRémi Verschelde
get_datetime_* functions can return wrong values
2022-09-13Merge pull request #65591 from MewPurPur/area-overlapping-functionRémi Verschelde
Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
2022-09-13Merge pull request #65642 from voylin/fix_spaces_in_path_for_doc/makefileRémi Verschelde
2022-09-13Merge pull request #65704 from akien-mga/web-editor-fix-some-errorsRémi Verschelde
Fix some errors affecting the Web editor
2022-09-12Fix invalid literals in generated rst docsJason Yundt
Before this change, API docs that look like this: …adding [param character]s to the right of the string. would turn into rst files that look like this: …adding ``character``s to the right of the string. That reStructuredText is invalid and causes warnings when the docs repo is built.
2022-09-12Merge pull request #65658 from ↵Yuri Sizov
KoBeWi/Two_Tweens_are_tweening_the_same_object._Who-will-win Add more clarifications about Tween processing
2022-09-12Fix some errors affecting the Web editorRémi Verschelde
- Don't warn about minimized/maximized modes not being available. - Blender and FBX export both depend on running thirdparty applications, which can't be done (easily at least) for Web and Android editors. - Editor theme complained about not being able to retrieve texture data for an icon. It was only used once so instead of flipping at runtime, let's just add a flipped icon. Part of #65702.
2022-09-12Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scaleRémi Verschelde
2022-09-11Add more clarifications about Tween processingkobewi
2022-09-11Fixes doc/Makefile fails if path contains spacesVoylin
2022-09-10Merge pull request #64465 from TokageItLab/bind-after-gui-inputRémi Verschelde
Bind `AfterGUIInput` to GDScript and update document
2022-09-10Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrumYuri Sizov
2022-09-10Implement Area.has_overlapping_*VolTer
2022-09-10Merge pull request #65595 from KoBeWi/minus_childrenRémi Verschelde
Allow negative indices in `move_child()`
2022-09-10Allow negative indices in move_child()kobewi
2022-09-10Fixes #65377: get_datetime_* functions can return wrong valuesJames
2022-09-10Merge pull request #64412 from MewPurPur/remove-remove-and-skipRémi Verschelde
Remove `Node.remove_and_skip` method
2022-09-09Remove Remove and SkipVolTer
2022-09-09Harmonise AnimatedSprite3D and its 2D counterpartMicky
Add the following properties to AnimatedSprite3D: - `backwards` parameter in `play()`; - `speed_scale`. Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.xRémi Verschelde
Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09Improve parameter naming and documentation in GraphEdit and GraphNodeYuri Sizov
Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg>
2022-09-09Merge pull request #65571 from rburing/physics_server_extension_bind_allRémi Verschelde
2022-09-09i18n: Sync classref translations with Weblate (3.5 branch)Rémi Verschelde
(cherry picked from commit 26a28d6bbdba880151c7dd8391e75fa3417d7aab)
2022-09-09PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)Ricardo Buring
2022-09-09Merge pull request #64373 from YeldhamDev/edscale_likes_them_floatyRémi Verschelde
2022-09-08Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander
2022-09-08Merge pull request #65188 from Mickeon/animated-texture-speed-scaleYuri Sizov
Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08Document MultiMesh members and improve/extend existing descriptionsMJacred