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2019-12-06Merge pull request #34128 from akien-mga/doc-animplayer-play-stopRémi Verschelde
doc: Fix and clarify AnimationPlayer play and stop descriptions
2019-12-06Merge pull request #34132 from flyingpimonster/arvr-docsRémi Verschelde
Docs: ARVRController and ARVRInterface
2019-12-05Docs: ARVRController and ARVRInterfaceJames Westman
This commit clarifies a few methods and members in the AR/VR docs. It also updates some wording according to the style guide and fixes a couple typos.
2019-12-05doc: Fix and clarify AnimationPlayer play and stop descriptionsRémi Verschelde
Closes #34125.
2019-12-05Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfixRémi Verschelde
Added Missing Binding for `multimesh_create` to VisualServer
2019-12-04Added method binding for `multimesh_create` that was missing from ↵Eoin O'Neill
VisualServer class.
2019-12-04Added support for vertical syncing via the Windows OS compositor (DWM.)TerminalJack
2019-12-04Travis CI: Run `makerst.py` to check for documentation errorsHugo Locurcio
2019-12-03[ci skip] OS class documentations, adds platform compatibility notes.bruvzg
2019-12-03doc: Fix markup errorsRémi Verschelde
2019-12-03Merge pull request #34077 from Calinou/doc-improve-dynamicfontRémi Verschelde
Improve the DynamicFont class documentation
2019-12-03Merge pull request #34076 from Calinou/doc-listenerRémi Verschelde
Add documentation for the Listener class
2019-12-03Improve the DynamicFont class documentationHugo Locurcio
2019-12-03Add documentation for the Listener classHugo Locurcio
2019-12-03Improve the Camera class documentationHugo Locurcio
This makes the Camera class 100% documented.
2019-12-03Merge pull request #33857 from nekomatata/polygon-2d-antialiasingRémi Verschelde
Fixed antialiased option for Polygon2D
2019-12-01Merge pull request #33997 from akien-mga/doc-makerst-escapeRémi Verschelde
makerst: Escape default values using reST markup
2019-11-30Add docs for is_equal_approx on structuresAaron Franke
2019-11-30Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")miere43
2019-11-29Docs: GridMap and MeshLibraryJames Westman
The only methods left to document are resource_changed, set_clip, and the methods dealing with baked meshes.
2019-11-29makerst: Escape default values using reST markupRémi Verschelde
Otherwise the docs would complain about values like "godot_" which reST tries to interpret as an identifier.
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
Polygon2D: The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing. Line2D: Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly. Fixes #26823
2019-11-27Document the `ViewportContainer.stretch_shrink` propertyHugo Locurcio
2019-11-27document popup behaviourHaSa1002
2019-11-26Only display Environment sky rotation in degrees in the InspectorHugo Locurcio
This makes it consistent with Spatial.
2019-11-25Merge pull request #33867 from rcorre/get_node_docsRémi Verschelde
Clarify get_node vs get_node_or_null.
2019-11-25Merge pull request #33862 from Faless/net/http_request_chunk_sizeRémi Verschelde
Add download_chunk_size property to HTTPRequest.
2019-11-24Add download_chunk_size property to HTTPRequest.Fabio Alessandrelli
This allows setting the `read_chunk_size` of the internal HTTPClient. This is important to reduce the allocation overhead and number of file writes when downloading large files, allowing for better download speed.
2019-11-24Update Viewport.xmlRobert Colton
Add description for gui_is_dragging to document drag and drop behavior.
2019-11-22Fix typos with codespellRémi Verschelde
Using codespell 1.16.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-11-21Better description of the binds parameter of connectBenjamin Navarro
Now states how binds are handled if they are used together with parameters passed to emit_signal
2019-11-19Editor: fix typo in VCS plugin method namesmerumelu
2019-11-17Merge pull request #33663 from Calinou/add-node-get-process-priorityRémi Verschelde
Implement `Node::get_process_priority()` and its associated property
2019-11-17Implement `Node::get_process_priority()` and its associated propertyHugo Locurcio
This closes #33660.
2019-11-16Merge pull request #33658 from NeoSpark314/rename_ext_msaaRémi Verschelde
Rename External MSAA to AndroidVR MSAA
2019-11-16Rename External MSAA to AndroidVR MSAAHolger Dammertz
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518 that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-13Added more in-depth examples of NodePaths in API docs.willnationsdev
2019-11-13Merge pull request #33591 from zaksnet/fix-string-docs-splitRémi Verschelde
Fix split/rsplit docs
2019-11-13Fix split/rsplit docsZak
2019-11-12Merge pull request #33576 from merumelu/doc-reload-current-sceneRémi Verschelde
Doc: Add return values for SceneTree::reload_current_scene
2019-11-12doc: PCKPacker class example codeIlyaStuurFedorov
2019-11-12Doc: Add return values for SceneTree::reload_current_scenemerumelu
2019-11-11doc: Sync classref with current sourceRémi Verschelde
2019-11-11Mention that `Dictionary.hash()` can be used for equality comparisonsHugo Locurcio
See #27615.
2019-11-11Merge pull request #33518 from BastiaanOlij/msaa_ext_modesRémi Verschelde
Add MSAA mode for Quest
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-11Merge pull request #33453 from Calinou/expose-low-processor-mode-sleep-usecRémi Verschelde
Expose the `OS.low_processor_usage_mode_sleep_usec` property
2019-11-11Merge pull request #33496 from QbieShay/spring-arm-docRémi Verschelde
Added documentation for SpringArm doc
2019-11-10Added documentation for SpringArm docQbieShay
2019-11-10Camera: Don't set default value for project_positionRémi Verschelde
A z_depth of 0 returns the camera position, which is not really useful. This also makes the API breakage from 3.1 clearer as 3.1 code will now fail to compile, so users will have to adapt and use the new parameter. For the reference, in 3.1, the z_depth was hardcoded to the near plane. Closes #33493.