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2023-02-08Merge pull request #72860 from RedworkDE/editor-export-plugin-bindRémi Verschelde
Bind `EditorExportPlugin::_get_export_features`
2023-02-08Merge pull request #68016 from quinnyo/damp-docsRémi Verschelde
dampen -> damp, attenuate in audio and physics class docs
2023-02-07Bind `EditorExportPlugin::_get_export_features`RedworkDE
2023-02-08Replace "dampen" with "damp", "attenuate" in class docsquinnyo
2023-02-07Merge pull request #70623 from timothyqiu/property-i18nRémi Verschelde
Separate property translation from editor translation, move sources to separate godot-editor-l10n repo
2023-02-07Merge pull request #72493 from dalexeev/gds-export-flagsRémi Verschelde
GDScript: Improve validation and documentation of `@export_flags`
2023-02-07GDScript: Improve validation and documentation of `@export_flags`Danil Alexeev
2023-02-07Fix docs on RPC_MODE_ANY_PEER analogous.Andrés Botero
2023-02-07Keep only production ready translations, move the WIP ones to godot-editor-l10nRémi Verschelde
- Remove WIP translation templates, moved to godot-editor-l10n which will be the source and target for Weblate contributions. * https://github.com/godotengine/godot-editor-l10n - Re-add translations with a high completion ratio, stripped of the untranslated and fuzzy strings, and of the location and translator comments, to keep the size lower. * Threshold editor interface: 20% complete. * Threshold properties: 20% complete. * Threshold classes: 10% complete.
2023-02-07Merge pull request #72722 from TokageItLab/animtree-mapRémi Verschelde
Fix AnimationNodeTransition initialization and AnimationNode remapping method
2023-02-07Fix description and argument name in Control._has_pointKabiir
2023-02-06Merge pull request #71523 from YeldhamDev/dserver_doc_recomsYuri Sizov
Make `DisplayServer` docs tell users to change some window values in the `Window` node
2023-02-06Merge pull request #72791 from CorentinBrule/patch-1Rémi Verschelde
Complete FontFile ref and update example
2023-02-06Complete FontFile ref and update exampleCorentinBrulé
I complete the ref items according to [TextServer ref](https://docs.godotengine.org/en/latest/classes/class_textserver.html) and update example with new properties path
2023-02-06Use reimport_append api for importing embedded gltf imagesLyuma
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06Merge pull request #72455 from reduz/allow-reimport-appendingRémi Verschelde
Support reimport appending
2023-02-06Merge pull request #72276 from dalexeev/gds-rpc-annotRémi Verschelde
GDScript: Better handling of `@rpc` annotation and autocompletion
2023-02-06Merge pull request #68492 from Sauermann/fix-picking-sortRémi Verschelde
Fix propagation order for 2D physics picking events
2023-02-05GDScript: Better handling of `@rpc` annotation and autocompletionDanil Alexeev
2023-02-05Merge pull request #72608 from vnen/gdscript-warning-default-errorYuri Sizov
GDScript: Add warnings that are set to error by default (take 2)
2023-02-05Merge pull request #71665 from bitsawer/expose_global_classesYuri Sizov
Expose and document ProjectSettings.get_global_class_list()
2023-02-04Fix propagation order for 2D physics picking eventsMarkus Sauermann
This patch adds a viewport-configuration-option for sorting physics-picking events by the Z-Index and the scene tree position of the collision objects.
2023-02-05Fix NodeTransition initialization and AnimationNode remapping methodSilc Renew
2023-02-04Expose and document ProjectSettings.get_global_class_list()bitsawer
2023-02-04Merge pull request #72721 from raulsntos/dotnet/variant-docsYuri Sizov
Update Variant documentation for C#
2023-02-04Update Variant documentation for C#Raul Santos
2023-02-04Merge pull request #72695 from clayjohn/CanvasGroup-shadingYuri Sizov
Avoid shading CanvasGroup nodes twice
2023-02-04Merge pull request #72656 from Calinou/doc-decal-visibility-aabbYuri Sizov
Document visibility AABB caveats with decals, reflection probes and lights
2023-02-04Merge pull request #71860 from GeroVeni/masterYuri Sizov
Improve docs for rpc annotations
2023-02-04Improve docs for rpc annotationsGeroVeni
2023-02-04Document visibility AABB caveats with decals, reflection probes and lightsHugo Locurcio
This is required in rendering methods that don't use clustering to check which meshes should be affected by decals, reflection probes and lights.
2023-02-03Avoid shading CanvasGroup nodes twiceclayjohn
2023-02-04Merge pull request #71786 from raulsntos/dotnet/arrayRémi Verschelde
Sync C# Array with Core
2023-02-03Fix incorrect description for `Signal::get_connections`Yuri Sizov
2023-02-03Fix `RichTextLabel` context menu not customizableDanil Alexeev
2023-02-03Merge pull request #72643 from clayjohn/CL-blend-modeRémi Verschelde
Expose RenderingServer.canvas_light_blend_mode
2023-02-03Merge pull request #72604 from rbessems/rbessems/env_blend_modeRémi Verschelde
Add XR Environment Blend Mode Support
2023-02-02Expose RenderingServer.canvas_light_blend_modeclayjohn
This appears to have been missed in the refactor
2023-02-02Merge pull request #72601 from ↵Rémi Verschelde
Calinou/primitivemesh-uv2-padding-add-property-hint Add a property hint for PrimitiveMesh's `uv2_padding`
2023-02-02Add XR Environment Blend Mode SupportRon Bessems
2023-02-02Merge pull request #72600 from Calinou/string-match-globRémi Verschelde
Mention `String.match()` is also called "glob"/"globbing"
2023-02-02GDScript: Add warnings that are set to error by defaultGeorge Marques
- Adds a list of default levels for all warning so they can be set individually. - Add warnings set by default to error for: - Using `get_node()` without `@onready`. - Using `@onready` together with `@export`. - Inferring a static type with a Variant value. - Overriding a native engine method. - Adjust how annotations to ignore warnings are treated so they also apply to method parameters. - Clean up a bit how ignored warnings are set. There were two sets but only one was actually being used. - Set all warnings to the `WARN` level for tests, so they they can be properly tested. - Fix enum types in native methods signatures being set to `int`. - Fix native enums being treated as Dictionary by mistake. - Make name of native enum types use the class they are defined in, not the direct super class of the script. This ensures they are always equal even when coming from different sources. - Fix error for signature mismatch that was only showing the first default argument as having a default. Now it shows for all.
2023-02-02Add a property hint for PrimitiveMesh's `uv2_padding`Hugo Locurcio
Negative values are not valid and will always cause lightmap bleeding to occur. This also improves the documentation for the `uv2_padding` property in the class reference.
2023-02-02Mention `String.match()` is also called "glob"/"globbing"Hugo Locurcio
This is mostly for Ctrl + F purposes, in case someone is looking how to perform globbing on a string.
2023-02-02Added missing words relating to TileSetAtlasSourceRahul Gandharva
2023-02-02Merge pull request #72562 from 0xafbf/patch-1Rémi Verschelde
Fix bad variable name in TileMap documentation
2023-02-01Fix bad variable name in TileMap documentationAndrés Botero
2023-02-01Remove meaningless `rename_parameter` in AnimationTreeSilc Renew
2023-02-01Support reimport appendingJuan Linietsky
* Add API: `EditorFileSystem::reimport_append(path)`, thread safe, what can be used from importers when they generate new files within the import process. * Added a `remap.gen_param` custom value to .import files, which can be used by importers to store data needed to generate this file again or not. This API is added to allow the GLTF2 importer to properly extract png files as textures.
2023-02-01More codespell fixes, do more changes from previous ignore listRémi Verschelde