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Godot with FMOD integration
RayHammer
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2023-01-27
GDScript: Fix test for read-only state of constants
Dmitrii Maganov
2023-01-27
C#: Renames to follow .NET naming conventions
Raul Santos
2023-01-26
Merge pull request #72086 from KoBeWi/set_rekt
Rémi Verschelde
2023-01-26
Merge pull request #71946 from raulsntos/dotnet/gd
Rémi Verschelde
2023-01-26
Don't change region_rect when setting texture
kobewi
2023-01-26
Merge pull request #72079 from aXu-AP/arraymesh-shadow-mesh-doc
Rémi Verschelde
2023-01-26
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rémi Verschelde
2023-01-26
Merge pull request #68034 from Klowner/surfacetool-generate-normals
Rémi Verschelde
2023-01-26
Add description for ArrayMesh.shadow_mesh
aXu-AP
2023-01-26
Make SurfaceTool.generate_normals() behave in a consistent manner in regard t...
Mark Riedesel
2023-01-26
Add derivative functions with precision to shaders
Yuri Rubinsky
2023-01-26
Rename Navigation uses of 'location' to 'position'
smix8
2023-01-26
Merge pull request #71682 from TokageItLab/gdvirtual-anim-node
Rémi Verschelde
2023-01-26
Merge pull request #66692 from Sauermann/fix-window-final-transform
Rémi Verschelde
2023-01-26
Merge pull request #66688 from Sauermann/fix-control-get-global-rect-coordinates
Rémi Verschelde
2023-01-26
Include the Window-transform into Viewport::get_final_transform
Markus Sauermann
2023-01-26
Make AnimTree/Player processes adopt to GDVIRTUAL
Silc Renew
2023-01-26
[SystemFont] Add missing MSDF properties.
bruvzg
2023-01-26
Make AnimatedSprite's playback API consistent with AnimationPlayer
Silc Renew
2023-01-26
Merge pull request #72082 from Calinou/warp-mouse-silence-warning
Rémi Verschelde
2023-01-26
Merge pull request #71758 from adamscott/is_equal_ref
Rémi Verschelde
2023-01-25
Silence `warp_mouse()` warning in favor of documentation
Hugo Locurcio
2023-01-25
Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`
Adam Scott
2023-01-25
GDScript: Allow constant expressions in annotations
Danil Alexeev
2023-01-25
Merge pull request #71983 from vmedea/push-customfx
Rémi Verschelde
2023-01-25
Merge pull request #71904 from Chaosus/vs_custom_nodes
Rémi Verschelde
2023-01-25
Merge pull request #71142 from aaronfranke/never-duplicate-script
Rémi Verschelde
2023-01-25
Merge pull request #71982 from Sauermann/fix-heightmap-docu
Rémi Verschelde
2023-01-25
Merge pull request #71330 from Geometror/richtextlabel-fit-content
Rémi Verschelde
2023-01-24
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Aaron Franke
2023-01-24
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Aaron Franke
2023-01-24
Improve clarity of Tree's activated/double-clicked signals
Aaron Franke
2023-01-24
Document some RenderingServer and RenderingDevice methods and constants
clayjohn
2023-01-24
Merge pull request #65137 from dalexeev/editor-naming
Yuri Sizov
2023-01-24
Add hint for identifiers renamed since Godot 3
jordi
2023-01-24
C#: Sync GD with Core
Raul Santos
2023-01-24
Expose RichTextLabel::push_customfx to GDScript
mara
2023-01-24
Fix documentation about depth and width of Height map
Markus Sauermann
2023-01-24
Merge pull request #71757 from aXu-AP/animation_node_transition-improvements
Yuri Sizov
2023-01-24
Add missing property and method descriptions to AnimationNodeTransition class
aXu-AP
2023-01-24
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ...
bruvzg
2023-01-24
Merge pull request #64930 from raulsntos/dotnet/docs
Rémi Verschelde
2023-01-24
Merge pull request #71957 from aXu-AP/remotetransform2d-doc
Rémi Verschelde
2023-01-24
Fix incorrect claim in RemoteTransform2D class reference
aXu-AP
2023-01-24
Merge pull request #71941 from aXu-AP/gpuparticles2d-doc
Rémi Verschelde
2023-01-24
Merge pull request #71938 from aXu-AP/curve2d-doc
Rémi Verschelde
2023-01-23
Add documentation for GpuParticles2D collisions
aXu-AP
2023-01-23
Merge pull request #70377 from dsnopek/server-export-mk2
Rémi Verschelde
2023-01-23
Add Curve2D/tessellate_even_length description class-reference
aXu-AP
2023-01-23
Add "dedicated server" export mode which can strip unneeded visual resources
David Snopek
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